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[Official] Battlefield 4 Information & Discussion Thread - Page 2742

post #27411 of 29735
I'm still getting random crashes to the desktop with "oops, something went wrong" during map changes mad.gif

I've disabled Origin Ovelay, switched between 64-bit and 32, tried windowed mode, and still nothing. Any suggestions?
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post #27412 of 29735
Quote:
Originally Posted by daguardian View Post


I can't see a video memory reading - which one is it?

Well they all go pretty high, http://prntscr.com/5r6019
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post #27413 of 29735
I haven't played in over a month and apparently there was a patch in the meantime. Can someone tl;dr me the changes as I'm coming back next week.

Can't load patch notes on my phone.
post #27414 of 29735
Quote:
Originally Posted by 98uk View Post

I haven't played in over a month and apparently there was a patch in the meantime. Can someone tl;dr me the changes as I'm coming back next week.

Can't load patch notes on my phone.

THIS RELEASE: A couple of railgun tweaks (more to come soon)

In todays update:

Railgun Update: impulse reduced, blast radius decreased, damage reduced



IN COMBAT DISABLES
As you probably know, we changed the way the Medic Bag worked in the Fall patch. While inline with out goal, we need to revisit this and similar systems to create a coherent player experience.

Consider this list our goal – in this patch we get closer to having this – but we are looking for your feedback now!

When looking to balance in combat disables (as we have named it internally due to lack of imagination smile.gif), we want to make sure we make this mechanic consistent across the board, and these are the items and systems we’ve identified being effected by this:

Health (Medic bag, First aid pack, Auto-heal, Field upgrade vehicle heal aura)
Ammo (Ammo bag, Ammo pack, Field upgrade vehicle ammo aura)
Spawn (Squad spawn)



These are the states we are working with:

Out of Combat
0.0 suppression value (or decaying below the threshold)
In Combat
Being hit or bullets passing nearby
Increasing Suppression
Being hit or bullets passing nearby, possible before the minimum threshold
In Suppression
Above the minimum suppression threshold
Suppression Decaying (Exiting Combat)
Suppression level actively declining, regardless of thresholds



HEALTH RELATED DISABLES
The current state of the health disable (Medic bag in particular) has a couple of issues, it’s too easy to get suppressed enough to have the heal disabled, and takes too long to turn back on as well.
With this in mind, these are our proposed changes to how we want it to work once finished:

Auto heal (personal)
Disabled when damage is received, Disabled when in suppression.
No real changes here, this is the way Auto heal has been working always. Of course only affected if game mode/server setting enables it.
First aid pack (Small pack)
Disabled when damage is received.
We want the small pack to be the offensive pack you pickup before going on the offensive.
Medic bag (Large pack)
Disabled for X seconds when in suppression or taking damage.
We want the large bag to act as the “safe haven” to be used after a fight occurred, or in a safe place (you can still be in combat behind low cover, place them out of combat!).
Field upgrade Sphere (in vehicle)
Disabled for X seconds when suppression is increased.
We want to align these with the med bag for consistency.
Note: First pass tuning would be to match the X seconds exactly to suppression decay so they start working again the second suppression levels start decaying at all. It should not wait for zero suppression.



AMMO RELATED DISABLES
Again, for consistency the goal here is to align how health and ammo works, and make these new timings correlate so a player can learn what to expect when coming out of In Combat state.

More information on specific ammo related changes in coming updates!



SQUAD SPAWN RELATED DISABLES
The intent here is to minimize the issue where an enemy spawns on the player you are actively engaging in a firefight. Where a mid fight reload (of the faster kind) won’t mean more enemies spawn if you keep engaging the enemy post reload.

Blocked for X seconds when suppression is increased.
Note: First pass tuning would be to match the X seconds exactly to suppression decay so they start working again the second suppression levels start decaying at all. It should not wait for zero suppression.
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post #27415 of 29735


Kof server admin mad frown.gif
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post #27416 of 29735
Quote:
Originally Posted by daguardian View Post

Sorry , I don't get why its says BC2??


Yeah I know I don't get it either.
post #27417 of 29735
Quote:
Originally Posted by PunkX 1 View Post

I'm still getting random crashes to the desktop with "oops, something went wrong" during map changes mad.gif

I've disabled Origin Ovelay, switched between 64-bit and 32, tried windowed mode, and still nothing. Any suggestions?

Any help with this, guys?
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post #27418 of 29735
^Is this happening on the same server? If so, admin may have kicked you out. I've experienced this a few times.
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post #27419 of 29735
Quote:
Originally Posted by keikei View Post

^Is this happening on the same server? If so, admin may have kicked you out. I've experienced this a few times.

It happens on random servers, doesn't matter which one. Conquest, Obliteration, Domination, Rush and TDM mad.gif

The error I get is "oops, something went wrong."
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post #27420 of 29735
Quote:
Originally Posted by PunkX 1 View Post

It happens on random servers, doesn't matter which one. Conquest, Obliteration, Domination, Rush and TDM mad.gif

The error I get is "oops, something went wrong."

Try closing as many background programs as possible. It could be one small conflicting program. Is your rig oc'd?
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