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[Nvidia] A Demo That's Truly 'A Head' of It's Time - Page 5

post #41 of 113
Quote:
Originally Posted by Blackops_2 View Post

The demo?
Yeah, it's real to the point of being creepy.
post #42 of 113
Thread Starter 
Here's another Video Nvidia just uploaded.

Oh and someone asked about the ocean simulation here is one simulating ocean storms. Skip to 7:30
Edited by Blackops_2 - 3/19/13 at 9:52pm
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post #43 of 113
Wake me up at 2932 when this is used in games. These technology demos have been always nice, nothing special here smile.gif
post #44 of 113
Great demo but impractical if it requires half the rendering power of a titan for a single face, not to mention Nvidia has been showing these demos for years and nothing has come out of it.

So far crysis games have all impressed me with their NPC faces (especially crysis 3! Have you seen psycho on very high settings? Some great stuff) and battlefield 3 single player.

But farcry 3 had the most effective character facial animations, it really brought all the characters to life. I especially liked how they looked you in the eye when speaking to you.
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post #45 of 113
Thread Starter 
Quote:
Originally Posted by th3illusiveman View Post

Great demo but impractical if it requires half the rendering power of a titan for a single face, not to mention Nvidia has been showing these demos for years and nothing has come out of it.

So far crysis games have all impressed me with their NPC faces (especially crysis 3! Have you seen psycho on very high settings? Some great stuff) and battlefield 3 single player.

But farcry 3 had the most effective character facial animations, it really brought all the characters to life. I especially liked how they looked you in the eye when speaking to you.

Ira actually reminded me of Psycho of course they're vastly different but Psycho's face does look impressive in C3. Though i miss the original, they made him all fat in this one for some reason, or his face just looks overly big. That could be said about prophet too. Hell that could be said about the Nanosuit as well.
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post #46 of 113
Quote:
Originally Posted by Blackops_2 View Post

Ira actually reminded me of Psycho of course they're vastly different but Psycho's face does look impressive in C3. Though i miss the original, they made him all fat in this one for some reason, or his face just looks overly big. That could be said about prophet too. Hell that could be said about the Nanosuit as well.

Not only did Psycho become fat but he became a MASSIVE vagina...like, for real, what happened to the bada$$ Brit that didn't take no *****?! I was so disappointed by the way they portrayed him in Crysis 3.
post #47 of 113
Thread Starter 
Haven't played it yet don't tell me anything my Reference 7970 comes tomorrow biggrin.gif
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post #48 of 113
so they showed they cannot render hair
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post #49 of 113
If Ira only took half the power of Titan to render, they should give him some hair using Tressfx with the remaning half of the gpu's power!

That demo looked incredibly life like. Graphic card power has come a LONG way over the past several years.
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post #50 of 113
Quote:
Originally Posted by AndroidVageta View Post

I don't see the next consoles NOT being able to do this. Go watch Square-Enix's demo or the demo Capcom made...both have VERY nice facial features. Now sure, they may not TECHNICALLY be able to do what we see in the video in terms of graphic fidelity, but they can definitely do the realism aspect.

Again, look at L.A. Noire...older game on current gen consoles and it easily looks more realistic. I honestly don't see what the big deal is with this tech demo unless I'm missing something?

Uhm... L.A Noire's facial animation was all pre-recorded with cameras lol.
Facial animation in Face Works is done in real-time. Yes, LA Noire still looks impressive and can hold a candle up to Face Works... but dude, it's pre-rendered. And if you actually open your eyes a little bit, the result of pre-rendering everything on the face makes body animation so awkward because the devs didn't have the same equipment for body capture.

So, I don't know why you're comparing the 2 when you're not even sure that both technologies are different in the first place.
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