Originally Posted by Topgearfan
thank god they got rid of locking RPG's That was such BS. I hope the final release shows more environment damage on Shanghai and actual waves created when the building falls although I know I am not the only one who finds the map to be worse and boring after the building comes down. Plus they need to make it harder to take the building down by making interior support pillars vital in order to take it down so a tank cant camp the edge of the bay and just shoot it down right away. The dust and particle effects should actually start to taper off over time after the building is down as well.
I don't know if you mean locking in general which I think is still in or whether you are talking about the bug where it would not stop following you even after you flare.
The locking is one thing I never got to work. Every time I would fire my RPG that was locked on it only shot in one direction never actually doing anything at all.
On the other side of the fence I never had a problem in a vehicle I could always out run the RPG in a Heli long enough to flare except for the bugged ones.
Over all it seems like they addressed some of the issues, the one that got me the most is the random crashes it only got me on the last day of the beta but it made me mad nonetheless. I got the game to the point that it was running 60FPS AVG so I cannot complain much. More performance fixes only mean I can enable more goodies before I drop below 60 FPS.