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[Official] Battlefield 4 Information & Discussion Thread - Page 1709

post #17081 of 29735
Quote:
Originally Posted by Aparition View Post

I found an issue with my system and long up time with sleep mode.
After some period of time and more than 2 sleep/wake cycles my system will have memory crashes. I believe they are GPU side, but it is odd.
With no sleep/wake cycles and 7+ days up time I don't get any crashing.

This might be related to your system behavior?
I think it is a GPU driver issue.

Yeah I am 99% sure it is driver related, however ever since I locked my FPS to 62 via MSI Afterburner, I am no longer having that issue. Weird...


EDIT : Also guys I encountered something extremely strange. I was playing TDM and all of a sudden I heard a sound of mortar and went to check for it.

I saw the mortar firing with an orange enemy name on it but there was NO ONE firing the mortar. However as I said, the mortar was constantly firing.

Anyone else encountered this?
Edited by iARDAs - 1/13/14 at 8:29am
post #17082 of 29735
So there was a pretty big update? Seems biggest change were the jets - stealth jets 20mm cannon does 25% more damage and stealth jets all turn like they should; attack jets turn slower now... Interesting. I actually like this change, brings the attack jets down. Even though I love wrecking people in them, seemed they were possibly the most OP in the game. Now maybe a half decent stealth jet pilot can take down an attack jet easy?
post #17083 of 29735
Quote:
Originally Posted by iARDAs View Post

Yeah I am 99% sure it is driver related, however ever since I locked my FPS to 62 via MSI Afterburner, I am no longer having that issue. Weird...


EDIT : Also guys I encountered something extremely strange. I was playing TDM and all of a sudden I heard a sound of mortar and went to check for it.

I saw the mortar firing with an orange enemy name on it but there was NO ONE firing the mortar. However as I said, the mortar was constantly firing.

Anyone else encountered this?
You plant the mortar then run away and hide and control it remotely, how can you be sure there was no one hidden elsewhere with the control unit? Never stand anywhere near your mortar when you're firing it - you'll just get counter-mortared smile.gif
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post #17084 of 29735
Fx-6100 @ 4,5 GHZ
HD 7970
Gigabyte 990-fxa UD3
BF4 / OS installed on adata sx900 128gb

Latest drivers, getting random lag spikes very often, cpu 85-95 % usage,

Help??? mad.gif
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post #17085 of 29735
Quote:
Originally Posted by Darren9 View Post

You plant the mortar then run away and hide and control it remotely, how can you be sure there was no one hidden elsewhere with the control unit? Never stand anywhere near your mortar when you're firing it - you'll just get counter-mortared smile.gif

Hmmm I never knew a mortar could be remotely controlled.. Was this also present in BF3?
post #17086 of 29735
Quote:
Originally Posted by Rauli11 View Post

Fx-6100 @ 4,5 GHZ
HD 7970
Gigabyte 990-fxa UD3
BF4 / OS installed on adata sx900 128gb

Latest drivers, getting random lag spikes very often, cpu 85-95 % usage,

Help??? mad.gif

Can you lock your FPS via MSI afterburner or Evga Precision?

to 62 if you have a 60hz monitor.
post #17087 of 29735
Ohhh....new patch. Lets see whats fixed! biggrin.gif

Jan 13 PC Game Update Notes

-Various fixes for improving general stability
-Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions
-Additional fix for the “sound loop” deadlock when running High/Ultra graphics settings
-Added a warning for using Legacy AMD drivers that were out of date
-Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
-Fixed a bug where players’ rank icons on the scoreboard would not be updated
-Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1
-Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
-Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
-Fix for friendly marker not always showing when needed to, resulting in players shooting team members
-Fixed a bug where a M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
-Increased damage by 25% for the Stealth Jet 20mm cannons.
-Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile.
-Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
-Fixed camera glitch when switching weapons while moving in crouch
-Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
-Fix for player spawning under the map when deploying on Lancang Dam
-Fixed flickering in map and minimap on Rogue Transmission and Operation Locker
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post #17088 of 29735
Quote:
Originally Posted by iARDAs View Post

Hmmm I never knew a mortar could be remotely controlled.. Was this also present in BF3?

No. In BF3 the soldier was actually manning the mortar. In BF4 you can place the mortar and remotely control it from a different location like with the SOFLAM, MAV or EOD bot.
post #17089 of 29735
Quote:
Originally Posted by iARDAs View Post

Hmmm I never knew a mortar could be remotely controlled.. Was this also present in BF3?
No, and I preferred it in BF3. Opposing mortar'ers could have a decent battle, at least having to pick up and move often not to get a shot straight back on you. Now you just plant one in the open and run away somewhere safe and spam it.
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post #17090 of 29735
Quote:
Originally Posted by iARDAs View Post

Can you lock your FPS via MSI afterburner or Evga Precision?

to 62 if you have a 60hz monitor.


it's just easier I found to lock it in the BF4 user.cfg
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