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[Pushsquare]Killzone: Shadow Fall's Single Player Component Is Finished - Page 3

post #21 of 39
This is really interesting, damn those graphics drool.gif
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post #22 of 39
Although we were waiting for more impressive hardware to come with the PS4 and the next Xbox, I believe PC gaming and gaming in general will finally take a big leap ahead based on these facts:

1) CPU architecture of consoles is now x86, which is also used by PC games, so making a PC port of a console game wouldn't require many changes in coding. (remember, CPUs have no drivers) Furthermore, the fact that they'll be running on 8 cores means we'll see some serious AI/Physics improvements, along with higher viewing distance. Multiple cores on PCs will finally be put to good use.

2) The amount of (V)RAM in upcoming consoles is 16 times larger than in previous generation consoles (512MB vs 8GB). This also allows for much easier porting of games, since the game code on consoles won't be shrunk to fit in the very low amount of memory available anymore.

3) I don't think anything changed in the GPU field. Consoles will be far more efficient in GPU usage, but since required optimization regarding CPU / (V)RAM utilization is greatly decreased, I'm hoping game developers will use that extra time to optimize the GPU utilization as well.

Bad CPU usage, stupid AI, horrible physics, low-res textures could all be a thing of the past if game developers do it right. I don't know about you guys, but I'm really excited about the new consoles! biggrin.gif
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post #23 of 39
Quote:
Originally Posted by phill1978 View Post

how come the vision and scale for this game is so much larger than anything we have seen on pc?

even crysis 3 is overall smaller feeling and artistically not as accomplished

Sony first party developers need to develop games to establish and sell consoles.

PC developers aren't quite in the same position...it's the hardware manufactures that are more concerned with getting the hardware out
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post #24 of 39
Quote:
Originally Posted by Daredevil 720 View Post

Although we were waiting for more impressive hardware to come with the PS4 and the next Xbox, I believe PC gaming and gaming in general will finally take a big leap ahead based on these facts:

1) CPU architecture of consoles is now x86, which is also used by PC games, so making a PC port of a console game wouldn't require many changes in coding. (remember, CPUs have no drivers) Furthermore, the fact that they'll be running on 8 cores means we'll see some serious AI/Physics improvements, along with higher viewing distance. Multiple cores on PCs will finally be put to good use.

2) The amount of (V)RAM in upcoming consoles is 16 times larger than in previous generation consoles (512MB vs 8GB). This also allows for much easier porting of games, since the game code on consoles won't be shrunk to fit in the very low amount of memory available anymore.

3) I don't think anything changed in the GPU field. Consoles will be far more efficient in GPU usage, but since required optimization regarding CPU / (V)RAM utilization is greatly decreased, I'm hoping game developers will use that extra time to optimize the GPU utilization as well.

Bad CPU usage, stupid AI, horrible physics, low-res textures could all be a thing of the past if game developers do it right. I don't know about you guys, but I'm really excited about the new consoles! biggrin.gif

glad you see the bigger picture thumb.gif

Console gamers get a BIG improvement, and PC gamers will get the most out of their computers smile.gif

Best case scenario? You own both biggrin.gif
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post #25 of 39
Now if they can just get a way for me to use a mouse instead of some crappy immersion killing thumbsticks.
post #26 of 39
Quote:
Originally Posted by RaleighStClair View Post

Now if they can just get a way for me to use a mouse instead of some crappy immersion killing thumbsticks.

yup that spoils all but platform and racing games

hideous for FPS
post #27 of 39
Quote:
Originally Posted by RaleighStClair View Post

Now if they can just get a way for me to use a mouse instead of some crappy immersion killing thumbsticks.

I find the move+sharpshooter implementation in KZ3 to offer by far the best FPS control experience. It's not as "competitive" as mouse & keyboard, but it's far more realistic and fun imo. So if you are looking for immersion, give it a shot (it takes tweaking and getting used to, though.
post #28 of 39
Quote:
Originally Posted by Kane2207 View Post


Probably because Sony are throwing money and weight behind it, they've been chasing a 'halo' game every since the first Halo

 

Pretty much this. thumb.gif

 

Quote:
Originally Posted by Tempest2000 View Post


I find the move+sharpshooter implementation in KZ3 to offer by far the best FPS control experience.

 

Personally I disliked the controls in Killzone 2 & 3. They always felt like there was a degree of resistance to them which for me made aiming feel sluggish.


Edited by Lifeshield - 3/25/13 at 11:47am
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post #29 of 39
Quote:
Originally Posted by Tempest2000 View Post

I find the move+sharpshooter implementation in KZ3 to offer by far the best FPS control experience. It's not as "competitive" as mouse & keyboard, but it's far more realistic and fun imo. So if you are looking for immersion, give it a shot (it takes tweaking and getting used to, though.

I just can't stand the accuracy of using analogue inputs. It's just not usable when coming from 5,200dpi @ 1,000hz on a PC. The difference in precision is just insane. I'd like to play this, but the controller still doesn't even come close to M+K. Kind of a shame. Most of my friends play on console, and I'd like to join them, but I refuse to use such a terrible input method. An M+K input on console would be perfect (and horribly unfair).
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post #30 of 39
Quote:
Originally Posted by doomlord52 View Post

I just can't stand the accuracy of using analogue inputs. It's just not usable when coming from 5,200dpi @ 1,000hz on a PC. The difference in precision is just insane. I'd like to play this, but the controller still doesn't even come close to M+K. Kind of a shame. Most of my friends play on console, and I'd like to join them, but I refuse to use such a terrible input method. An M+K input on console would be perfect (and horribly unfair).

How do you configure your mouse? I have the razer deathadder 3500dpi max in my sig rig, when i crank up the dpi really high it becomes quite difficult to play, something im missing?
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