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post #20191 of 29735
Gonna have to re setup the OCN TS channel on my system too. Unless there is another TS that we are using?
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post #20192 of 29735
Quote:
Originally Posted by Erick Silver View Post

Gonna have to re setup the OCN TS channel on my system too. Unless there is another TS that we are using?

Been using in game voip but with so many on at a time as mentioned earlier and as you say it may be worth using the OCN ts3.
post #20193 of 29735
Anyone else in the Platoon feel free to add me. EryckSylvur.
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post #20194 of 29735
Addressing “Netcode” in Battlefield 4

Warning: Spoiler! (Click to show)
Quote:
Addressing “Netcode” in Battlefield 4

We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this post we would like to explain what we are doing to address these problems.

Fixing the commonly nicknamed “netcode issues” – problems ranging between faulty networking latency compensation and glitches in the gameplay simulation itself – is one of the top priorities for DICE. We’d like to take a moment to discuss how we are addressing these issues, as this is a very hot topic for many of our fans.

We are working on fixing glitches in your immediate interactions with the game world: the way you move and shoot, the feedback when you’re hit, and the way other players’ actions are shown on your screen.

The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.

We have also fixed several issues that could lead to rubber banding, and we are working on fixing several more. Below you’ll find a detailed list of the issues we are focusing on, or have already adjusted in-game. We hope this gives you more insight into the “netcode” issues and we will continue to keep you updated on top issues.

What we are Fixing or Investigating

Rubber banding
We have made several server optimizations that have decreased rubber banding for some players. To further address the issue, there are upcoming fixes for packet loss and a customize screen bug, both connected to the rubber banding issue. Furthermore, we will continue to collect data to pinpoint exactly when and why rubber banding is occurring.

Kill camera delay / Player death sync
On some occasions, the kill camera would trigger before the game client displayed the last portion of damage being dealt, giving players the impression that they died too early. There were also issues with blood effects, damage indicators, and the health bar in the HUD being out of sync. A fix for this will be included in the next game update.

Tickrate
Players have been asking whether the tickrate – how often the server will update the game world – in Battlefield 4 will be higher in the future. Though we haven’t got any immediate plans to increase the tickrate at this moment, we are exploring the possibilities of raising the tickrate on specific servers.

No registered damage
We are aware of the bug where players have been firing at their opponent and not doing damage. In the February 13 game update for PC, we added a piece of code that enables us to specifically track instances where this would occur. We are currently looking at when this issue is triggered, and what causes it. The data that we receive will help us to further improve the firefights in the future.

Instant death while sprinting
At certain occasions while walking or sprinting, a player could get catapulted at high speed which would cause death if any object was standing in the way. This was caused by a mathematical error in the character physics code, and we have a fix prepared for an upcoming patch.

Various Items
In addition to these items, there are also fixes coming for issues with Levolution being out of sync, shots appearing to be fired in the wrong direction, and vehicles outside the infantry area not taking damage when fired at. Also, we have introduced new in-game icons that will help you, and us, to troubleshoot network related problems that could cause an inconsistent multiplayer experience.

Network Troubleshooting Icons
With the January 30-31 game updates, we’ve introduced two new icons to the Battlefield 4 HUD (head-up display). These were added to the game as a way for us, and the players, to more easily troubleshoot common network-related issues that may have negative effects on the multiplayer experience.
The first icon, seen at the top in the shape of a clock, indicates that your connection to the server is lagging. There can be several reasons for this. For example, it could mean that someone else is using your connection while you are playing, but it could also mean that there is a network problem that occurred somewhere between you and the server. The effect of such lag is that it will take a bit longer for you to see what is happening in the game world. If this icon is frequently blinking, you might want to try a different server or see if you can decrease the load on your Internet connection.

The second icon, at the bottom, shows four squares that indicate packet loss. When you see this icon, your connection to the server is experiencing lost packets, which means that information is failing to reach its destination, either when your game client sends it to the server or when the server sends the information to you. Please keep in mind that packets always get lost on the Internet and that you should not be alarmed if you’re seeing this icon blinking once or twice. If you have a large amount of packet loss and see the icon often, you will probably experience game “hiccups” sometimes – action will stop for a moment, then speed ahead to catch up.

What we have Fixed

Kill card shows 0 health
Kill card sometimes incorrectly displays 0 health, despite the enemy being alive. This could happen when a portion of damage dealt was rejected by the server, since the bullets that caused it were fired after the point of death for the firing player – the kill card would show the health as predicted by your game client, rather than the health confirmed by the server. An improvement that decreased the rate at which this happens went live for PC on Feb 13, and will be included in the next game update for all the platforms.

Broken collision
We have fixed instances of broken collision that made it impossible for players to shoot past broken objects, such as the collapsed chimney on Zavod 311.

Crosshair disappearing, resulting in hit markers disappearing
In firefights, players on PC could experience their crosshair disappearing, resulting in hit markers also disappearing. This would happen when certain gadgets were deployed by other players. A fix for this is now live.

Hit impact sounds
Impact sounds did not match the number of bullet impacts, causing players to feel that they died too quickly. An improvement to this went live for PC on February 13, and will be included in the next update for all the other platforms. The cooldown time for letting bullet hits trigger the sound has been decreased considerably, so players will now hear every bullet that hits them.

Headshot icon
We have re-introduced the headshot icon to help players understand when they get killed by a headshot, something that usually results in an instant death. The headshot icon went live in the January 30-31 game update for all platforms. A fix for issues when the icon was triggered by deaths not related to headshots is now live.

We want to assure you that we are constantly investigating, or already in the process of updating, all these items and several more that you’ve had concerns with – and that we will continue to do so with your help. Please continue to send us your feedback, and thank you for your continued support.

Remember to visit the Battlefield 4 Control Room regularly for all intel on game updates.
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post #20195 of 29735
Nice that I can add people from my Mac at work. Small things like that are why I love BattleLog.
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post #20196 of 29735
Quote:
Originally Posted by RagingCain View Post

Call of Duty is the same way.

Just the state of the industry, release product no matter how "finished" it is, as main streamed as possible, changing as little the formula to not-alienate the previous gamers.

I have 66 Hours logged of Team Death Match, which matches my times spent on Bad Company 2, its just heartlyfully dull or infuriating.

One server I snipe like Vasilli Zaitsev, the next like Ray Charles. All because of having to recompensate for the client-server-client hit detection. I have seen people walk away 3-5 ft after firing for them to suddenly fall down dead. I have seen blood spray from other snipers heads just to watch them turn around and shoot me down.

BF4 is a beautiful game, and its great when its working, but its hit detection is rage inducing and unfair. Then, toss in the pistol guy sniping with an aimbot... You can barely hit this guy on a good day.

I warmed up to Battlelog this time, and the worst part is, there the thousands of padded stats from stat boosting and/or cheating. With K:D ratio as high as 6:1 and accuracy surpassing 100% (yes yes shotguns, but the dude has 99% accuracy with a sniper is phoney.) SO it makes Battlelog useless... and quite frankly you can't report cheaters? Why don't we all just start cheating? That way at least we don't have to worry about hit detection issues.

well said - but yeah what can we do, realistically.
We make videos, we show evidence, we compare and contrast there's not much we can do, unless we develop on the game ourselves. It's up to the people we pay (EA) to sort it out, and they don't and won't.
So that's why I'm boycotting EA games, at least until they sort out their crap.
I also will never, ever pre-order an EA game any more - I think I'll happily wait 1 month after its release to watch HONEST non-paid reviewers this time round and see literally everything wrong and right about the given game.

That's what I'll do with any upcoming releases from EA.
Quote:
Originally Posted by wrigleyvillain View Post

Yeah well mine was rock stable too the first week ten days before they did anything patch-wise. Then the freezes and later audio loops started. Though I was totally stable again all last month long and maybe earlier but did not play all of january.

You sure you don't have that errant line in the .cfg causing the problem at join/launch?

And hey Ghost12 I guess you guys have been playing on mostly UK servers at least so far? And who or what is xfactor?

xfactor is a youtuber with a lot of subscribers - his a decent player, but all he did when he played with us, is camp in vehicles.
There was also huge speculations of him being paid by EA to say nice things about the game - those myths were busted soon after- but that doesn't mean they weren't HEAVILY bias.
In fact last night when I played I remember someone talking about the hit detection and I said: "Yeah I know, would be nice to see non-paid reviewers make proper videos about this game *cough cough*" - got to people laughing in the public BF4 chat.

You know what gets me most about certain "famous" camping youtubers?
They never, ever go into an empty server and say: "Hey guys, come join me in this server, it's empty"
Why not play with your fan base, make your fans happy and interact with them?

Theskillclinic (theraider) an excellent BF gamer (heck loads better than those other youtube noobs), went into a server on twitch, he joined a full game and then wait - holy crap there's people joining - then he sends over AN EMPTY 0/64 player server via his twitch, and joins that game. THEN he gets on TS3 and we chat all as a team and have an absolute blast.

Fun fact - xfactor and lvlcap only play maps that have vehicles in them - or are heavily influenced by them - it's quite sad really, but hey they can play however they want - just thought it point it out.

Quote:
Originally Posted by Erick Silver View Post

I'd really like to see the OCN Server more active. I used to have OCN Tags but due to the utter lack of OCN Player base I removed them in hopes of joining up with another clan/platoon. Its so disappointing when one of the largest computer/computer gaming forums on the interwebs has almost no player based for one of the largest FPS Games on the market.

Quote:
Originally Posted by Ghost12 View Post

They do have a player base, the platoon has been realy active since inception in Bf4, so far so good. The server is not worth playing on as there is no admin and no basic tools or functions required for a decent game or returning player base, we had this issue trying to populate it for a time in bf3. That has not stopped us steam rolling various servers together the last few days.

Quote:
Originally Posted by Erick Silver View Post

I'd really like to know what servers the OCN Platoon is playing on then.

Quote:
Originally Posted by Ghost12 View Post

Any, none specific, the best way is to join the platoon then add some OCN members as friends and join in when or where possible, if you check the reports I think we managed 8 members in some games and I know I have had many with 2-4. Honestly been an absolute pleasure these last few days, completely another level to playing solo with randoms. Some very good individual players and team orientated people on here.

We should love to have control over the OCN server, we could get some great games going, but due to "higher powers" that crap ain't ever going to happen, especially knowing how management is on OCN (I gave up folding for OCN because of it now).
If we could control a server, be admins and/or at least give people a server to play on, we honestly would.

Due to no admin being active on the server there's utterly no point in having it up and running.

Finally the "I want to know hat people are playing" well, that's down to EA - they REALLY should implement a feature that lets you know this, but they haven't (at least not yet, nor can I honestly see it happening).
If you want to know who is playing what, add as many OCN members as you can. Then people should take the initiative and before gaming, see what other OCN members are playing and then join up on them.
That's what we have done in the past 2 sessions and it worked out just fine.
After we left another server I invited 10 people into the server, 4 joined and then a later 3 joined up on me after about 20mins of gaming.
We had 7+ OCN members on one server.
post #20197 of 29735
Quote:
Originally Posted by Totally Dubbed View Post

Fun fact - xfactor and lvlcap only play maps that have vehicles in them - or are heavily influenced by them - it's quite sad really, but hey they can play however they want - just thought it point it out.

As do I, generally. It's Battlefield. Agreed, people can play however they want (provided you don't impede and troll others) but if anything I would find it "sad" to only play Inf in this particular franchise.

And at least with levelcap I have seen plenty of infantry play in his vids. I am not a frequent video watcher, however. Which explains why I hadn't heard of xfactor.
Edited by wrigleyvillain - 3/3/14 at 10:02am
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post #20198 of 29735
Quote:
Originally Posted by wrigleyvillain View Post

As do I, generally. It's Battlefield. Agreed, people can play however they want (provided you don't impede and troll others) but if anything I would find it "sad" to only play Inf in this particular franchise.

And at least with levelcap I have seen plenty of infantry play in his vids. I am not a frequent video watcher, however. Which explains why I hadn't heard of xfactor.

Xfactor is beast mode with any weapon or vehicle and any map, he is ceratinly not a camper lol. He is fortunate enough though when even playing with randoms they are tripping oversemselves with rep torches and revives etc lol
Edited by Ghost12 - 3/3/14 at 10:08am
post #20199 of 29735
Quote:
Originally Posted by Ghost12 View Post

http://www.youtube.com/watch?v=zy6I0fhpXEo

I really hope this issue picks up pace, is as game breaking as the netcode imo and that is saying something, just in these example videos is pretty bad, amplify that in a metro bottleneck and it is physically impossible to aim, how that is acceptable in an fps game is completely beyond any comprehension to me. I would not mind betting that "netcode" is blamed a lot of the time when players do not realise this is happening to them constantly.

The last thing you said always goes through my mind...even personally when I feel like "no way".....I pause a moment and try and think about the optic sway. What a terrible method of suppression which as a whole I am not against at all. Anatomy of a fire fight seem a bit more realistic that way. I was perfectly able to compensate through the "vaseline" in 3 but it would still do a decent job and putting you in a disadvantage that wasn't too overboard.
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post #20200 of 29735

Quote:
Originally Posted by wrigleyvillain View Post

Nice that I can add people from my Mac at work. Small things like that are why I love BattleLog.

Here's my reply to that update:

See normally I would say: Great job on looking at these issues.
But beeping hell DICE, these stupid issues should have NEVER been in the game and there are STILL loads of problems with the game. It has been about 5 months this game has been out? And these issues are being looked at NOW and being fixed by the end of the MONTH. So by the time this game "SUPPOSEDLY" gets fixed, we're talking 6months after we initially paid for the game, that's simply unacceptable in every single count, be it for a product you buy in the street or a software you pre-order.

Good you have seen how crap of a job you've done and are getting your act together, but after buying and owning EA Games for the good majority of 15years, I've had enough. Next time, I'll wait, shall we say 6months? Before buying any of your useless "dev'ed" games.
For the time being I fully boycott ANY EA Games.
/rant

I mean it is great they're looking into the game and all, and will HOPEFULLY rolling out updates, but when you put it into perspective, I honestly think a refund should have been in issue.
I honestly don't think the product was fit to play at release/launch.

FYI: To just mention a single issue, that's unacceptable:
-Spawning under the map
Quote:
Originally Posted by wrigleyvillain View Post

As do I, generally. It's Battlefield. Agreed, people can play however they want (provided you don't impede and troll others) but if anything I would find it "sad" to only play Inf in this particular franchise.

And at least with levelcap I have seen plenty of infantry play in his vids. I am not a frequent video watcher, however. Which explains why I hadn't heard of xfactor.

indeed, all different style of plays and whatnot are always great to see.
But heck I never expected anything more from Xfactor lol.
I even told my lil cousin yesterday: "Hey man, I played with xfactor the other day"
His first response was: "Oh nice, did he camp in a vehicle?"
LOL - he knew.
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