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[Official] Battlefield 4 Information & Discussion Thread - Page 1666

post #16651 of 29735
Quote:
Originally Posted by Aparition View Post

The video demonstrates inconsistent hit box registering, the very low server tick rate of 10 (counter strike has 100), which is probably the biggest issue overall after the crashing, and then buggy weapon handling.

Aside from the crashing these tiny issues make the game very very arcady. You can still have a good time playing it, but if the small issues were fixed or at least greatly improved you would notice a large difference in how the game responds and with your gameplay.

What the video shows is that many problems with the game are not in your face glaring issues, but there are a lot of small things that take away from the potential of BF4, and that are considered broken when you look at the fundamentals of a First Person Shooter.
It just seems that this has been done already, after the theoretical fixes for the client issues are dealt with at some time in the "near" future there's just the "server/netcode" - BF3 again? Here's a quote from a Dice developer:
Quote:
Finally, the biggest issue we have in battlefield is actually on net code. Without going into details, the amount of updates we need to send to support all the gameplay details would throttle most bandwidth connections if we sent every frame. Therefor we send at a lower rate and use client prediction to interpolate between those updates. I'm not happy that means we have a longer than ideal delay for sending hits and damage to the victim from the server. The reality is that it's not trivial to fix, which isn't a great excuse, but it's definitely on our radar. Frankly, the benefits of being able to support the vast battlefields and variety of game play technically is worth the trade offs to me.

Quoting CS tick rates seems to be bit "have my cake and eat it", if there's a bandwidth limitation to have the game playable to the majority of users then it's a few large packets or many small. Take a look at server cost, CS:GO - 32 man £24 p/m, BF4 - 32 man £25 p/m, Arma3 - 32 man £47 p/m. Can we assume CS:GO and BF4 actually use roughly the same server resources, and both use nearly half of an Arma3 server? That's the primary consideration of a server provider when they price up servers? There's a resource limitation to come in at a certain price point, if you generally have less going on/smaller game you can get a higher tick rate with the same resource use?

Recently Rust caused issues with our server provider, I'm guessing it was the same for everyone, an update or something caused it to exceed it's allotted resource space (high CPU use), enough to effect other servers that are crammed onto hosted on the same machine. We noticed as well, a laggy night on our BF4 server. We got emails apologizing for the lag and they got there servers monitored and shut down when they exceeded a certain level (the amount they were paying for) and had to wait for patch.
Quote:
Unfortunately the new Rust build is having major CPU issues, we're in contact with the developers to alert them of the problem.
In the mean time please bear with us as your server is likely to be automatically shutdown due to excessive CPU use.

No doubt BF client could of been harder to run than Arma and needed many times the server resources of a CS but it doesn't, it's restricted to a certain resource space and it isn't going to be upgraded, no email to anyone paying for a BF4 server saying "recent update necessitates £20 p/m price increase, pay or we'll close your server" and no client patch that needs twice as powerful PC to run it. Sure it's a bad decision to attempt more than you can achieve but still we're stuck with it.
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post #16652 of 29735
Quote:
Originally Posted by pc-illiterate View Post

after playing bf3 and then while bf4 was still in epic fail phase i tried to play some bc2. it felt like you had stickman arms picking up a 2 ton weight when using ads. so damned slow

Mouse sens, know what that is?
post #16653 of 29735
To clarify earlier because someone I blocked quoted me:

Afterburner which installs rtss 6.0 final, allows you to pre record to ram or your hard drive just like shadow play. If someone is claiming it doesn't they have no idea as usual what they are talking about. Prerecord to ram causes virtually no performance penalty btw, but you need the extra ram for it to work as it eats up ram fast.

It works with 64bit bf4 now as well.
post #16654 of 29735
is this what you mean?



afterburner recording is awesome. i dont have to install nvidia gforce experience for it to work.
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post #16655 of 29735
What I want to know is, with all of the experts in this forum, why aren't you guys working for Dice?
From the sounds of it some of you know the game better than Dice does. Maybe some of you should apply for jobs and go fix it for them.
 
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post #16656 of 29735
Quote:
Originally Posted by the9quad View Post

To clarify earlier because someone I blocked quoted me:

Afterburner which installs rtss 6.0 final, allows you to pre record to ram or your hard drive just like shadow play. If someone is claiming it doesn't they have no idea as usual what they are talking about. Prerecord to ram causes virtually no performance penalty btw, but you need the extra ram for it to work as it eats up ram fast.

It works with 64bit bf4 now as well.

Wow you surely cant read.

Shadowplay has 3 options.

Shadow - Saves the last 5 minutes of gameplay. Same as your garbage in Afterburner.
Manual - Record at 1080p 60fps for as long as you like, hours, days, months (if storage allows) with ZERO performance hit. Superior in everyway to Afterburners tiny 5min limit.
Stream - To Twitch at 60fps 1080p.


Afterburner is NOTHING like Shadowplay. Stop pretending like you know anything about shadowplay.
post #16657 of 29735
Quote:
Originally Posted by hamzta09 View Post

Wow you surely cant read.

Shadowplay has 3 options.

Shadow - Saves the last 5 minutes of gameplay. Same as your garbage in Afterburner.
Manual - Record at 1080p 60fps for as long as you like, hours, days, months (if storage allows) with ZERO performance hit. Superior in everyway to Afterburners tiny 5min limit.
Stream - To Twitch at 60fps 1080p.


Afterburner is NOTHING like Shadowplay. Stop pretending like you know anything about shadowplay.

I never knew what this shadowplay thing was but I now plan to run it and record my retard moments in BF4 lol.
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post #16658 of 29735
This thread is worst than 4chan rolleyes.gif
post #16659 of 29735
Quote:
Originally Posted by the9quad View Post

sure thing moo, but I would like to clarify that afterburner has no 5 minute limit , I could fill up my hard drive if i wanted to ..

and I am done.thumb.gif

The prerecording to RAM has a limit.
Prerecording to a file is basicly the same as recording normally. Thus fps drops.
post #16660 of 29735
Quote:
Originally Posted by IAmDay View Post

This thread is worst than 4chan rolleyes.gif

You are right, and I apologize for contributing to that.

I didn't mean to argue, I was merely trying to let people know of a feature in AB they could use to record/prerecord BF4 with. Which I stated was similar in practice to what shadowplay allows.I think I called it ghetto shadowplay at one point. Figured people without Nvidia cards would find it useful.

I even asked some questions about shadowplay and said shadowplay is a awesome feature (I like the stream to twitch function). Somehow that got turned into a fight between shadowplay and afterburner which it was never intended to be. Naturally I responded (like an idiot) to clarify some things, when I should have just let it drop.
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