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post #71 of 88
Quote:
Originally Posted by l No l FeaR l View Post

It DOES NOT take 5 rockets to destroy a tank. The reason it SEEMS like it might take 5 rockets is because you don't see the Engineer behind the tank repairing it while you're reloading.

Rockets to the front do very little damage, and shooting from off-angle can result in damage being reduced to nearly half.
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post #72 of 88
Quote:
Originally Posted by krabs View Post

It's not fun when you bail out of a vehicle and swim 200m to the shoreline.

Indeed, its not optimal, thats why i quickly off myself. smile.gif
post #73 of 88
Quote:
Originally Posted by keikei View Post

If you have one of these, you dont need 5 rockets. If shot right above the tank, it'll be a 1 hit kill. Everywhere else i believe disable with 1, and kill tank with 2.

https://www.youtube.com/watch?v=n_lkZRW1HCw


Except we all use smoke now, which reloads faster than the jav's so unless you have a team of dudes w/ javs (which is rarely the case since I haven't spent a single night on BF3 where there was actually people working together) - this is a moot point.
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post #74 of 88
Quote:
Originally Posted by l No l FeaR l View Post

It DOES NOT take 5 rockets to destroy a tank. The reason it SEEMS like it might take 5 rockets is because you don't see the Engineer behind the tank repairing it while you're reloading.
no there is noone repairing the darn thing and i can hit it from the rear which is suppose to do the most damage and it still takes 3-4 before it blows up or gets disabled
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post #75 of 88
Quote:
Originally Posted by krabs View Post

It's not fun when you bail out of a vehicle and swim 200m to the shoreline.

And then get sniped once you get on land.
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post #76 of 88
That's the propeller from the RHIB Boat


I can't imagine how the hell they will make naval warfare fast paced and exciting enough for a FPS game.
post #77 of 88
Quote:
Originally Posted by geoxile View Post

Rockets to the front do very little damage, and shooting from off-angle can result in damage being reduced to nearly half.

Right, most of us know that tanks are more armored in front, so the smart thing to do is shoot it in the rear where it is the most vulnerable...
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post #78 of 88
Quote:
Originally Posted by knoxy_14 View Post

no there is noone repairing the darn thing and i can hit it from the rear which is suppose to do the most damage and it still takes 3-4 before it blows up or gets disabled

No. There's an Engineer that you arn't seeing. I shoot RPG's at tanks in the rear and usually get a disable with 1 rocket and then a 2nd rocket will either destroy it or it will be completely in flames and blows up a few seconds afterwards if an Engineer doesn't repair it.
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post #79 of 88
Quote:
Originally Posted by l No l FeaR l View Post

No. There's an Engineer that you arn't seeing. I shoot RPG's at tanks in the rear and usually get a disable with 1 rocket and then a 2nd rocket will either destroy it or it will be completely in flames and blows up a few seconds afterwards if an Engineer doesn't repair it.

I am pretty sure this was the case for me in BF3 as well...I think some times I could put a third into it, but it would be burning pretty good by then and basically a waste of ammo.

As for repairing it...I am pretty sure I was repairing through a full barrage from one person...even with one hit to the rear you could typically save the tank. if the driver doesn't get it turned around and another round goes up the poop chute it would be a goner though. Really I think people should get six rounds for the anti tank weapons. Then it wouldn't be possible to repair though it. Though if people were working together LIKE THEY SHOULD BE you'd likely have an ammo crate so maybe people should only get three rounds.
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post #80 of 88
Naval battles are some of the best parts of BF1942.

Wonder how they will turn out in BF4...
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