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[Official] Battlefield 4 Information & Discussion Thread - Page 2152

post #21511 of 29735
DICE, making OP things more OP for a living.
Gunship was perfect as it was, they should have increased its defences and more so the armour against the jets cannons, but no, DICE go full retard yet again!
post #21512 of 29735
We will have to wait and see how it plays.

I think the main cannon change is good, I landed a direct hit on a camping sniper with that shell and he runs away...

EDIT: so totally not OP tongue.gif
Edited by daguardian - 3/27/14 at 1:57am
post #21513 of 29735
Quote:
Originally Posted by wrigleyvillain View Post

Right on; I'd love to but won't be able to push ~120 frames for some time cause I'd rather spend that $2K on a sweet vacation or something. smile.gif

Though do you happen to know if you also notice a similar (or any) difference in smoothness and responsiveness in older games too such as CS:S? Cause I really don't, as yet and unfortunately. QNIX is still one of my best buys ever tho even at 60Hz.

CF 270x can do that at 179 each, i dont know what u mean by 2k to get 120fps
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post #21514 of 29735
Quote:
Originally Posted by Dragonsyph View Post

CF 270x can do that at 179 each, i dont know what u mean by 2k to get 120fps

270x in cfx will absolutely not maintain a120 fps minimum frame rate at 1440p on ultra settings in bf4.
post #21515 of 29735
Christ I thought the M4 was good as it was. Woot! Time to break it back out.

G36C ... I'm speechless. ;-)

Don't have anything against MAV riding. Think it's cool mostly.

Not sure about the helo and gunship upgrades yet. Like it was stated above, we'll have too how it plays out.
post #21516 of 29735
Quote:
Originally Posted by the9quad View Post

270x in cfx will absolutely not maintain a120 fps minimum frame rate at 1440p on ultra settings in bf4.

Indeed not. There is a reason you bought not two but freakin' three 290s, right? smile.gif

Though I think two might be able to handle it most, but definitely not all, of the time in this game.
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post #21517 of 29735
I actually like the AC130 tweaks.
The JDAM I thought was Ok, somewhat hard to use as even a near miss on a LAV sometimes did no damage, or gave no hit marker, and then a side hit on a Tank would destroy it. Seemed a bit random. Hopefully this reduces that random variable a good bit.

The 25mm cannons I am very happy to see improved. This gun was very hard to use against infantry. I couldn't tell you how many times I've basically circled a soldier in rounds and did no damage.

The AC-130 needs to be a real threat. It should be a game changer. It is a freaking fortress in the sky with extremely powerful weaponry.
The plane itself dies very very fast with any decent MAA or Jet pilot.
You need to hold a point to call in a AC-130 so it should be a hotly contested objective.
The balance for this beast should be in holding the objective and time delay to call one in.

If squads would play this objective they could push a losing side back into the winning seat by back capping an AC-130 objective, or simply be able to push out of a spawn if being dominated.
There is enough AA in the game to control the time an AC-130 is in the air.

Ya it will suck if a team starts using an AC-130 on you. So where are your pilots and AA? It takes a mere 30 seconds from a MAA cannon to stop an AC-130.
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post #21518 of 29735
Unlocked the L96 last night. Nice rifle. Takes some getting used to coming from the Scout thou. LoL
post #21519 of 29735
Quote:
Originally Posted by pc-illiterate View Post

win7, firefox and steam running. im using 2.53gb. how are you using so much ram?
nvm, you posted while i was typing after looking

I'm also using 5-6 GB of ram in game. Windows 8.1 and using the 64 bit executable. On two slightly overclock 680s (4gb VRAM) I have all settings maxed out, 2x msaa, ssao, 130% ssaa via in game menu slider, smaa via sweetfx, never run lower than the 60 fps I have capped via nvidia inspector. Game runs ultra smooth-no stutters, and I've only had on crash. This is running at 2560x1440 and mostly 64 player maps. The only time I've seen below 60 was for a few seconds in the map firestorm.... Certain locations / views will cause a temp fps dip.
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post #21520 of 29735
Quote:
Originally Posted by Aparition View Post

I actually like the AC130 tweaks.
The JDAM I thought was Ok, somewhat hard to use as even a near miss on a LAV sometimes did no damage, or gave no hit marker, and then a side hit on a Tank would destroy it. Seemed a bit random. Hopefully this reduces that random variable a good bit.

The 25mm cannons I am very happy to see improved. This gun was very hard to use against infantry. I couldn't tell you how many times I've basically circled a soldier in rounds and did no damage.

The AC-130 needs to be a real threat. It should be a game changer. It is a freaking fortress in the sky with extremely powerful weaponry.
The plane itself dies very very fast with any decent MAA or Jet pilot.
You need to hold a point to call in a AC-130 so it should be a hotly contested objective.
The balance for this beast should be in holding the objective and time delay to call one in.

If squads would play this objective they could push a losing side back into the winning seat by back capping an AC-130 objective, or simply be able to push out of a spawn if being dominated.
There is enough AA in the game to control the time an AC-130 is in the air.

Ya it will suck if a team starts using an AC-130 on you. So where are your pilots and AA? It takes a mere 30 seconds from a MAA cannon to stop an AC-130.

This I can agree with. But my concern are maps like caspean (sp?) where there is no aa tank. I agree, it does die easy. But now you sort of depend on half competent jet pilots to ignore failed bombing runs to go destroy the ac130... I hate aspects of the game that ultimately end out where you rely heavy on someone else.
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