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[Official] Battlefield 4 Information & Discussion Thread - Page 2069

post #20681 of 29735
Playing lot of rush right now

clearly, maps were designed with conquest focus

some maps are just imposibble in rush, for both attackers and defenders
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post #20682 of 29735
Quote:
Originally Posted by GTR Mclaren View Post

Playing lot of rush right now

clearly, maps were designed with conquest focus

some maps are just imposibble in rush, for both attackers and defenders

this has been the case since BC2 lol
post #20683 of 29735
BF4 imho suffers from that - generic(=conquest based) maps. Few true rush maps,no clear TDM one ,at least for vanilla.
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post #20684 of 29735
Quote:
Originally Posted by Totally Dubbed View Post

this has been the case since BC2 lol

I would disagree, some shine in Rush mode, and are pants in CQ, they were obviously made with Rush in mind.

For example, Arica Harbour in BC2 and Damavand Peak in BF3.
post #20685 of 29735
64 player metro and lockers is pure trash. too many kids spamming the m320
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post #20686 of 29735
Quote:
Originally Posted by pc-illiterate View Post

64 player metro and lockers is pure trash. too many kids spamming the m320

Metro and Locker are just trash in general.

They just become extra stinky trash when playing with 48 or more people. tongue.gif
post #20687 of 29735
was playing with ghost yesterday on a 64 metro no explosives. kids were bypassing no expl with flashbangs. total trash game with the right(wrong) players
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post #20688 of 29735
Quote:
Originally Posted by pc-illiterate View Post

was playing with ghost yesterday on a 64 metro no explosives. kids were bypassing no expl with flashbangs. total trash game with the right(wrong) players

why were you guys playing that in the first place rolleyes.gif
post #20689 of 29735
Quote:
Originally Posted by pc-illiterate View Post

64 player metro and lockers is pure trash. too many kids spamming the m320

At least in Locker a team who tries can make a run around the outside/underneath and cap some flags behind the other team. In Metro it is still a straight line, and if you get pinned at either end you are pretty much going to lose. Very hard to get around the corner, as it were. The ticket lobby area still rules the game.

Now that I unlocked the F2000 I'd be fine never playing Metro again.
post #20690 of 29735
I still think half of metro/locker popularity is a result of grind effectiveness and not love for CQ gameplay.
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