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[Official] Battlefield 4 Information & Discussion Thread - Page 2026

post #20251 of 29735
Quote:
Originally Posted by RexKobra View Post

I played on a UK server the other day with OCN guys and it felt like I was running in mud. I had issues targeting others, and my ping was around 110. I play on Chicago area servers, and my ping stays a nice 27.

I'll be sticking to US servers, lol.

When I play conquest with high ping, so US servers I try stick to vehicles, too many shots to kill otherwise and very quick deaths Can still do well that way.
post #20252 of 29735
Quote:
Originally Posted by Ghost12 View Post

When I play conquest with high ping, so US servers I try stick to vehicles, too many shots to kill otherwise and very quick deaths Can still do well that way.

Yeah, I was still in the top 3 but really had to change my tactics. I had to slow down and camp, which I don't like. I like to run around and jump head on into a battle. RAMBO!!!! Lol
post #20253 of 29735
Quote:
Originally Posted by daguardian View Post

But that is the problem, even if you are on target -and not scared- you have no way of hitting due to the suppression mechanic.

And it is intended as a reward, that's why it has points, catering to the latest generation that feels they need rewarding for everything win or lose.

It has ruined the BF franchise - and taken the fun out the game.

BF always had bullet drop, on every weapon, it was the one thing that really distinguished the game, and made it better imo, apart from the other shooters, it was enough, suppression was not needed.

Unfortunately the devs wanted a slice of the "other shooters" market and now we have the current state (BFBC2 -BF4)

Fun in games used to come from a combination of the game and your imagination, sadly though today's devs want to script all of that.

I am not saying the game is not fun, if it wasn't I would stop playing, but its not as good as it could be wink.gif

But when you are suppressed you are supposed to have a helluva hard time hitting stuff, that's the whole point of suppression to begin with. If you have succesfully sneaked on someone and are about to pull the trigger but half a second before this happens, bullets start flying next to your ear, you are supposed to lose your calm, that's what I am saying.
Edited by Kuivamaa - 3/4/14 at 3:43am
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post #20254 of 29735
Quote:
Originally Posted by RexKobra View Post

HAD bullet drop? Where did it go? From what I've played its still there.

Sorry if that line was confusing , yes it is still there. My point was it was always in the game and was what set BF apart from other, lesser, "laser gun" shooters, BF didn't need suppression.

It has been added by the 'new' devs that want to add realism to a game rolleyes.gif
Quote:
Originally Posted by Kuivamaa View Post

But when you are suppressed you are supposed to have a helluva hard time hitting stuff, that's the whole point of suppression to begin with. If you have succesfully sneaked on someone and are about to pull the trigger but half a second before this happens, bullets start flying next to your ear, you are supposed to lose your calm, that's what I am saying.

In real-life ok, granted, but this is a video game.

I want to decide when to feel fear (using my imagination) not have it artificially thrust upon me by a gimmicky game mechanic to help casual players feel more immersion.
Edited by daguardian - 3/4/14 at 5:27am
post #20255 of 29735
So I am playing the game on the ps4 and the game got updated today.

ı just got killed with a defibliretor but the guy who killed me was at least 100 meters away as the killcam showed.

Is this a thing on PC as well???

Do we nowmhavensnipermdefibs in the game?
post #20256 of 29735
Quote:
Originally Posted by iARDAs View Post

So I am playing the game on the ps4 and the game got updated today.

ı just got killed with a defibliretor but the guy who killed me was at least 100 meters away as the killcam showed.

Is this a thing on PC as well???

Do we nowmhavensnipermdefibs in the game?

I've been killed by a nade by a guy in a tank 200 meters away if that tells you anything.
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post #20257 of 29735
Quote:
Originally Posted by bajer29 View Post

I've been killed by a nade by a guy in a tank 200 meters away if that tells you anything.

Tells me a lot. smile.gif

They also ruined obliteration mode for us ps4 players and you can not arm the bomb. You need to try a few times and takes 30 seconds to explode.

Dice at its best. I hope you guys dont have these problems.

But expect some guns to be nerfedmsuch as mtar21
post #20258 of 29735
Quote:
Originally Posted by bajer29 View Post

I've been killed by a nade by a guy in a tank 200 meters away if that tells you anything.

This can actually be explained.

If a grenade, or any other weapon, damages a mine(or c4) -without exploding it, that mine will then belong to the player that damages it, and when it is triggered, the kill will show that it was made by that said weapon and not the mine, nor the player that set the mine to begin with.

Just 2 days ago I set some mines on a unweary tank that was hanging back, I ran off and lobbed a grenade back at him... tankgoesboom

Instantly the players calls me out as being a cheater rolleyes.gif lol
post #20259 of 29735
Quote:
Originally Posted by iARDAs View Post

So I am playing the game on the ps4 and the game got updated today.

ı just got killed with a defibliretor but the guy who killed me was at least 100 meters away as the killcam showed.

Is this a thing on PC as well???

Do we nowmhavensnipermdefibs in the game?

yesterday I got one shot killed by a guy cross map - on metro , through maybe 500 walls - with an F2000 - I think the kill card is showing the wrong person.

I've also died a few times and supposedly been "team killed" - ie:
I was in a tank with ghost - guy C4's us, and the killcam shows ghost has killed me, when he was driving the tank.

TANANANANA - only in battlefield.
post #20260 of 29735
Quote:
Originally Posted by daguardian View Post

...casual players feel more immersion.

Quite the elitist attitude- I bet "casuals" ignore the existance of suppression mechanic altogether.
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