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[Official] Battlefield 4 Information & Discussion Thread - Page 2101

post #21001 of 29735
Quote:
Originally Posted by steelkevin View Post

So I cleaned / optimized my 64GB M4 OS SSD and now have a bit over 40GB of available space.
BF4's folder as of now is almost 35GB if I'm not mistaken. Which means that as soon as the next patch hits I'll have to move it back to the HDD.

In BF3 I know that some old patch files could be deleted because they were useless when more recent ones were on your computer (or was that only on the Xbox ?).
So are there any useless files in BF4's folder ?
Oh and is there anyway to simply remove the single player files while still have MP work ?

Thanks in advance thumb.gif

that was only in BF3 I think.
post #21002 of 29735
Quote:
Originally Posted by Totally Dubbed View Post

just copy and paste your old origin download file to the new one smile.gif!
Nothing has to be re purchased

Well everything seemed to be installed correctly (map packs and all). I just want to copy my old config files (video settings, controls) do you know how to copy that over? That would be awesome

BTW The load times are insanely fast! So fast! biggrin.gif Just hopped into a game and it loaded right up in like 30 seconds practically less than that.

EDIT: Figured it out.

Is it normal to gain 15-20fps after a fresh install of Windows or the difference between being on an SSD. I'm seeing a 15-20fps framerate increase.
Edited by BiG StroOnZ - 3/16/14 at 7:35am
post #21003 of 29735
Quote:
Originally Posted by Kuivamaa View Post

I use 75. Haven't messed around with it in ages but I think there is some setting that dictates FOV scaling when ADS.

There is. It is an On/Off toggle below the FOV value in the options.

Personally I am using 75 anything lower makes the players at range seem too small. That said I still feel like I get boned by not having enough peripheral vision.
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post #21004 of 29735
Quote:
Originally Posted by BiG StroOnZ View Post

Well everything seemed to be installed correctly (map packs and all). I just want to copy my old config files (video settings, controls) do you know how to copy that over? That would be awesome

BTW The load times are insanely fast! So fast! biggrin.gif Just hopped into a game and it loaded right up in like 30 seconds practically less than that.

EDIT: Figured it out.

Is it normal to gain 15-20fps after a fresh install of Windows or the difference between being on an SSD. I'm seeing a 15-20fps framerate increase.

SSD, guaranteed, makes absolutely no FPS differences.
post #21005 of 29735
Quote:
Originally Posted by BiG StroOnZ View Post

Well everything seemed to be installed correctly (map packs and all). I just want to copy my old config files (video settings, controls) do you know how to copy that over? That would be awesome

BTW The load times are insanely fast! So fast! biggrin.gif Just hopped into a game and it loaded right up in like 30 seconds practically less than that.

EDIT: Figured it out.

Is it normal to gain 15-20fps after a fresh install of Windows or the difference between being on an SSD. I'm seeing a 15-20fps framerate increase.

No SSD means absolutely nothing to fps you are crazy to think so.
post #21006 of 29735
SSD does have an impact on gameplay contrary to what people are saying.

Quote:
at IDF Intel did a presentation called "SSD and impact on A-list games"

kinda long but tons of cool info in it.

for instance, they loaded a map on a HDD system, and took the character and ran from one end of the map, to the other. And timed it.
Replay the exact same path, everything on an SSD system, the player arrives sooner. by five seconds!
This is due to less hitching/lagging as data loads during the traverse.

here is the thing, the whole gaming coding is built around giving the hdd a "crutch" as it cannot load shaders and textures fast enough. they have a 3rd party independent game developer for the second half of the presentation who explains this.

So they use "filler" material in games that is basically generic fillers and textures that are preloaded into VRAM to substitute when your drive cannot provide the info fast enough.

So when you are racing around the track on a racing game for instance, if your HDD cannot provide enough speed in retrieval, all of the tree bark on the trees on the side of the track will be just filler texture. it subs in generic stuff. You actually receive less graphic quality of your game as you play. when your character jumps off a cliff, and the rocks are shooting by, yep you guessed it, blurry low quality textures that match the color will be substituted in.

then there is lagging and hitching as your maps and/or data loads, when the system has no choice but to wait. Very hard to measure this, as it does not effect the FPS at all. what happens is your frames are just repeats. so your still getting 60 FPS, but there will be a bunch of those 60 that are replicas, because there is no change to the rendered image, it is w a i t i n g for data to load.

So its not 60 NEW FPS.

So at the end of the day, the real performance hit is hidden in the numbers. Your FPS is still good, but who cares if the 60 fps in that one second, there are only 3 different frames? each repeated 20 times?

so in order to measure they had to come up with a new method of measuring the impact. So they measured the change rate of the pixels, and when the pixels do not change from one frame to the other, that is a repeat. Or as we call it, hitching. some call it lagging.

I can play a game on HDD and notice this, but when i play on an ssd it is smooth as glass. Noticed it for awhile, even did tests to try to quantify it myself a few years back when i first recieved the vertex (gen1). man i noticed the difference asap when playing crysis. I never did have a good enough understanding to measure it though, because as all do, i was looking at FPS.

thankfully the good folks who build these games are wise to this stuff, and have collaborated with intel on some initiatives. If you listen to the whole presentation in the Q&A at the end the game developer who gives a speech offers to others in the crowd a new utility that they are developing that will detect an SSD. the game itself will detect!

So then, it will treat data requests differently, and optimize for SSD. see when you run a trace of a game load, a big amount of time in the amount of time it loads the disk is actually idle. That is because the game is requesting information in a manner that suits the HDD, giving it 'rests' between random I/O requests, and asking slowly, as to keep QD low.

IF on the other hand, you request information in a manner suited to SSDs (Ultra high QD, and all at once) think game loads of a second. This is the future of gaming, but it is indicative of the whole OS and file system (NTFS) that we use today. It is all coded for HDD, and once they switch to a filesystem, or change the behavior, the true potential of SSDs will not be utilized.

inmy humble opinion, the important part isnt really loads, even though nice, as they are the smallest percentage of time that you spend when gaming. it is performance in game that matters, and SSDs shine in that area as well!

god that was a rant. for those who dont want to watch the whole presentation, i have attached some screenshots.




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post #21007 of 29735
I have BOTH SSD and HDD and have tried, there was absolutely no difference.
post #21008 of 29735
It's the age old case of increments of time smaller than the human mind can recognize a difference between. At least IMO.
I have a 1 TB SSD and all of my games are on it. I can't say I have noticed much of a difference in anything other than load times.
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post #21009 of 29735
I'm not a very good player but I'm really proud of this round I just made.
Battlereport
Same IFV from beggining till the end. Was tagged as a HVT also tongue.gif
post #21010 of 29735
So, anyone have any news on the Phantom Trainee assignment?
From looking around you need:
  • Battlefield Premium
  • 200 Kills with Pistols
  • 20 Kills with Jets
  • 2 Shotgun Ribbons in a Round

But if I get those now, would I get the camo or not?
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