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[CB] SimCity Offline Mode Now Available. - Page 7

post #61 of 140
Quote:
Originally Posted by Kaldari View Post

You're twisting my words. I did not assert the question whether or not they could have made this game single-player. Those are words you're inserting into my mouth. What I asked:
With the minimal amount of data being processed on their servers, there's no reason that data couldn't have been entirely processed on the players' computers. People have been hosting games within game clients for decades now. It could have been done here too. If people didn't want to participate in that process with their friends, then they could opt for the single-player mode. Simple.

Again, it was just an excuse to impose their DRM.

edit

Again.. notice the shift from "it isn't possible because of the computations" to "it didn't fit their vision of the experience."

I didn't twist your words at all.

You asked if players could have a similar experience without their servers and decided to answer "Yes" to your own question.

To which I replied:
Quote:
Originally Posted by GrizzleBoy View Post


Finally:

You assert that the experience would be the same in offline mode.

That single assertions shows the level of misunderstanding you have, both about how the game works and how it was designed to be played.


Playing with other people:
- Region Is always evolving.
- If you need something, you can ask a player to help provide it to you.
- Unexpected changes from other players cities can affect yours and present spontaneous challenges (i.e. they kill their excessive, polluting power plant for a more efficient, cleaner one. You were relying on them for your power. Now you have none).
- Possibility for different circumstances every time you open the game to play a city.

Basically, almost real time changes can occur that can show effects in your city.

Playing offline:
-Nothing happens unless you are in a city playing it. Nothing evolves without you making it. Nothing surprises you. Everything is linear.

That's basically it. Cities around your current city don't change unless you change them.

That is not the same experience at all. Not even slightly. That is not the experience Maxis planned for the game and that's what they mean when they say it didn't fit their vision.

They have always told us that what they were designing is an online game that is meant to be played with other people and that is exactly what it is, in both design and function.

If a modder can somehow make it so that I can get an offline experience similar to the online experience (i.e a non static region), I'd be happy to see it, but it isn't going to happen unless they can find a way to simulate cities you aren't playing on (so that they represent a live, changing, interactive city), while you are playing your current city.

Good luck with that.

Unless a modder can figure out how to create a live region that actually runs and updates cities other than the one you are currently playing, vs a static one, they will not be able to recreate the same experience.
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post #62 of 140
Quote:
Originally Posted by GrizzleBoy View Post

I didn't twist your words at all.

You asked if players could have a similar experience without their servers and decided to answer "Yes" to your own question.

To which I replied:
Unless a modder can figure out how to create a live region that actually runs and updates cities other than the one you are currently playing, vs a static one, they will not be able to recreate the same experience.

Nice omission buddy.

Here's what you said I was asserting:

Quote:
Originally Posted by GrizzleBoy View Post

If the question is "could they have made a single player game", the answer to anyone with common sense is obviously, "yes".

But they weren't designing a single player game. They didn't code a single player game. They built a game that was designed to be played with other people.


You assert that the experience would be the same in offline mode.

You're combining two different arguing points into one in an attempt to skew things.

Please tell me where I "assert that the experience would be the same in offline mode." I said no such thing. The primary thing I asserted was whether or not the same multiplayer experience could have been achieved through client hosting with only players' PCs being involved, as in no EA servers. If people didn't want to do the regional thing where they played with other people, then there should not be any reason that the city size could be extended and a player could just worry about one large city, as in every other SimCity game in history. If it's true that a player could potentially compute an entire region from a horsepower standpoint, then obviously a region-less, larger-city option could have easily been implemented.

The point is that their current multiplayer vision could very likely have been achieved with an optional single player, neither involving cloud servers. Nothing I've said takes away form the experience they envisioned. I'm just adding to it. The inclusion of an additional feature doesn't inherently subtract from somewhere else. You're sure trying to make an argument for it though.
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post #63 of 140
As this mod stands at the moment, there would be the possibility that you start a city put a coal power plant down and as there is no region data you have no coal to power it, build up industry then nowhere to ship goods to. So until someone plays until they have a fully functioning city there is no way to know how well it would work.

Now yes all this region stuff could be faked on your pc of that I have no doubt

If EA had just made a single player game I wonder how many posts on here would be saying it's just SimCity4 with better graphics, they chose not to and do something different with the franchise
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post #64 of 140
Pretty cool. EA should hire this guy out just for finding the "hole." I'm willing to bet that you'd have to redo this "mod" (if even possible) any time you update the game. What I would like to see is a more real-time collaborative multiplayer, where you and a friend can actually work on a single city together. Yes, I realize why this hasn't been done already, but with good communication via VOIP you can avoid the issues behind it (laying something in the way of what your friend was working on etc.)
Edited by Stealth Pyros - 3/18/13 at 6:44am
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post #65 of 140
Quote:
Originally Posted by GrizzleBoy View Post

That is not what they have "discovered" at all, and posts like this make me think that so many people posting probably don't know enough about how the game plays to be commenting.

Also, she never said anything definitive or directly specific that the data being sent or retrieved from servers has anything directly related to what is happening on your PC. What she actually said was:
The GlassBox engine does infact do all of those things......what part of that quote is a lie?

She never stated here that the servers handle the "100,000 Sims in your city", she said the engine does. And that is true.


The only "discovery" these "news" sites have made is that the currently played city runs on your PC and interacts with the region around it via the servers.

But how much of a "discovery" can that be when months before the game launched, she told us:



How do you "discover" or get an "inside scoop" on info we already knew about since Decemer last year, directly from Maxis themselves?


People are effectively walking up to Maxis with a microphone and asking them "What comment do you have on the allegations that the city you are playing runs on your PC and the servers actually sim the region?", ignoring the fact that three months ago, Maxis stated on their official blog that the city you are playing runs on your PC and the servers are used to sync it to the region.....

headscratch.gif

First of all you are quite rude by saying that I have no idea what I'm saying so I should not comment, everyone is entitled to comment if he wants and bringing the argument "I believe that you have no knowledge, therefore what you say is not right" is quite childish and this is supposed to be a professional forum with professionals.

Anyway back to the point let's see the exact quote shall we?
Quote:
Originally Posted by Lucy Bradshaw 
GlassBox is the engine that drives the entire game -- the buildings, the economics, trading, and also the overall simulation that can track data for up to 100,000 individual Sims inside each city. There is a massive amount of computing that goes into all of this, and GlassBox works by attributing portions of the computing to EA servers (the cloud) and some on the player's local computer.

By that we can clearly see that it says that GlassBox works by attributing portions of the computing to EA servers in other words some the 100,000 Sims simulation happens in the server and that is as clear as it can get and that's the first lie.

Well what's the second you might ask, the second one is as Kaldari said (and I had forgotten about that one) that Lucy specifically said that Glassbox can track data for up to 100,000 individual Sims inside each city which as well has been proven again and again that , that is a completely false number and only around 1/8 of your population is being simulated.
Edited by TheByt3 - 3/18/13 at 6:39am
post #66 of 140
Quote:
Originally Posted by Greenback View Post

As this mod stands at the moment, there would be the possibility that you start a city put a coal power plant down and as there is no region data you have no coal to power it, build up industry then nowhere to ship goods to. So until someone plays until they have a fully functioning city there is no way to know how well it would work.

Now yes all this region stuff could be faked on your pc of that I have no doubt

If EA had just made a single player game I wonder how many posts on here would be saying it's just SimCity4 with better graphics, they chose not to and do something different with the franchise

Well I definitely wouldn't and whoever said that would have absolutely no idea what he's talking about, the advancement that this has over SimCity4 is quite obvious I believe other than graphics.
post #67 of 140
Quote:
Originally Posted by TheByt3 View Post


Well what's the second you might ask, the second one is as Kaldari said (and I had forgotten about that one) that Lucy specifically said that Glassbox can track data for up to 100,000 individual Sims inside each city which as well has been proven again and again that , that is a completely false number and only around 1/8 of your population is being simulated.

It's actually an exponential calculation.
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post #68 of 140
Is this against the TOS?
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post #69 of 140
Quote:
Originally Posted by 2010rig View Post

Is this really all it takes?
So much for...
1 guy, not part of her team was able to do it. Wonder what her definition of "significant engineering work" means to her.

Keep the good news coming. thumb.gif

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post #70 of 140
Quote:
Originally Posted by M0rbidDeath View Post

It's actually an exponential calculation.

I'll be honest I did not understand fully how much less it calculates but what I understood is that it definitely doesn't calculate as much as it says and it definitely won't calculate 100,000 people
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