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[Official] Battlefield 4 Information & Discussion Thread - Page 2168

post #21671 of 29735
Quote:
Originally Posted by keikei View Post

You have a favorite map yet?
Understandable. I try to play overseas as well, if i get kicked cause of high ping, oh well. I consider over 100 high. I've seen U.S. servers get overseas players and most are not kicked.

Haven't played them enough to say - I really like them all for them time being. Each being a lil different from the other.
Quote:
Originally Posted by Porter_ View Post


this is disappointing to hear. i haven't played yet but i'm really excited for a new titan-mode. being able to parachute over the enemy carrier sounds like it will rob a lot of the fun out.

yup huge huge flaw.
You don't have to even parachute at time - you just SPAWN IN the carrier.
Rounds end within 8mins with a good team.

We got most of the objectives and pushed the carrier straight away. Took it without much defence.
And I'm playing on 64p servers, so there's bound to be people defending.

So far what I like:
-Map designs (these might be their best maps, since wake island in BF3)
-Naval theme - works well
-Map looks -> looks spectacular on 1440p
-2142 titan mode-esk
-Lil bird works really well in these maps - good balance: boats vs helis

What I dislike:
-Carrier can be spawn'ed on, rather than you having to get to it - meaning defending it is almost impossible
-After the 2nd bomb is planted, the round ends straight away -> in 2142 you had to jump off and not be killed -> that was some adrenaline rush - now it's plain and boring
-Hover crafts are good, but they need some sort of weapon - like a mounted machine gun would make them more effective
-White glowing carrier look - it's completely blinding -no matter the res. Definitely a bug or a "dice feature" lol.
-AWS is beyond OP (we know this for a lil while now) - but my god am I abusing it until it gets nerfed.
post #21672 of 29735
Nice to see the new maps, what about the bugs listed on the patch? has they been fixed?
post #21673 of 29735
Of the games I've played, it seems that the team that usually loses is the one who's carrier gets breached first. It seems way too easy to win once a carrier has been breached. Unlike Titan mode, it was actually a challenge in itself to get on to the enemy ship.
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post #21674 of 29735
Anyone know how to unlock the Phantom Trainee assignment yet ?
post #21675 of 29735
Quote:
Originally Posted by Outcasst View Post

Of the games I've played, it seems that the team that usually loses is the one who's carrier gets breached first. It seems way too easy to win once a carrier has been breached. Unlike Titan mode, it was actually a challenge in itself to get on to the enemy ship.

agreed
post #21676 of 29735
Quote:
Originally Posted by Totally Dubbed View Post

Haven't played them enough to say - I really like them all for them time being. Each being a lil different from the other.
yup huge huge flaw.
You don't have to even parachute at time - you just SPAWN IN the carrier.
Rounds end within 8mins with a good team.

We got most of the objectives and pushed the carrier straight away. Took it without much defence.
And I'm playing on 64p servers, so there's bound to be people defending.

So far what I like:
-Map designs (these might be their best maps, since wake island in BF3)
-Naval theme - works well
-Map looks -> looks spectacular on 1440p
-2142 titan mode-esk
-Lil bird works really well in these maps - good balance: boats vs helis

What I dislike:
-Carrier can be spawn'ed on, rather than you having to get to it - meaning defending it is almost impossible
-After the 2nd bomb is planted, the round ends straight away -> in 2142 you had to jump off and not be killed -> that was some adrenaline rush - now it's plain and boring
-Hover crafts are good, but they need some sort of weapon - like a mounted machine gun would make them more effective
-White glowing carrier look - it's completely blinding -no matter the res. Definitely a bug or a "dice feature" lol.
-AWS is beyond OP (we know this for a lil while now) - but my god am I abusing it until it gets nerfed.

I loved the mad dash at the end of 2142 rounds to get off the exploding Titan. Killing defenders on the way out, or killing victorious soldiers on the way out if you were a defender. That was so great.
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post #21677 of 29735
Quote:
Originally Posted by Totally Dubbed View Post

-Lil bird works really well in these maps - good balance: boats vs helis

Sweet! thumb.gif I just passed the 6000 kills mark with scout Helos this past weekend. biggrin.gif Yes, I'm a Helo ho. tongue.gif
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post #21678 of 29735
Quote:
Originally Posted by coelacanth View Post

I loved the mad dash at the end of 2142 rounds to get off the exploding Titan. Killing defenders on the way out, or killing victorious soldiers on the way out if you were a defender. That was so great.

same here!
Quote:
Originally Posted by Sheyster View Post

Sweet! thumb.gif I just passed the 6000 kills point with scout Helos. biggrin.gif Yes, I'm a helo ho. tongue.gif

lmao
post #21679 of 29735
Quote:
Originally Posted by Sheyster View Post

Sweet! thumb.gif I just passed the 6000 kills mark with scout Helos this past weekend. biggrin.gif Yes, I'm a Helo ho. tongue.gif

Nice ! I wish I could do that. I think I might be the worst pilot in the history of video gaming and the ironic part is that my dad was actually a decorated military helicopter pilot in Vietnam. I guess I didn't inherit that 'flying gene' from him. redface.gif
post #21680 of 29735
Quote:
Originally Posted by Totally Dubbed View Post

-Carrier can be spawn'ed on, rather than you having to get to it - meaning defending it is almost impossible
-After the 2nd bomb is planted, the round ends straight away -> in 2142 you had to jump off and not be killed -> that was some adrenaline rush - now it's plain and boring

Too bad they didn't stick to the original formula on both counts. It still sounds like a fun expansion though. thumb.gif I'll find out tonight when I get home. I working hard right now to earn $$$ for BF5. biggrin.gif
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