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[Official] Battlefield 4 Information & Discussion Thread - Page 1195

post #11941 of 29718
Quote:
Originally Posted by IAmDay View Post

Friends keep calling me invisible after they spawn on me and I get out of a tank or heli.
There was a thread on reddit and battlelog before about invisible players killing and stuff.
post #11942 of 29718
Quote:
Originally Posted by hamzta09 View Post

There was a thread on reddit and battlelog before about invisible players killing and stuff.
Yeah I need to check that out. Seems it happens to me a lot.
post #11943 of 29718
That might be the TV missile glitch. If the driver of a boat fires a TV missile someone else can spawn in the driver seat which causes things to get messed up.
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post #11944 of 29718
Quote:
Originally Posted by nepas View Post


Interesting video.

what the
im steadfastly hoping its just an issue with the hitboxes on the target dummies
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post #11945 of 29718
Quote:
Originally Posted by bluedevil View Post

Lol fyi BF4 and Slim Jim have a promotion ATM. Get a free battlepack code with a Slim Jim purchase.

Why can't they do a promotion with something that's actually good? Like with wheat thins! Get 3 free battlepacks with a box of wheat thins. I'd have so many battlepacks. biggrin.gif
post #11946 of 29718
Quote:
Originally Posted by ihatelolcats View Post

what the
im steadfastly hoping its just an issue with the hitboxes on the target dummies

thinking.gif
OCN has a server, might be a night for a few guys to group up and try some testing.
Everyone reboot their machines, log in and take some readings.
Go on to playing for an hour or so like you normally would,
then take another set of readings using the same 'test' shown in that video.

Might be harder to determine if it does degrade over time if it is server based or client based. As in the server causes sync loss over time, or if the client losses sync, and if exiting back to BL fixes it.
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post #11947 of 29718
another possibility is that the sparking animation isn't really accurate, but the dummies still aren't being knocked down correctly. this is exactly the kind of test that should be done during game testing and I wonder if they already know about it but can't fix it
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post #11948 of 29718
Firestorm
Quote:
Originally Posted by skupples View Post

I have to assume that consoles have built in aim snapping right? Anyways, I switched to KB/M on my PS2 in like 2004. Only way to play a game, on any system or computer.

Yes consoles definitely have auto aim/aim compensation. I think if you play with a Gamepad on PC you can even turn it on.
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post #11949 of 29718
Quote:
Originally Posted by Blackops_2 View Post

FirestormYes consoles definitely have auto aim/aim compensation. I think if you play with a Gamepad on PC you can even turn it on.

on multiplayer also?
post #11950 of 29718
Quote:
Originally Posted by ihatelolcats View Post

another possibility is that the sparking animation isn't really accurate, but the dummies still aren't being knocked down correctly. this is exactly the kind of test that should be done during game testing and I wonder if they already know about it but can't fix it

I'm no expert but wouldn't the hit boxes be offset to compensate for network latencies? So these same offsets might just be the same in the testing area even though they aren't needed.

Firestorm looks great albeit a bit dark.
Edited by Slightly skewed - 11/20/13 at 12:36pm
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