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[Official] Battlefield 4 Information & Discussion Thread - Page 2038

post #20371 of 29735
Quote:
Originally Posted by pc-illiterate View Post

do we have a ts3 server? if not i can run 1 on my spare pc. it has pretty much nothing on it. just sitting in a corner collecting dust.

@BleepyEvans the driver crashed with 99% probability that the overclock isnt stable.

I havent overclocked my GPU.
post #20372 of 29735
Quote:
Originally Posted by pc-illiterate View Post

do we have a ts3 server? if not i can run 1 on my spare pc. it has pretty much nothing on it. just sitting in a corner collecting dust.

@BleepyEvans the driver crashed with 99% probability that the overclock isnt stable.

we do already but all TOS crap etc apply to it, so I just stick to in game VOIP thumb.gif
post #20373 of 29735
VERSION 4.1 RELEASED! (Perfectionist Edition)

Download:
http://www.mediafire.com/download/84v4snq7bq0tm6k/BF4_Frame_Time_Analyzer_v4.1.zip
Note: As far as I have know I have made this completely international.

Changes:
  • Queries created, find out the info for your FPS or ms Frame Time on your own.
  • No percentages above 100%, logic corrected to handle throwing out rows of data.
  • Performance Graphs! Very cool plot points based on thresholds assign by user. Screenshot above!
  • GUI Tweaks. It was getting a bit messy, so I cleaned it up.
  • 4.1: More GUI Tweaks, added a few labels to things not so intuitive.
  • 4.1: Chart / User Titles apply to both types of graphs I tried to further separate them so it didn't appear linked to only one type of graph.
  • 4.1: FPS band section label "Yellow" renamed to "Median". Functionality to be add at a later date.
  • 4.1: Fixed Charts mysteriously adding a -1 to all X-Axis graphs. Very odd behavior indeed.

Another Announcement:
I have started my own website, I will be pushing my development on to it as well as most of my technical experience. I will post updates and such but will probably host downloads and information from my site.

http://www.bytemedev.com/
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post #20374 of 29735
Quote:
Originally Posted by Totally Dubbed View Post

we do already but all TOS crap etc apply to it, so I just stick to in game VOIP thumb.gif

Ugh....if I get into this game and playing with you guys....probably going to rent a Mumble server. Assuming people will use it...even if it ends up being for another game. That in game is so bad
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post #20375 of 29735
Quote:
Originally Posted by RagingCain View Post

VERSION 4.1 RELEASED! (Perfectionist Edition)
Warning: Spoiler! (Click to show)
Download:
http://www.mediafire.com/download/84v4snq7bq0tm6k/BF4_Frame_Time_Analyzer_v4.1.zip
Note: As far as I have know I have made this completely international.

Changes:
  • Queries created, find out the info for your FPS or ms Frame Time on your own.
  • No percentages above 100%, logic corrected to handle throwing out rows of data.
  • Performance Graphs! Very cool plot points based on thresholds assign by user. Screenshot above!
  • GUI Tweaks. It was getting a bit messy, so I cleaned it up.
  • 4.1: More GUI Tweaks, added a few labels to things not so intuitive.
  • 4.1: Chart / User Titles apply to both types of graphs I tried to further separate them so it didn't appear linked to only one type of graph.
  • 4.1: FPS band section label "Yellow" renamed to "Median". Functionality to be add at a later date.
  • 4.1: Fixed Charts mysteriously adding a -1 to all X-Axis graphs. Very odd behavior indeed.

Another Announcement:
I have started my own website, I will be pushing my development on to it as well as most of my technical experience. I will post updates and such but will probably host downloads and information from my site.

http://www.bytemedev.com/

I like the name! thumb.gif
    
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post #20376 of 29735
I already have a Teamspeak 3 server hosted on my WSE2012 box at home that runs 24/7. Everyone is more than welcome to use it...

Server: 66.61.36.162:9987
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post #20377 of 29735
Saw this online - couldn't agree more (only change in the below would be BF2142 knifing system) - this would be the ULTIMATE BF:
http://www.mordorhq.com/showthread.php?14378-If-you-could-make-your-own-BF-game-how-would-it-be&p=295082#post295082
Warning: Spoiler! (Click to show)
Quote:
Lets "forget" about mod tools and put netcode stuff aside.

What would you bring back from old BF games, what would you keep from BF3/4 and what would you remove/add/tweak?


BF4 graphics;
BF4 Levolution (not the retarded and mostly useless events, but the other stuff like turning off lights, etc etc)
BF4 Spectator Mode (with better latency and tweaked collision so that the spectator could clip through solid objects) and no need to re-start the damn game to change from spec to player and vice-versa;
BF4 Leveldesign in terms of vertical gameplay;
BF4 Score system (with tweaks to score for transporting players and more importance to other teamplay actions);
BF4 Suppression (but the center of the screen would not become blurred at all, instead the sound would start to fade away and hud elements would start to disappear when under heavy suppression [like crossair, minimap, health value etc);
BF3 Only Back Knife takedowns BUT you could counter those too, but there would be no invulnerability, players could shoot at you and kill you at any time);
BFBC2 Weapon Feel;
BFBC2 Destruction;
BFBC2 Sound;
BFBC2 movement + being able to side-straff when moving forward (also no vaulting bull****);
BFBC2 Damage Model but with a higher headshot multiplier;
BFBC2 Headshot sound;
BF2142 Titan mode;
BF2 Vehicle Physics (but no jet bomb rape);
BF2 Classes;
BF2 Squad Sizes;
BF2 Squad Leader;
BF2 Battlerecorder improved so it would record first person perspective and/or could record POV only as well);
BF2 Commander but the commander could not play as soldier, and no need to re-start the damn game to change from commander to player and vice-versa;
BF2 Setting (no futuristic gadgets nor other no skill bull****);
BF2 Conquest Oriented Level Design;
BF2 HUD customization (+ ability to disable ALL 3D icons and/or change size/transparency of those 3D icons and tweak other HUD elements such as crosshair size, color, type, on/off);
BF1942 Naval Warfare (sub-marines would be there too) + underwater warfare similar to "Arma 3";
BF1942 Map Sizes;
All new weapon handling with high recoil patterns with zero random deviation, new weapon handling variables such as weapon weight which will change reload times, ADS times, Hip Fire accuracy, time it takes to switch from the main weapon to the sidearm. Also each weapon would have its own spread patterns (just like counter-strike) and each attachment would affect each weapon in a specific unique way. Weapon weight and size would also change weapon stability.
All new player movement variables, such as weapon equipped, player weight according to his/her loadout (ex: the more stuff the player carries around, the slower he moves);
All new in-game character voice system: Automatic player shouting (ex: GRENAAAAAADE or "i'm getting my demize pushed in" would only be audible for team-mates, but comma-rose stuff would be audible to everyone (since the player himself chose to use that command);
All new sound clues in-game, such as the magazine making a sound when it hits the ground after a reload, same thing with bullet casings hitting the ground, or throwing a med/ammo bag to the ground, charging shock paddles etc);
Game Modes: Conquest Large, Titan, Rush, Obliteration (but no 3d icon all the time), Conquest Small, but all maps would be tweaked to fully support those game modes, not just make one map for conquest and vomit a buttload of untest game modes there);
Also, no invulnerable stationary AA and no "out-of bounds" instead, players could not get in any vehicle inside the enemy base UNLESS they killed the pilot/driver first, but if the vehicles simply spawn there, players from the other team can't use them).
post #20378 of 29735
Quote:
Originally Posted by Thoth420 View Post

Ugh....if I get into this game and playing with you guys....probably going to rent a Mumble server. Assuming people will use it...even if it ends up being for another game. That in game is so bad

Whats wrong with the in game VOIP? Sound quality-wise it sounds perfectly fine.
post #20379 of 29735
Quote:
Originally Posted by CJston15 View Post

I already have a Teamspeak 3 server hosted on my WSE2012 box at home that runs 24/7. Everyone is more than welcome to use it...

Server: 66.61.36.162:9987

Cheers thumb.gif
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Kung Fury X
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post #20380 of 29735
Quote:
Originally Posted by BleepyEvans View Post

I havent overclocked my GPU.

no idea then. that is always the pop-up when the driver crashes.
Quote:
Originally Posted by Totally Dubbed View Post

we do already but all TOS crap etc apply to it, so I just stick to in game VOIP thumb.gif

in-game voip works within the squad only. we need to be able to talk to multiple squads simultaneously if ocn plans to roll a server. i have also not been able to find the ocn ts3 server on different occasions.

on a private ts server, ToS doesnt apply. we have a few different people here who could host a server for the ocn bf4 platoon. i have no idea why anyone pays for a ts or any other voip program. its as smart as using skype to game. im playing a video game with some buddies not talking to my granny. oh well, personal opinions...
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