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[Official] Battlefield 4 Information & Discussion Thread - Page 2620

post #26191 of 29735
Siege of Shanghai = High CPU overhead + limited draw calls per second.
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post #26192 of 29735
Quote:
Originally Posted by heroxoot View Post

Is there an exact reason why some maps run like complete booty? Hainan resort and Parcel Storm specifically for me. I'm told these are problematic for many people. They are just hard to keep 60fps in while every other map is pushing 90fps for me. I noticed they don't push the GPU to load like other maps. Is it just poor optimization for these maps?

Not all maps are equally demanding.

The more stuff you have on screen (objects, effects, etc) the more demanding is going to be, that's why maps like Rogue Transmission and Lancang Dam are so easy on your CPU/GPU.

Siege of Shanghai is IMO the most demanding map in the game, once the tower goes down, it becomes debris city, very hard on your CPU (lots of draw calls).

This is why I love using Mantle, under DirectX 11.1, I saw a major degradation in performance under these scenarios, but with Mantle I get an even/robust experience whether I have lots of stuff happening on screen or not.

EDIT: Btw you guys, for those AMD users experiencing issues with Mantle, they are currently working on a fix for CTE:
Quote:
October 22, 2014

Edited by SlackerITGuy - 10/22/14 at 2:34pm
post #26193 of 29735
So not sure if this is new or I just have never seen it, but today I opened a battlepack that contained parachute camo...they will never see me coming hahahahah thumb.gif floating ninja ph34r-smiley.gif

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post #26194 of 29735
Quote:
Originally Posted by Sadmoto View Post

Does anyone still have vram issues with mantle? its been months since they released, and no matter what amd driver I have for my 7870XT I cannot even use mantle because it uses at least 1gb extra vram, on the same exact settings.

This has become very frustrating for me that I can't use it even though people with the same exact card & drivers can with 0 Issue.

I get good fps with DX11 but I was hoping to use mantle to help my min fps, and when I enable it I do get some higher fps, but the stuttering from using too much vram gives me fps drops down to 0 then back up to 60+ every few seconds so it negates any benefit I would get. mad.gif

No issues here, but I had to drop down to mostly medium settings,no AA, SSAO. VRAM usage according to HWinfo is pushing almost 2GB as is. All high/ultra settings I got non stop stuttering due to swapping. No memory leak whatsoever though.
Edited by Kuivamaa - 10/22/14 at 3:18pm
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post #26195 of 29735
Quote:
Originally Posted by SlackerITGuy View Post

Quote:
Originally Posted by heroxoot View Post

Is there an exact reason why some maps run like complete booty? Hainan resort and Parcel Storm specifically for me. I'm told these are problematic for many people. They are just hard to keep 60fps in while every other map is pushing 90fps for me. I noticed they don't push the GPU to load like other maps. Is it just poor optimization for these maps?

Not all maps are equally demanding.

The more stuff you have on screen (objects, effects, etc) the more demanding is going to be, that's why maps like Rogue Transmission and Lancang Dam are so easy on your CPU/GPU.

Siege of Shanghai is IMO the most demanding map in the game, once the tower goes down, it becomes debris city, very hard on your CPU (lots of draw calls).

This is why I love using Mantle, under DirectX 11.1, I saw a major degradation in performance under these scenarios, but with Mantle I get an even/robust experience whether I have lots of stuff happening on screen or not.

EDIT: Btw you guys, for those AMD users experiencing issues with Mantle, they are currently working on a fix for CTE:

Thing is I'm on Mantle. These 2 maps are usually just not putting my GPU at any kind of load. It annoys me. Parcel storm has a lot going on in the map. All the wind and rain alone should be causing more load.
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post #26196 of 29735
Quote:
Originally Posted by heroxoot View Post

Thing is I'm on Mantle. These 2 maps are usually just not putting my GPU at any kind of load. It annoys me. Parcel storm has a lot going on in the map. All the wind and rain alone should be causing more load.

If your GPU is not pegged at ~close to max usage under Mantle at all times (with V-Sync off of course) then there's something going on there mate.

Clear your Mantle cache, perform a clean driver re installation (really recommend DDU), make sure you're not running any other demanding apps in the background.
post #26197 of 29735
Quote:
Originally Posted by SlackerITGuy View Post

Quote:
Originally Posted by heroxoot View Post

Thing is I'm on Mantle. These 2 maps are usually just not putting my GPU at any kind of load. It annoys me. Parcel storm has a lot going on in the map. All the wind and rain alone should be causing more load.

If your GPU is not pegged at ~close to max usage under Mantle at all times (with V-Sync off of course) then there's something going on there mate.

Clear your Mantle cache, perform a clean driver re installation (really recommend DDU), make sure you're not running any other demanding apps in the background.
Done it all. Like I said, it's just these 2 maps. I've been told by a couple people at least Parcel Storm is crap for a majority of people. it's a common complaint. Again other maps peg my GPU at 90% or higher at all times.
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post #26198 of 29735


Sarting to like the Bulldog, just started using it, since the ace52 is garbage now.
post #26199 of 29735
Bulldog doesn't have enough ammo, even when you 3-5 burst fire.
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post #26200 of 29735
Quote:
Originally Posted by Curleyyy View Post

Bulldog doesn't have enough ammo, even when you 3-5 burst fire.

Well neither did the ace52 and all the aws whiners got that nerfed. Apparently its OK to have laser accurate lmg's with 100000 round clips, but any other guns get nerfed. I refuse to use those guns with huge clips, its retarded they are as accurate,long range, and powerful as they are, it is just stupid.
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