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Specific 2142 Questions...

post #1 of 7
Thread Starter 
How long do mines/APC/Sentry Guns exist for? I know if you layout any more than your max, the oldest one disappears. I also know they last even after you die.

How many RDX packs are need per Titan console?

Any weak points on the jeeps or aircraft?

Is a knife instant kill or just a lot of damage? I slice some guys and they live... am I missing?

Which is better and why... Recon Lambert Carbine or Assualt Voss L-AR?

Shields protect from gun fire and rockets. Does it protect from EMPs, tank cannon fire, or rail gun?
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post #2 of 7
I can answer some of them. I dont know the time though max 2mines.
It requires 3 RDX to blow up a console.
I suppose it it but i dont know 2 RDX is enough for a tank and apc and such.
I think its not 100% hit chance even if you hear the "hit" sound happends to me alll the time.
Well It depends what kit you like. I think Lambert is really accurate and powerfull, so if you like laying mines and blowing stuff up go for it.

If you want to heal and revive ppl go from the Voss L-AR quite handy gun with 40 ammo per clip.
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post #3 of 7
Thread Starter 
Quote:
Originally Posted by linppan View Post
I can answer some of them. I dont know the time though max 2mines.
No, 2 limit max is only on APM/Claymores. The max limit is actually how many you begin with. I believe a engineer gets 6 motion mines and 8 EMP mines. He can lay out that many before they disappear.

Quote:
Originally Posted by linppan View Post
It requires 3 RDX to blow up a console.
Dang, it take 3 Pilum hits as well.

Quote:
Originally Posted by linppan View Post
I suppose it it but i dont know 2 RDX is enough for a tank and apc and such.
I think its not 100% hit chance even if you hear the "hit" sound happends to me alll the time.
http://www.totalbf2142.com/forums/showthread.php?t=3640
There are instant kill points on vehicles. I've used all that this thread recommends and it works for sure. The only one I am not sure is the mech weak point. I know anti-armor will instant kill but not sure if small arms fire actually damages it.

Quote:
Originally Posted by linppan View Post
Well It depends what kit you like. I think Lambert is really accurate and powerfull, so if you like laying mines and blowing stuff up go for it.
If you want to heal and revive ppl go from the Voss L-AR quite handy gun with 40 ammo per clip.
I can go either route... I just need to know the specs on each gun. Damage and stuff. Lambert is 30 rounds while Voss is 40.



One more question... is damage reduced over distance? Further away... less damage?
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post #4 of 7
I think the Lambert is > than the Voss.

The Voss has extra ammo but is weak and not that accurate. Both the Lambert and Voss aren't useful for long range, but at medium range the Lambert excels where as the Voss still has much to be desired. At close range the Voss has an advantage over the Lambert, but only because of the extra 10 bullets. IMO if you have to use 40 bullets to kill a guy at close range then you're going to be killed anyways, so I stick with the Lambert and get close range + medium range combat capabilities. For Titans and silo caps the Lambert is the way to go.
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post #5 of 7
eh i love my voss l-ar...getting mad kills with it....long range or short...just matter of aiming...but i guest it does kinda blow at really long range....but then again.....i'm the type that always running towards nme base and just kill watever i see moves...
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post #6 of 7
Quote:
Originally Posted by aznknightz17 View Post
eh i love my voss l-ar...getting mad kills with it....long range or short...just matter of aiming...but i guest it does kinda blow at really long range....but then again.....i'm the type that always running towards nme base and just kill watever i see moves...
I disagree, while I like both, the Voss is VERY good at long range so long as you have the gun set to semi-automatic.

Fully automatic the Voss becomes wildly inaccurate at anything more than 10-15 feet whereas the carbine lambert doesnt.
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post #7 of 7
*cough* turcotte smg *cough*

heh, i prefer the Lambert if i have a choice. but since i like to be the roving medic i actually prefer the Baur, the Voss is fine but (it may be just me) the Baur's got a similar handling to the Scar 11/Krylon i'm used to.
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