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[Hardocp] Tomb Raider benchmarked - Page 2

post #11 of 161
Quote:
Originally Posted by lacrossewacker View Post

So NVIDIA just took a huge slurpy dump on AMD...


ARGGG DIRECT COMMPUTE!!!!! BUT BUT BUT!!!

Quote:
In Tomb Raider the AMD Radeon HD 7970 GHz Edition CrossFire was the setup that allowed us to play with all settings at the highest value, including TressFX. It was playable at 2560x1600 with 2X SSAA enabled, and had an average framerate of 40.1 FPS. This was borderline playable, but while we had control of the character the gameplay was consistently around 40 FPS. We were able to navigate through the entire game without lag or stutter.

The NVIDIA GeForce GTX 680 SLI was playable at 2560x1600 with FXAA enabled, but we felt that its performance at 1080p with 4X SSAA enabled was more consistent, provided a better image quality, and was all around faster. We could not enable 2X SSAA on the GeForce GTX 680 SLI. Even with the updated driver software and the updated game patch, we had framerates between 10 and 25 through the entire level at 2560x1600 with 2X SSAA enabled on the GeForce GTX 680 SLI.

If you say so...
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post #12 of 161
Really a weak show from AMD. This is not the only Gaming Evolved game that get pwned by Nvidia cards.
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post #13 of 161
Quote:
Originally Posted by Newwt View Post


If you say so...

yes and SSAA on the 7950 brings up frame rates in the 20's.... so that AA is either VERY resource heavy, or has driver issues with TressFX. You could look at
Quote:
Our most enjoyable gameplay experiences were at 1920x1080 with 4X SSAA enabled on the NVIDIA GeForce GTX 680 SLI and AMD Radeon HD 7970 CrossFire. At these settings the AMD Radeon HD 7970 GHz Edition CrossFire averaged 51.6 FPS. The NVIDIA GeForce GTX 680 SLI 31.8% faster than the AMD Radeon HD 7970 GHz Edition CrossFire at these settings. It had an average framerate of 68 FPS. We were able to complete the entire mission with virtually no lag, and no visual degradation.

OR
Quote:
When we brought the resolution up to 2560x1600 there was a large performance drop with SSAA enabled. At this resolution with all graphics options enabled at the highest setting with, the AMD Radeon HD 7970 GHz Edition CrossFire averaged 59.3 FPS. During the run through there were no places that felt unplayble or laggy. While we were in control of the character, the framerate stayed around 60 FPS. The NVIDIA GeForce GTX 680 SLI was 22.8% faster with an average framerate of 72.8 FPS.

OR
Quote:
The NVIDIA GeForce GTX 680 SLI was the more powerful solution at 1920x1080 with 4X SSAA enabled, with an average framerate of 68 FPS. At 2560x1600 with FXAA enabled, the NVIDIA GeForce GTX 680 SLI was again faster with a 72.8 average framerate.

OR
Quote:
When running the AMD Radeon HD 7970 GHz Edition at 1080p with 2X SSAA and the highest in-game settings selected, it had an average framerate of 35.5 FPS. The NVIDIA GeForce GTX 680 was 25.1% faster than the AMD Radeon HD 7970 GHz Edition and had an average framerate of 44.4 FPS.
Quote:
In our highest playable tests, these two video cards were playable at 1920x1080 with FXAA enabled with all other graphics options set to ultimate. When we enabled 2X SSAA the AMD Radeon HD 7950 Boost performed 30.3% slower than with just FXAA enabled. It had an average FPS of 27.1 FPS. The NVIDIA GeForce GTX 670 was 10.7% faster than this, with an average framerate of 30 FPS

OR
Quote:
The NVIDIA GeForce GTX 660 Ti averaged 41.5 FPS with FXAA enabled at 1080p. This was the highest playable setting for this video card. The AMD Radeon HD 7870 GHz Edition was not fast enough to perform with all settings at ultimate at 1080p. The Radeon HD 7870 GHz Edition averaged 34.6 FPS with everything on ultimate. This is 16.6% slower than the NVIDIA GeForce GTX 660 Ti at these settings.

Then look at TressFX performance hit. 22.2% hit on 7970, 10.4% on Nvidia. After seeing those threads about NVIDIA's 600 series is now weak because Compute performance...lol complete garbag
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post #14 of 161
Again i call this bs review. I use the same settings as them i never even touch 60 fps. And they average 40 fps? I average around 65-70
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post #15 of 161
Goes to show that it was all about NV not getting the game code until a few days before launch and that compute performance had nothing to do with it.
Edited by Alatar - 3/20/13 at 1:57pm
 
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post #16 of 161
Quote:
Originally Posted by Newwt View Post

Quote:
Originally Posted by lacrossewacker View Post

So NVIDIA just took a huge slurpy dump on AMD...


ARGGG DIRECT COMMPUTE!!!!! BUT BUT BUT!!!

Quote:
In Tomb Raider the AMD Radeon HD 7970 GHz Edition CrossFire was the setup that allowed us to play with all settings at the highest value, including TressFX. It was playable at 2560x1600 with 2X SSAA enabled, and had an average framerate of 40.1 FPS. This was borderline playable, but while we had control of the character the gameplay was consistently around 40 FPS. We were able to navigate through the entire game without lag or stutter.

The NVIDIA GeForce GTX 680 SLI was playable at 2560x1600 with FXAA enabled, but we felt that its performance at 1080p with 4X SSAA enabled was more consistent, provided a better image quality, and was all around faster. We could not enable 2X SSAA on the GeForce GTX 680 SLI. Even with the updated driver software and the updated game patch, we had framerates between 10 and 25 through the entire level at 2560x1600 with 2X SSAA enabled on the GeForce GTX 680 SLI.

If you say so...
that's obviously not direct compute related and more vram/memory bandwidth related
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post #17 of 161
Quote:
Originally Posted by sugarhell View Post

Again i call this bs review. I use the same settings as them i never even touch 60 fps. And they average 40 fps? I average around 65-70

2xSapphire 7970 ref 1330/1800


Does it have to spelled out for everyone crying fowl? They aren't using massively overclocked systems like we are, of course things will be different.




As it had been said when the first benches came out: Compute power had nothing to do with it. It was purely Nvidia being screwed on the driver end by the developer.
Quote:
Originally Posted by Alatar View Post

Goes to show that it was all about NV not getting the game code until a few days after launch and that compute performance had nothing to do with it.

Beat me to it! +Invisible rep.
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post #18 of 161
Quote:
Originally Posted by TwilightEscape View Post

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2xSapphire 7970 ref 1330/1800


Does it have to spelled out for everyone crying fowl? They aren't using overclocked systems like we are, of course things will be different.




As it had been said when the first benches came out: Compute power had nothing to do with it. It was purely Nvidia being screwed on the driver end by the developer.

I use my cards at stock 925/1375. I am not anymore on water to oc that high
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post #19 of 161
So how is it a bloody embarrassment for AMD? From the quick look I had the AMD cards had a higher min fps around 80% of the time, but a lower avg and max fps.

I don't know about you but I would rather have a min of 18 and a max of 66, then a min of 6 and a max of 78

Now putting all of that aside, its nice to see good performance on both sides of the camp.
Edited by rafety58 - 3/20/13 at 2:03pm
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post #20 of 161
Quote:
Originally Posted by rafety58 View Post

So how is it a bloody embarrassment for AMD? From the quick look I had the AMD cards had a higher min fps around 80% of the time, but a lower avg and max fps.

I don't know about you but I would rather have a min of 18 and a max of 66, then a min of 6 and a max of 78

Take the apples to apples comparison, 2 wins for NV in min frame rates, 3 ties and 2 wins for AMD.

Average fps 5 wins for NV and 2 wins for AMD.

I don't see the 80%...
 
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