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[Official] Battlefield 4 Information & Discussion Thread - Page 1727

post #17261 of 29735
Quote:
Originally Posted by Ghost12 View Post

The maps coming back are decent but nothing that we dont already have and of course already had for a long time in bf3. It is just more of the same. I would have liked Epicentre to be in there, I dont get the Bazaar love, unless enjoy being Ifv/Apc fodder. I personally used to play Firestorm/Caspian a lot with friends so could be fun to revisit those. Oman looks interesting but if the spawns are the same ie the bases then will be a fail in 90% of games yet again with one team capped out.

Bazaar was great if you stuck to the outskirts/B flag area or were an LAV/BMP driver. It was very fun to me and some of my best rounds I've played were on Bazaar.
post #17262 of 29735
My best rounds were always on baazar. I love the smaller scale infantry maps that have a lot of different route options, but battlefield still needs those vehicles to change the gameplay. I loved sniping down the alleyway, or trying to flank with a silenced LMG. Also killing people with MAV biggrin.gif
post #17263 of 29735
Quote:
Originally Posted by Jack Mac View Post

Bazaar was great if you stuck to the outskirts/B flag area or were an LAV/BMP driver. It was very fun to me and some of my best rounds I've played were on Bazaar.

Yep I played it quite a lot, been the Lav driver and been the abused, not a favourite though, especially on 64 explosives. had many a good game on 32p max and less, some real good infantry play then. Would still pick epicentre for infantry every time, bazaar is all head glitching spots. But opinions differ like everything in the game from weapons to maps to play styles.
post #17264 of 29735
I liked Bazaar because it could be challenging at times, I was an aggressive assault player in BF3.
post #17265 of 29735
Totally random, but the scout choppers are so dang fun. It really truly sucks they nerfed the repair on these... And I don't understand why they would nerf that but NOT the maa... Guess people kept crying in the forums about it.
post #17266 of 29735
Quote:
Originally Posted by bond32 View Post

Totally random, but the scout choppers are so dang fun. It really truly sucks they nerfed the repair on these... And I don't understand why they would nerf that but NOT the maa... Guess people kept crying in the forums about it.

And rightly so, with repairasites was unbalanced, overpowered and a ridiculous sight. The Maa does not need nerfing, the arms missiles need adjusting or removing, the chopper flip to be removed from the game and spawn camping to be discouraged.
post #17267 of 29735
Quote:
Originally Posted by Ghost12 View Post

And rightly so, with repairasites was unbalanced, overpowered and a ridiculous sight. The Maa does not need nerfing, the arms missiles need adjusting or removing, the chopper flip to be removed from the game and spawn camping to be discouraged.

I disagree with the repair dudes, although perhaps to even it out only 1 could repair it not 2. And I agree spawn camping needs discouraging somehow
post #17268 of 29735
Quote:
Originally Posted by bond32 View Post

I disagree with the repair dudes, although perhaps to even it out only 1 could repair it not 2. And I agree spawn camping needs discouraging somehow

It would be nice for things to be balanced properly instead of just quick fix reactions to the nerf/op cries. This rarely happens though and is either one extreme to the other unfortunately. Op things are abused (scout choppers and ucav and arm missiles come to mind) until they are nerfed to useless then rinse and repeat with the next item on the inventory.
post #17269 of 29735
Quote:
Originally Posted by Ghost12 View Post

It would be nice for things to be balanced properly instead of just quick fix reactions to the nerf/op cries. This rarely happens though and is either one extreme to the other unfortunately. Op things are abused (scout choppers and ucav and arm missiles come to mind) until they are nerfed to useless then rinse and repeat with the next item on the inventory.

Well, the UCAV cooldown was just stupidly low before. I saw people getting 50+ kills with it per map before it was nerfed. On the other hand I love the Scout helos; over 1500 kills with them so far. thumb.gif
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post #17270 of 29735
Quote:
Originally Posted by perablenta View Post

A compilation of helicopter take downs I have made with the RPG. Transport, Attack or Scout it doesn't mater, my RPG says an explosive hello to them all.

.

Such satisfaction.
They look so good when they 'splode!
 
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