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[EuroGamer] SimCity modded so it can be played offline indefinitely - Page 6

post #51 of 173
Quote:
Originally Posted by Methos07 View Post

It's been mentioned before, and I agree with it, that they should have just called it Simcity Online. All problems solved. lol.

That is so true. Hilarious!
 
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post #52 of 173
Quote:
Originally Posted by tpi2007 View Post

You are still dodging the question. But guess what, you were already dodging question in the other thread, so it's useless to keep this conversation.

I repeat: Lucy Bradshaw said that your typical single city off-line play requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."

Tell me, do you really believe this is true ? Stop going around the question saying half-truths like "re-engineer parts of the game for it to work fully as a single player game, and that is not a lie", because you know very well that what you said is technically true, but you surreptitiously remove the quantifier "significant amount of engineering work" Lucy used to describe the situation, and essentially doesn't answer the main question of whether that re-engineering, which I contest is not significant, is actually due to the alleged fact that the typical single city off-line play requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."
It would only validate her statement if the game pure and simply stopped working. How on earth is a game that even in its typical single city off-line play that requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud." possibly validate what she says if the game's only problem is that it doesn't save (because it wants to officially save in the cloud) ?

This whole PR fiasco would have never happened if it wasn't so abundantly clear that they are lying. Your typical single city off-line play processes the computations locally and doesn't need an on-line connection unless you want to synch your city with others. I may even agree with you that their stated objective for the game is not what many gamers want from the game, that is a point they will have to eventually deal with, but that is not the real question here, they are insulting people's intelligence by pretending that something is what it isn't. They could tout on-line play all they wanted, but lying about what goes on when you are playing your single city off-line play, that is what people don't like.
Consider this possibility: her statement was made about the concept of an offline region for a single player, since even an isolated city that's online is relatively gimped.

As for the definition of "significant", if you're defining significant only as a quantitative measurement with everything weighted equally, maybe. However, from Merriam-Webster:
Quote:
1 : having meaning; especially : suggestive a significant glance

2 a : having or likely to have influence or effect : important -a significant piece of legislation>; also : of a noticeably or measurably large amount a- significant number of layoffs>-producing significant profits>
b : probably caused by something other than mere chance -statistically significant correlation between vitamin deficiency and disease>
Does the entire game design fall apart without regional play? Yes. Therefore regional play is significant. Significant amount is a poor word choice, but amount does have this gem of a meaning:
Quote:
1
a : to be equivalent -acts that amount to treason>
b : to reach in kind or quality -wants her son to amount to something>-doesn't amount to much>
2: to reach a total : add up -the bill amounts to $10>
Poor word choice isn't a lie.

Edit: Carets break OCN
Edited by -Apocalypse- - 3/14/13 at 10:07am
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post #53 of 173
Quote:
Originally Posted by tpi2007 View Post

You are still dodging the question. But guess what, you were already dodging question in the other thread, so it's useless to keep this conversation.

I repeat: Lucy Bradshaw said that your typical single city off-line play requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."

Tell me, do you really believe this is true ? Stop going around the question saying half-truths like "re-engineer parts of the game for it to work fully as a single player game, and that is not a lie", because you know very well that what you said is technically true, but you surreptitiously remove the quantifier "significant amount of engineering work" Lucy used to describe the situation, and essentially doesn't answer the main question of whether that re-engineering, which I contest is not significant, is actually due to the alleged fact that the typical single city off-line play requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."
It would only validate her statement if the game pure and simply stopped working. How on earth is a game that even in its typical single city off-line play that requires offloading "a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud." possibly validate what she says if the game's only problem is that it doesn't save (because it wants to officially save in the cloud) ?

1.
Your opinion that what she said isn't true isn't a fact, nor is it the proof of a lie that I am asking you for.

You can't prove that she's lying by offering me nothing but what amounts to "I think she's lying". Prove it.

Prove that it doesn't require a significant amount of work. Saying that you believe otherwise is not proof that what she said is not true.

2.
You previously asserted with probably more "proof" that exists in your head that the game saves locally. Where is your proof of that?

The source of this article that you wish to base your "proof" on, says the opposite and that it saves his game on the servers.

Your disgruntled negative opinion doesn't pass for proof.

3.
You assert that the "only problem" of being offline is that your city doesn't save, which easily highlights that you do not understand the game at all (and most likely never even played it to understand how/when/why stuff happens), which is typical of most people who are most verbal about the game.#

The game not saving is not the only problem of this "offline mod".

The game does not save (obviously).

You cannot do ANY region play (which is a large part of this game, or any SimCity for that matter)

You cannot trade between cities (due to the fact that you can't connect to those cities because they are on their servers.

You cannot construct great works.

4.
You attempt to assert that "the calculations are moved to the cloud" and therefore the game shouldn't be able to function as (limited as) it can offline and therefore she is telling lies, but:
Quote:
Originally Posted by Lucy Bradshaw 
You’re always connected to the neighbors in your region so while you play, data from your city interacts with our servers, and we run the simulation at a regional scale. For example, trades between cities, simulation effects that cause change across the region like pollution or crime, as well as depletion of resources, are all processed on the servers and then data is sent back to your city on your PC.

The city exists on your pc. The rest of the region and how it interacts with your PC exists on their servers. That's what they've always said. They've never asserted that the game runs purely on their servers.



Fact is, they only advertised the game as an online, connected game. That is not a lie.

They said the game requires re-doing in some parts to make it an offline game. That is not a lie. You can disagree on the stated significance, but your opinion on whether it is true or not is not a fact.

Simple as.
Edited by GrizzleBoy - 3/14/13 at 10:09am
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post #54 of 173
Quote:
Originally Posted by tpi2007 View Post

What does it mean ? The original SimCity doesn't have on-line play. So don't assume, especially when it comes to an older generation that knows and played the original. And don't forget that these types of games are usually played by people of all ages, and the likelihood for adults to keep playing them over the years is much higher than other game genres, so many players are from that time.
They've explained it was a choice because they're rebooting the franchise, not creating a sequel. Like I said, not everyone pays attention to that. Whether it be ignorance, hope, or apathy that causes them to not pay attention it doesn't matter, the result is the same.
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post #55 of 173
Quote:
Originally Posted by MahiMahiMahi View Post

Why would the idiots package debug mode with the game. They were just asking to have it cracked. As for me, I will not buy the game but I will still play it. Their loss, I was ready to buy the deluxe edition once they fixed their problems, but in light of recent facts, I cannot support a company as evil as EA. I would rather see maxis go bankrupt than have this online DRM crap go mainstream. I do not feel bad for the developers, they should have refused to publish the crap and they have already been paid. The only people losing money are the execs who made the decision to go always online. May their bonuses suffer.

So you want to still play a game that you think is terrible and made by a terrible company but you don't want to pay money? Another person who thinks they are entitled to the game just because it did not fufill their expectations and is using that excuse to justify piracy. If its so bad, why do you want to play it? Why not send a message and not even pirate it all. EA will just think you like the game but don't want to pay money for it and increase their drm.

Honestly piraters logic does not make sense, game is horrible they go into paragraphs describing how horrible it is, yet still pirate and wants to play it. If it was me and a crappy game came along, I would not even bother with it.
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post #56 of 173
Quote:
Originally Posted by -Apocalypse- View Post

Consider this possibility: her statement was made about the concept of an offline region for a single player, since even an isolated city that's online is relatively gimped.

As for the definition of "significant", if you're defining significant only as a quantitative measurement with everything weighted equally, maybe. However, from Merriam-Webster: Does the entire game design fall apart without regional play? Yes. Therefore regional play is significant. Significant amount is a poor word choice, but amount does have this gem of a meaning:
Quote:
1
a : to be equivalent
b : to reach in kind or quality
2: to reach a total : add up
Poor word choice isn't a lie.

"significant amount of engineering work" in order to make off-line work properly because "With the way that the game works, we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud."

1. You are not talking about the significant amount of engineering she talked about, you're talking about regional play being significant. You and Lucy Bradshaw are not talking about the same thing.

2. You still don't address the fact that the said that even for this kind of gameplay "we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud". Do you think this is true after all that has been in the news ?
 
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post #57 of 173
Quote:
Originally Posted by MahiMahiMahi View Post

Why would the idiots package debug mode with the game. They were just asking to have it cracked. As for me, I will not buy the game but I will still play it. Their loss, I was ready to buy the deluxe edition once they fixed their problems, but in light of recent facts, I cannot support a company as evil as EA. I would rather see maxis go bankrupt than have this online DRM crap go mainstream. I do not feel bad for the developers, they should have refused to publish the crap and they have already been paid. The only people losing money are the execs who made the decision to go always online. May their bonuses suffer.

Should have been more clear that I will not pirate it but I still want to play and see what they have done with the other game mechanics. You guys really need to stop putting words in peoples mouths. Don't always assume. Is it illegal to use a friends copy on their computer?
Quote:
Originally Posted by sausageson View Post

So you want to still play a game that you think is terrible and made by a terrible company but you don't want to pay money? Another person who thinks they are entitled to the game just because it did not fufill their expectations and is using that excuse to justify piracy. If its so bad, why do you want to play it? Why not send a message and not even pirate it all. EA will just think you like the game but don't want to pay money for it and increase their drm.

Honestly piraters logic does not make sense, game is horrible they go into paragraphs describing how horrible it is, yet still pirate and wants to play it. If it was me and a crappy game came along, I would not even bother with it.

I had one paragraph that took less than 45 seconds to write. Regardless, your whole post is based on a false pretense. I agree that piraters are scum. Read above for why I still want to play it.
Quote:
Originally Posted by Rookie1337 View Post

doh.gif

If you pirate it then you prove their point and will only help this form of DRM become "mainstream". That is how they think. If you want real change you can not touch the game at all. When are people going to learn that? Of course people could always buy a competing game instead and play that so that market forces would be more likely to punish a DRM filled game but nah...that's too rational. rolleyes.gif

Not going to pirate. I bought SC4 weeks before the launch of this game because I wanted to get back into the game. I will not buy this garbage they put out. I also won't pirate since I am not an infant. Tropico actually sounds pretty good.


You can check my steam. I actually pay for games and am not lying. Why would I buy SC4 if I was a pirate.
Edited by MahiMahiMahi - 3/14/13 at 10:33am
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post #58 of 173
Quote:
Originally Posted by tpi2007 View Post

2. You still don't address the fact that the said that even for this kind of gameplay "we offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud". Do you think this is true after all that has been in the news ?

What she ACTUALLY said (or meant in a clarification):
Quote:
You’re always connected to the neighbors in your region so while you play, data from your city interacts with our servers, and we run the simulation at a regional scale. For example, trades between cities, simulation effects that cause change across the region like pollution or crime, as well as depletion of resources, are all processed on the servers and then data is sent back to your city on your PC.

Edited by GrizzleBoy - 3/14/13 at 10:15am
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post #59 of 173
Quote:
Originally Posted by -Apocalypse- View Post

They've explained it was a choice because they're rebooting the franchise, not creating a sequel. Like I said, not everyone pays attention to that. Whether it be ignorance, hope, or apathy that causes them to not pay attention it doesn't matter, the result is the same.

I was talking about your assumption of what the name "SimCity" means. In that regard it does not have any automatic new meaning. It does however have a historical meaning that people may refer to, so my advice was to not assume that people will assume something has a meaning that is very recent and doesn't conform to its historical meaning.
Edited by tpi2007 - 3/14/13 at 10:21am
 
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post #60 of 173
HA!

I might buy the game now...but only after I see it working for a bit...and after I send EA and Maxis an email stating why I finally bought their game for their future reference.
Quote:
Originally Posted by GrizzleBoy View Post

What she ACTUALLY said (or meant in a clarification):

She may have said that about the multiplayer aspect, but she also said that when you are playing a single player instance there are calculations run on the server that a local PC cannot handle...from all accounts nothing is calculated online. It is only saved online...well, perhaps this Global Market value piece is ran online. I have a feeling that the Global market aspect is the only part of the game that even requires the online piece at all. It could have easily been replaced with some randomly fluctuating numbers since all it is is a set of market prices that you don't have control over.

However, this global market piece of the game truly could not be ran locally as it is and would require the game to be online only and it would be offloading something to the server to calculate. So if that was all she was referring to...she wasn't lying. However, that is definitely not telling the whole of the matter. Also by what she said it was like this calculation was so complex that a "normal" PC couldn't handle the workload. That part was a lie...no defense for that. My phone could probably handle this calculation for a thousand gamers.
Edited by Vagrant Storm - 3/14/13 at 10:32am
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