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[Paradox] Pre-orders in Progress for Cities in Motion 2

post #1 of 6
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Quote:
NEW YORK — March 19, 2013 — Paradox Interactive, a publisher of games and owner of bus passes, announced today that pre-orders are now available for Cities in Motion 2, their forthcoming transit simulation and design game for PC and Mac. Players can pre-purchase the dynamic strategy title now from the game’s new website, located at www.citiesinmotion2.com. Cities in Motion 2 is scheduled to launch on April 2, 2013 for $19.99.

Source: http://www.paradoxplaza.com/press/2013/3/pre-orders-in-progress-for-cities-in-motion-2

Pretty excited for this! Loved the first one and would be welcomed with Sim City somewhat disappointing me.
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post #2 of 6
Nooooope. Not until I see if timetables are in and how well they work.
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post #3 of 6
Quote:
Originally Posted by zinfinion View Post

Nooooope. Not until I see if timetables are in and how well they work.

Timetables? Never played the first one, just wondering what timetables are tongue.gif

Also, how does this stack up against Sim City?
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post #4 of 6
Quote:
Originally Posted by dph314 View Post

Timetables? Never played the first one, just wondering what timetables are tongue.gif

Also, how does this stack up against Sim City?

It's transport routing only. So basically entirely different. As for timetables, in the first game for example you could plot out a bus line. You would add buses to the route. They could ride each others bumpers for the duration of the route and there was little you could do about it. With a timetable (which is said to be implemented in CiM 2) you set the times you want buses to arrive/depart (i.e. 10 minutes apart and wait at the stop for 2 minutes) and they either speed up or slow down to try to adhere to the schedule. Much like in real life.

There's a demo of the first game if you're super curious: http://www.citiesinmotion.com/get-the-cities-in-motion-pc-demo-v121-here
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post #5 of 6
Quote:
Originally Posted by zinfinion View Post

Quote:
Originally Posted by dph314 View Post

Timetables? Never played the first one, just wondering what timetables are tongue.gif

Also, how does this stack up against Sim City?

It's transport routing only. So basically entirely different. As for timetables, in the first game for example you could plot out a bus line. You would add buses to the route. They could ride each others bumpers for the duration of the route and there was little you could do about it. With a timetable (which is said to be implemented in CiM 2) you set the times you want buses to arrive/depart (i.e. 10 minutes apart and wait at the stop for 2 minutes) and they either speed up or slow down to try to adhere to the schedule. Much like in real life.

There's a demo of the first game if you're super curious: http://www.citiesinmotion.com/get-the-cities-in-motion-pc-demo-v121-here

Thanks. I think I'll just wait and get the second one. Seems like it'll be quite an improvement over the first one anyways. Sounds pretty interesting, looking forward to it.
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post #6 of 6
Thread Starter 
Quote:
Originally Posted by zinfinion View Post

Nooooope. Not until I see if timetables are in and how well they work.

Says there will be timetables along with dynamic cities that change. Pretty cool and much needed
http://www.citiesinmotion2.com/about
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