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[Official] Battlefield 4 Information & Discussion Thread - Page 2449

post #24481 of 29735
Quote:
Originally Posted by lombardsoup View Post

Yeah, so we can beta test for the devs so they don't have to do any actual work.
You think the beta testing is more work than making the patches? rolleyes.gif
 
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post #24482 of 29735
When setting a rule in your router for BF4 it asks what port to set and weather its UDP or TCP.. In my router it asks if you want to use both UDP and TCP together or separate. Do I use both or separate? Also what ports to use? It asks for a start and end port and when I try that it says another app is using it. .
post #24483 of 29735
Quote:
Originally Posted by lombardsoup View Post

Yeah, so we can beta test for the devs so they don't have to do any actual work.

In software development, developers aren't meant to beta test...
post #24484 of 29735
Quote:
Originally Posted by 98uk View Post

In software development, developers aren't meant to beta test...

Don't worry, I'm not buying Betafield Softlane. Apparently the only way people listen is if their bottom line gets hit.
post #24485 of 29735
Quote:
Originally Posted by lombardsoup View Post

Don't worry, I'm not buying Betafield Softlane. Apparently the only way people listen is if their bottom line gets hit.

Good.. Thanks for letting me know...

Anyway...
post #24486 of 29735
This is how a "beta" is supposed to work.
The devs code to a point they are satisfied with the product in house,its working well. They think its ready,but they are only a couple of guys. So they announce it as a beta,and test it on a larger audience, who are ofcourse mostly nitpicky enthusiasts such as us (beta,likely buggy in bold scares of the casual gamer). Were actively looking for glitches,know what they look like,and bother to try and regularly reproduce them. As we curse DICE,they just brush it off with a "its a beta we'll fix it" whilst going "how the hell did we miss that" inhouse. The problem arises from releasing an alpha quality beta,with loads of discovered bugs in the public beta. Can't fix all of them before launch day,and then you have a BF4 type launch.
Edited by Allanitomwesh - 7/13/14 at 3:10am
post #24487 of 29735
This is how a "beta" is supposed to work.
The devs code to a point they are satisfied with the product in house,its working well. They think its ready,but they are only a couple of guys. So they announce it as a beta,and test it on a larger audience, who are ofcourse mostly nitpicky enthusiasts such as us (beta,likely buggy in bold scares of the casual gamer). Were actively looking for glitches,know what they look like,and bother to try and regularly reproduce them. As we curse DICE,they just brush it off with a "its a beta we'll fix it" whilst going "how the hell did we miss that" inhouse. The problem arises from releasing an alpha quality beta,with loads of discovered bugs in the public beta. Can't fix all of them before launch day,and then you have a BF4 type launch.
post #24488 of 29735
Quote:
Originally Posted by Allanitomwesh View Post

This is how a "beta" is supposed to work.
The devs code to a point they are satisfied with the product in house,its working well. They think its ready,but they are only a couple of guys. So they announce it as a beta,and test it on a larger audience, who are ofcourse mostly nitpicky enthusiasts such as us (beta,likely buggy in bold scares of the casual gamer). Were actively looking for glitches,know what they look like,and bother to try and regularly reproduce them. As we curse DICE,they just brush it off with a "its a beta we'll fix it" whilst going "how the hell did we miss that" inhouse. The problem arises from releasing an alpha quality beta,with loads of discovered bugs in the public beta. Can't fix all of them before launch day,and then you have a BF4 type launch.
^^This is true.
However, with a game as big as BF4 it's gonna be hard to find all (or even most of) the bugs inhouse.

:2cents:I think the devs didn't get given enough time between the beta test and the release to get all the bugs which were found. 2cents.gif
 
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post #24489 of 29735
So, what's the excuse then at this point? It's better, but they still can't seem to get things right. They even had problems launching the bugglefest event....
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post #24490 of 29735
Quote:
Originally Posted by gdubc View Post

So, what's the excuse then at this point? It's better, but they still can't seem to get things right. They even had problems launching the bugglefest event....
Some bugs are easier to fix that others. If for instance completely fixing a bug means tearing apart a majority of the game code to get to it,you might just add more when you glue it back together. Some of these bugs are probably in Frostbite itself.
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