Originally Posted by Kaldari
You're trying to make it sound like the game has been out a long time. The game wasn't even playable for a week, and we're not even done with the second week since launch.
As has been stated numerous times, but of course some choose to have selective reading (ironic harpy is ironic), is that region-play is entirely possible from a computational standpoint. This in and of itself is a slap in the face to everything EA and Maxis have said about the game. While the game in its current state probably won't have the same multiplayer experience if it was modded, which it inevitably will at this point, the real million-dollar question is whether or not we could have had the same experience without their proprietary servers. With the meager amount of data being synced between players' clients, the answer appears to be an absolute yes. The only reason they've chosen to code in the servers in such an integral way is obviously so they can verify game clients.
At this point though, I highly doubt the vast majority of players give a patoot about the multiplayer. If they can run an entire region (16 cities) on their computer and save games locally without any server/online involvement, pretty much everyone would be content. Will the "experience" be the same? Mostly, yes, with the obvious difference that you'll be controlling the other cities instead of other people. This is a complete gaming experience. It's pointless to argue the semantics about this not fitting their "vision" for the "experience" at that point.
I find it funny that the defense has so dramatically shifted. We've gone from "it isn't possible because of all the computations for the cities" to "it isn't their vision!"
off the argument that it is possible for the game to have been made to work offline is almost stupid. Of course it could have.
If a developer codes a game to work a certain way, it will work that way. If they design it to play a certain way, it will play that way.
If the question is "could they have made a single player game", the answer to anyone with common sense is obviously, "yes".
But they weren't designing a single player game. They didn't code a single player game. They built a game that was designed to be played with other people.
They always said the game was an online game.
They designed and coded the game in that way and as such, it utilizes online facilities to function.Secondly
The game was not "unplayable for a week". Unless I managed to rack up 48 hours of play time in a game that "couldn't be played". There were intermittent issues, not total lack of service.
Nonetheless, that wouldn't have stopped people who were hacking around in the game files. If they believe it so "simple" to do, then their ability to implement the relevant features should reflect such simplicity.Finally
You assert that the experience would be the same in offline mode.
That single assertions shows the level of misunderstanding you have, both about how the game works and how it was designed to be played.
Playing with other people:
- Region Is always evolving.
- If you need something, you can ask a player to help provide it to you.
- Unexpected changes from other players cities can affect yours and present spontaneous challenges (i.e. they kill their excessive, polluting power plant for a more efficient, cleaner one. You were relying on them for your power. Now you have none).
- Possibility for different circumstances every time you open the game to play a city.
Basically, almost real time changes can occur that can show effects in your city.
-Nothing happens unless you are in a city playing it. Nothing evolves without you making it. Nothing surprises you. Everything is linear.
That's basically it. Cities around your current city don't change unless you change them.
That is not the same experience at all. Not even slightly. That is not the experience Maxis planned for the game and that's what they mean when they say it didn't fit their vision.
They have always told us that what they were designing is an online game that is meant to be played with other people and that is exactly what it is, in both design and function.
If a modder can somehow make it so that I can get an offline experience similar to the online experience (i.e a non static region), I'd be happy to see it, but it isn't going to happen unless they can find a way to simulate cities you aren't playing on (so that they represent a live, changing, interactive city), while you are playing your current city.
Good luck with that.Edited by GrizzleBoy - 3/18/13 at 5:48am