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[Official] Battlefield 4 Information & Discussion Thread - Page 1675

post #16741 of 29735
Quote:
Originally Posted by dmasteR View Post

CSS has been dead competitively. Everyone moved onto CS:GO because of the large prize pools of $250K USD.
Not really a monopoly, considering there's so many GSP's, but were selected by EA/DICE only. Added you.
Late at night, wasn't thinking. tongue.gif 79 cents.
No, BattleField netcode has changed pretty drastically since Battlefield 1942.

I guess I meant all BF's that used the Frostbite engine. As in as long as they are using Frostbite it will be the same netcode as all previous games using Frostbite. I seem to remember reading that from a DICE rep somewhere. I can't remember 100% sure right now but I think that's what they said.
post #16742 of 29735
Quote:
Originally Posted by dmasteR View Post

No, BattleField netcode has changed pretty drastically since Battlefield 1942.

[–]sliced_limeLead Technical Scripter 80 points 2 days ago

All BF games released on the Frostbite engine have the same update and network send rates.


i dont know what you meant exactly but, yeah.

http://www.reddit.com/r/battlefield_4/comments/1uiqje/while_the_10hz_tick_rate_remains_net_code_will/ceimrre
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post #16743 of 29735
Quote:
Originally Posted by eAT5 View Post

BF4 does not SUPPORT DUAL cards Period... they posted it... end of story. i doubt they are gonna re-wrire Frostbite 3 for this. AMD and EA are selling hardware people dont need.

post #16744 of 29735
ea doesnt sell hardware. they sell crap.

*EDIT* - and no ea does not officially support sli or crossfire

http://battlelog.battlefield.com/bf4/forum/threadview/2979150493774267262/2/


Edited by pc-illiterate - 1/8/14 at 12:25pm
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post #16745 of 29735
What do you hotshots use for a mouse? I'm using a Razer Taipan ambidextrous mouse and the hitting the 2 button on keyboard to quickly pull out pistol isn't cutting it for me. The other buttons on the mouse aren't in a good place for me.
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post #16746 of 29735
Quote:
Originally Posted by Krusher33 View Post

What do you hotshots use for a mouse? I'm using a Razer Taipan ambidextrous mouse and the hitting the 2 button on keyboard to quickly pull out pistol isn't cutting it for me. The other buttons on the mouse aren't in a good place for me.

I use a zowie ec2 evo and I love it. I used to have a deathadder and I think the zowie is much better.
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post #16747 of 29735
Quote:
Originally Posted by Krusher33 View Post

What do you hotshots use for a mouse? I'm using a Razer Taipan ambidextrous mouse and the hitting the 2 button on keyboard to quickly pull out pistol isn't cutting it for me. The other buttons on the mouse aren't in a good place for me.

Currently using a Logitech G400s. It's a great mouse! thumb.gif
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post #16748 of 29735
Quote:
Originally Posted by OutlawII View Post

Are u frickin kidding me DICE!! Fix the game !!! Why are we balancing stuff again good lord!!!!!!!!!!! Nothing said about the 10 tick per second or the general hit detection and lack there of,and what about DAT netcode!!

There is a post linking to reddit not that far back in this thread where a developer was discussing the issue of the tick rate.

Also, doesn't both hit detection and tick rate fall under netcode? Like isn't netcode a blanket term for all that kind of stuff?

Honestly, I think it's kind of funny that the moment one person brings up something like the tick rate, everyone else jumps it. I haven't even seen it mentioned in this thread until around a week ago now everyone is talking about it. I wonder how many people even know what they're talking about.
post #16749 of 29735
Quote:
Originally Posted by moocowman View Post

There is a post linking to reddit not that far back in this thread where a developer was discussing the issue of the tick rate.

Also, doesn't both hit detection and tick rate fall under netcode? Like isn't netcode a blanket term for all that kind of stuff?

Honestly, I think it's kind of funny that the moment one person brings up something like the tick rate, everyone else jumps it. I haven't even seen it mentioned in this thread until around a week ago now everyone is talking about it. I wonder how many people even know what they're talking about.

Its my understanding that hit detection is client side now when it used to be server side
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post #16750 of 29735
Quote:
Originally Posted by moocowman View Post

There is a post linking to reddit not that far back in this thread where a developer was discussing the issue of the tick rate.

Also, doesn't both hit detection and tick rate fall under netcode? Like isn't netcode a blanket term for all that kind of stuff?

Honestly, I think it's kind of funny that the moment one person brings up something like the tick rate, everyone else jumps it. I haven't even seen it mentioned in this thread until around a week ago now everyone is talking about it. I wonder how many people even know what they're talking about.

Probably not that many lol. And in addition they make it seem like one stupid death here and there makes the game unplayable. I got out and have a game where i go 25 and 8 with like the third place score. Sure i'd probably go 30 and 3 maybe second place score but I still had a ton of fun running around with lol_Netcode cleaning up the people that kill him.
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