Originally Posted by exyia
Originally Posted by Topgearfan
My hope is that they fix hit registration and put it server side and not client side. That is why so many people cry wallhack when they get killed a second after running behind a wall. They do not understand that the high ping players are lagging out the server and they see you in front of them still but in your screen you are behind cover already.
I really do think DICE have taken note of their mis-steps in BF3. Hell, the amount of support/content they kept releasing to keep BF3 this long says that DICE isn't just a Ubisoft - releasing a *coughcoughTomClancy* game just to milk a cash cow
I don't think they can change to server side hit registration now. It seems to me like part of Frostbite is that the hit reg is on the client side, though I may be wrong and it could be unrelated to the engine entirely. It seems like a huge component of the game to change, and I don't see them doing it now. Instead they will likely build upon BF3, optimize and improve it, but leave the main engine/mechanics as is to keep them stable.
Someone else mentioned about latency being a factor in the hit reg. It's pretty huge actually. Notice that guy who is killing you all time? He probably has a better ping time to the server than you. The people who play at 20 or less ping to server are getting the real experience. People playing up to 40ms are getting average-good. People 60-100 have a noticeable delay in what really happens in the game. 100+ means that you are largely behind what is going on. That's not to say it can't be enjoyable or you can't do well with a high ping, but it is a huge cause of those death behind corners, or while taking cover. If you're playing with 80+ ping don't even bother to use crouch/prone for cover behind objects, because if someone shot at your head, crouch will be to slow with the latency to actually work and you will die anyway. Same with trying to escape bullets around a corner, they already unloaded into your back, when on your screen you hopped around the corner.