Originally Posted by tpi2007
You are still dodging the question. But guess what, you were already dodging question in the other thread, so it's useless to keep this conversation.
I repeat: Lucy Bradshaw said that your typical single city off-line play requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."
Tell me, do you really believe this is true ? Stop going around the question saying half-truths like "re-engineer parts of the game for it to work fully as a single player game, and that is not a lie", because you know very well that what you said is technically true, but you surreptitiously remove the quantifier "significant amount
of engineering work" Lucy used to describe the situation, and essentially doesn't answer the main question of whether that re-engineering, which I contest is not significant, is actually due to the alleged fact that the typical single city off-line play requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."
It would only validate her statement if the game pure and simply stopped working. How on earth is a game that even in its typical single city off-line play that requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud." possibly validate what she says if the game's only problem is that it doesn't save (because it wants to officially save in the cloud) ?
Your opinion that what she said isn't true isn't a fact, nor is it the proof of a lie that I am asking you for.
You can't prove that she's lying by offering me nothing but what amounts to "I think she's lying". Prove it.
Prove that it doesn't require a significant amount of work. Saying that you believe otherwise is not proof that what she said is not true.
You previously asserted with probably more "proof" that exists in your head that the game saves locally. Where is your proof of that?
The source of this article that you wish to base your "proof" on, says the opposite and that it saves his game on the servers.
Your disgruntled negative opinion doesn't pass for proof.
You assert that the "only problem" of being offline is that your city doesn't save, which easily highlights that you do not understand the game at all (and most likely never even played it to understand how/when/why stuff happens), which is typical of most people who are most verbal about the game.#
The game not saving is not the only problem of this "offline mod".
The game does not save (obviously).
You cannot do ANY region play (which is a large part of this game, or any SimCity for that matter)
You cannot trade between cities (due to the fact that you can't connect to those cities because they are on their servers.
You cannot construct great works.
You attempt to assert that "the calculations are moved to the cloud" and therefore the game shouldn't be able to function as (limited as) it can offline and therefore she is telling lies, but:
Originally Posted by Lucy Bradshaw
You’re always connected to the neighbors in your region so while you play, data from your city interacts with our servers, and we run the simulation at a regional scale. For example, trades between cities, simulation effects that cause change across the region like pollution or crime, as well as depletion of resources, are all processed on the servers and then data is sent back to your city on your PC.
The city exists on your pc. The rest of the region and how it interacts with your PC exists on their servers. That's what they've always said. They've never asserted that the game runs purely on their servers.
Fact is, they only advertised the game as an online, connected game. That is not a lie.
They said the game requires re-doing in some parts to make it an offline game. That is not a lie. You can disagree on the stated significance, but your opinion on whether it is true or not is not a fact.
Simple as.Edited by GrizzleBoy - 3/14/13 at 10:09am