Overclock.net › Forums › Video Games › PC Gaming › [Official] Battlefield 4 Information & Discussion Thread
New Posts  All Forums:Forum Nav:

[Official] Battlefield 4 Information & Discussion Thread - Page 2151

post #21501 of 29735
Anyone unlock the SR338 bolt action yet or do we have to wait for NS?
post #21502 of 29735
Quote:
Originally Posted by jdstock76 View Post

Anyone unlock the SR338 bolt action yet or do we have to wait for NS?

It requires playing on NS maps. Its the only 1 you can't unlock right now.
post #21503 of 29735
Quote:
Originally Posted by EVILNOK View Post

It requires playing on NS maps. Its the only 1 you can't unlock right now.
i thought so just wanted to double check.
post #21504 of 29735
Quote:
Originally Posted by bond32 View Post

Lots of little bugs will cause you to stay alive with defensive where you really should have died.

What's the problem ? Why would I want to die ? I used Defensive with my support kit for a long time until I switched recently to get the extra claymore with Perimeter Defense.
post #21505 of 29735
Quote:
Originally Posted by jdstock76 View Post

Who else likes the G36C? And hates the CZ805?

The CZ805 is amazing once go learn how to handle its rate of fire. Up close and personal it slices through enemies. This weekend I started using the AEK and racked up 1000 kills. At first it was hard to control its rate of fire, but once I got the hang of it I absolutely dominated the battlefield.

On smaller maps with close quarter combat I use a high ROF gun, silenced with an Ergo grip. I ALWAYS play with silenced weapons. You wouldn't believe how big of an advantage it gives you. Many times I'll be mere feet away from a group of enemies, taking them down one by one as they scramble to locate me. The only exception I make for DMRa which I run without a silencer. I Luke using DMRs on wide open open maps, such as Rooftop. I like the M39 with heavy barrel and IFR sight. I also usue the Scar SV with a 3.4 sight. Three shots from wither gun and its lights out. I use DMRs with the support class as I tend to burn through bullets rather quickly. Plus, I also get the added benefit of suppression.

All around, I think that the ACR-W is the best gun in the game. Its stable, has a high ROF, and can be equipped by Amy class. I use a silencer and Ergo grip with it.

I do NOT attach any lasers to my weapons as they quickly give away your position. I like to sneak behind the enemy and kill them all before anyone knows I'm there.
post #21506 of 29735
Quote:
Originally Posted by the9quad View Post

BF4 at 120fps and 120hz on the qnix is awesome, it just feels so responsive and looks so great. It's beyond words.

Right on; I'd love to but won't be able to push ~120 frames for some time cause I'd rather spend that $2K on a sweet vacation or something. smile.gif

Though do you happen to know if you also notice a similar (or any) difference in smoothness and responsiveness in older games too such as CS:S? Cause I really don't, as yet and unfortunately. QNIX is still one of my best buys ever tho even at 60Hz.
Dark Star
(16 items)
 
  
CPUMotherboardGraphicsGraphics
Core i5 4690K  Gigabyte Z97 UD3H EVGA 670 FTW 4GB EVGA 670 FTW 4GB 
RAMHard DriveOptical DriveCooling
16GB Samsung Green 30nm  Samsung 850 512GB Asus Blu Ray Burner Custom Water 
OSMonitorKeyboardPower
Windows 10 QX2710 PLS 27" Matte Ducky DK9008G2 MX Black Seasonic SS-760XP2 
CaseMouseAudioAudio
Enthoo Pro Steelseries Sensei Raw Frost Blue Asus Xonar DX Logitech Z-5500 
  hide details  
Reply
Dark Star
(16 items)
 
  
CPUMotherboardGraphicsGraphics
Core i5 4690K  Gigabyte Z97 UD3H EVGA 670 FTW 4GB EVGA 670 FTW 4GB 
RAMHard DriveOptical DriveCooling
16GB Samsung Green 30nm  Samsung 850 512GB Asus Blu Ray Burner Custom Water 
OSMonitorKeyboardPower
Windows 10 QX2710 PLS 27" Matte Ducky DK9008G2 MX Black Seasonic SS-760XP2 
CaseMouseAudioAudio
Enthoo Pro Steelseries Sensei Raw Frost Blue Asus Xonar DX Logitech Z-5500 
  hide details  
Reply
post #21507 of 29735
Quote:
Originally Posted by jdstock76 View Post

Anyone unlock the SR338 bolt action yet or do we have to wait for NS?

Ive unlocked the SR338 as i have NS on PS4, im loving it, why couldn't they just of released this gun as a DMR so i could use it with my assault class tho... mad.gif

Not liking the AR160, still working on unlocking the AWS, and SW40
Devil's Lair
(15 items)
 
  
CPUMotherboardGraphicsRAM
i7 4790K Asus Maximus VII Hero MSI GTX 970 Gaming 4G 16GB Corsair Dominator Platinum 2133Mhz 
Hard DriveHard DriveCoolingOS
240GB M.2 Kingston HyperX Predator 1TB Samsung 840 Evo SilverStone Tundra TD03-E Windows 10 Home 
MonitorKeyboardPowerCase
Dell U2913WM Corsair K65 EVGA SuperNOVA 850w G2  SilverStone Raven RV05 
MouseMouse PadAudio
Steelseries Rival  Steelseries Qck+ Corsair SP2500 
  hide details  
Reply
Devil's Lair
(15 items)
 
  
CPUMotherboardGraphicsRAM
i7 4790K Asus Maximus VII Hero MSI GTX 970 Gaming 4G 16GB Corsair Dominator Platinum 2133Mhz 
Hard DriveHard DriveCoolingOS
240GB M.2 Kingston HyperX Predator 1TB Samsung 840 Evo SilverStone Tundra TD03-E Windows 10 Home 
MonitorKeyboardPowerCase
Dell U2913WM Corsair K65 EVGA SuperNOVA 850w G2  SilverStone Raven RV05 
MouseMouse PadAudio
Steelseries Rival  Steelseries Qck+ Corsair SP2500 
  hide details  
Reply
post #21508 of 29735
Im not sure if this has been posted here yet, but here are some changes in the upcoming NS DLC Patch:

-Killcam bug fixed
-Receive gold packs when earning service stars
-Grenades take much longer to regenerate
-LVG noob tube now has a shorter fuse and damage down to 80
-M4 and M416A4 now have lower vertical recoil (YES!)
-Buckshot damaged increased VS armored infantry
-Transport Helicopter mini gun now much more powerful
-AC130 damage increased (WHY?)


All of the changes above are welcome but why increase the AC130's damage? In the right hands it can absolutely devastate an opposing team.

Oh well, I look forward to reusing the M4/M416A4.
post #21509 of 29735
Quote:
Originally Posted by RexKobra View Post

Im not sure if this has been posted here yet, but here are some changes in the upcoming NS DLC Patch:
All of the changes above are welcome but why increase the AC130's damage? In the right hands it can absolutely devastate an opposing team.

Oh well, I look forward to reusing the M4/M416A4.

Oh padawan, you fail to realise it's DICE.
DICE that don't play their own game.
post #21510 of 29735
I read that the AC130 damage increase was on the main cannon only. I read wrong.

At the moment it does not reward accurate shooting, (their words), they have increased the distance of splash from it and its overall damage, meaning with the change, if you land a shot on top of infantry it will actually do some damage, unlike now, where you can land a perfect shot and get no hit mark/kill.

ahh found it...
Quote:
C-130 GUNSHIP TWEAKS -Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.

-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.

here is the full list

Quote:
GENERAL FIXES -General stability improvements
-Fix for a crash that could occur when players were customizing vehicles.
-Fix for an issue in the Rush game mode where end-of-round screen would always indicate that there were 60 minutes left of the game.
-Fix for an issue where the splash damage for IFV shells, Helicopter rockets, and Mortar rounds was unable to destroy deployed equipment.
-Fix for an issue that could cause the quad bike to explode when it hit indestructible objects.
-Fix for an issue that would cause sniper rifles to display too much bloom when aiming in snowy conditions, especially the outside areas of Operation Locker.
-Fix for an issue where the ECM would sometimes fail to jam incoming missiles.
-Shortened the take-off distances for jets to match the length of the runways in Second Assault maps.
-Fix for going above ceiling exploits in Operation Metro.
-Fix for a new MAV riding exploit.
-Fix for kill camera jittering/strobing sometimes if colliding with other world objects or terrain.
-Fix for soldiers getting catapulted when walking on steep surfaces

“NETCODE”

-Fix for an issue where the kill camera would display the incorrect killer.
-Fix for an issue where the kill card won’t show up when playing on servers which have the kill camera turned off.
-Fixed an issue where other soldiers would appear to fire in the wrong direction when turning quickly.
-Fix for weapons firing twice, or not at all in some instances.
-Fix for an issue where explosions didn’t do any damage to infantry and vehicles that were outside of the combat area.
-Fix for an issue where late-joining players wouldn’t correctly experience Levolution events on Paracel Storm and Flood Zone.
-Fix for an issue that could cause packet loss.

PROGRESSION -Added Gold Battlepacks as rewards for Class Service Stars, allowing players that have reached the max Rank to continue earning new Battlepacks.

WEAPONS / GADGET TWEAKS -Increased the damage of the normal buckshot against targets with Body Armor.
-Reduced the vertical recoil of the M4 and M16A4 to give these burst fire weapons a tighter burst accuracy in their mid- to long range role.
-Reduced the side-to-side and first shot recoil of the G36C. This weapon now has the lowest side-to-side recoil of the carbines, giving it a clear controllable low rate of fire role, especially when compared to the AK5C, Type-95B-1 and the AKU-12.
-Tweaked the detonation time of the 40mm LVG so it bounces less before going off. The maximum damage has however been reduced to 80 like the RGO.
-Reduced the number of how many 40mm HE and LVG rounds players can carry, from 4 to 3.
-Increased the time it takes to get new 40mm round from ammo boxes. The time is longer for HE and LVG grenades and shorter for utility grenades like SMK and FLASH.

GRENADE TWEAKS -Increased the time it takes to get new RGO IMPACT, V40 MINI, M84 FLASHBANG and M18 SMOKE grenades from ammo boxes. Since the player now carries more of these grenades, the resupply delay needed to be longer to prevent grenade spamming.

VEHICLE TWEAKS -Significantly improved the suppression from mounted vehicle weapons, including miniguns, HMGs, LMGs, and all shells types for all armored vehicles.

AIRCRAFT TWEAKS -Further reduced the repair rate for the Scout Helicopters and the Transport Helicopters.
-Significantly increased the damage of Transport Helicopter miniguns.
-Changed the flight ceilings on Gulf of Oman, Caspian Border and Operation Firestorm to better match the height of the structures in those levels.
-Adjusted the damage of the 25mm and 30mm cannons for both Attacks Jets and Mobile AA to be equal in Damage Per Second to the 20mm default weapons. These weapons were clearly poorer choices in all circumstances, and their different rates of fire are intended to be the player's choice factor for these weapon systems.

AC-130 GUNSHIP TWEAKS -Increased the splash damage and the range at which the JDAM bombs can achieve max splash damage. The JDAM's power was not properly balanced with its difficulty to use. The JDAM remains a primarily anti-vehicle weapon, though this change will increase the effectiveness against all targets.
-Increased the accuracy and direct hit damage of the AC130 40mm cannons. 40mm cannons can now be used to fire pinpoint shots in 2-3 round bursts, enabling them to provide accurate fire on infantry and vehicle targets. Their velocity has also been marginally increased to aid their accuracy.
-Increased the splash damage and range of the AC130 25mm cannons. These cannons now do approximately 50% more damage, in a slightly increased area of impact. The increased damage as well as increased suppression effects will allow the 25mm cannon to fill its role as an area of effect weapon against infantry.



Edited by daguardian - 3/27/14 at 12:56am
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › [Official] Battlefield 4 Information & Discussion Thread