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[Official] Battlefield 4 Information & Discussion Thread - Page 63

post #621 of 29735
Quote:
Originally Posted by kcuestag View Post

Updated main post with the Multiplayer and Commander video. thumb.gif

You should also update the OP with the exact release date and the correct Frostbite engine and DirectX version (Frostbite 3 and DirectX 11.1).
post #622 of 29735
Aren't multiplayer live streams supposed to be up today?
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post #623 of 29735
Quote:
Originally Posted by Stealth Pyros View Post

Aren't multiplayer live streams supposed to be up today?


http://blogs.battlefield.com/2013/06/bf4-live-stream-from-e3/
Quote:
You will be able to follow the 3 days of live streaming right here on the Battlefield Blog. The first day of streaming starts June 11 12.30AM PDT / 9.30PM CET
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post #624 of 29735
Thread Starter 
Quote:
Originally Posted by SlackerITGuy View Post

You should also update the OP with the exact release date and the correct Frostbite engine and DirectX version (Frostbite 3 and DirectX 11.1).

You're right, hopefully they release the minimum/recommended requirements soon. smile.gif
    
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post #625 of 29735
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post #626 of 29735
My hope is that they fix hit registration and put it server side and not client side. That is why so many people cry wallhack when they get killed a second after running behind a wall. They do not understand that the high ping players are lagging out the server and they see you in front of them still but in your screen you are behind cover already.
post #627 of 29735
Quote:
Originally Posted by Topgearfan View Post

My hope is that they fix hit registration and put it server side and not client side. That is why so many people cry wallhack when they get killed a second after running behind a wall. They do not understand that the high ping players are lagging out the server and they see you in front of them still but in your screen you are behind cover already.

I really do think DICE have taken note of their mis-steps in BF3. Hell, the amount of support/content they kept releasing to keep BF3 this long says that DICE isn't just a Ubisoft - releasing a *coughcoughTomClancy* game just to milk a cash cow
post #628 of 29735
Quote:
Originally Posted by exyia View Post

Quote:
Originally Posted by Topgearfan View Post

My hope is that they fix hit registration and put it server side and not client side. That is why so many people cry wallhack when they get killed a second after running behind a wall. They do not understand that the high ping players are lagging out the server and they see you in front of them still but in your screen you are behind cover already.

I really do think DICE have taken note of their mis-steps in BF3. Hell, the amount of support/content they kept releasing to keep BF3 this long says that DICE isn't just a Ubisoft - releasing a *coughcoughTomClancy* game just to milk a cash cow

I don't think they can change to server side hit registration now. It seems to me like part of Frostbite is that the hit reg is on the client side, though I may be wrong and it could be unrelated to the engine entirely. It seems like a huge component of the game to change, and I don't see them doing it now. Instead they will likely build upon BF3, optimize and improve it, but leave the main engine/mechanics as is to keep them stable.

Someone else mentioned about latency being a factor in the hit reg. It's pretty huge actually. Notice that guy who is killing you all time? He probably has a better ping time to the server than you. The people who play at 20 or less ping to server are getting the real experience. People playing up to 40ms are getting average-good. People 60-100 have a noticeable delay in what really happens in the game. 100+ means that you are largely behind what is going on. That's not to say it can't be enjoyable or you can't do well with a high ping, but it is a huge cause of those death behind corners, or while taking cover. If you're playing with 80+ ping don't even bother to use crouch/prone for cover behind objects, because if someone shot at your head, crouch will be to slow with the latency to actually work and you will die anyway. Same with trying to escape bullets around a corner, they already unloaded into your back, when on your screen you hopped around the corner.
post #629 of 29735
So according to the stream, the next-gen consoles are running 64-players at 60fps. I'm guessing it'll be 720p, but I honestly don't care at this point................there goes my reason for buying a gaming PC.
post #630 of 29735
Lots of info coming though on the stream. Spectator mode etc.
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