Originally Posted by RexKobra
Originally Posted by Ghost12
Disagree sorry. Ammo cap promotes skill and squad/team work and reduces rambo style play. Essential to remove the bf3 spamming across the board for game play/balance sake. If someone going 90 - 0 on seine/damavand in a tank is skill, or in a lav spamming bazaar is a skill it is best removed. A tank would not be far advanced of everyone taking on the world alone. Bf3 in some senses was a joke. Bf4 vehicle ammo regen > bf3 - Imho. A skill will be to adapt and overcome.
I agree 100%. Many times I have been on a team where were couldn't even get out of our base due to heli/tanks spamming us with shells. I have also been on the opposing side, where no one was allowed out of a base due to a few ace pilots. The made the matches incredibly mundane, to th point where I would only play CQ. At the very least, the limited ammo should eliminate base spamming, while forcing others to squad up in order to make gains.
I cant tell you how many times a couple of heli's/tanks absolutely dominated a match, forcing many to quit. Its no fun being at a disadvantage due to a couple Ace pilots, who inevitably ruin a match, regardless of which side you're playing on. And if we're trying to be realistic here, there is no way that a single tank should be able to take out multiple armored vehicles. I know in BF3 we could, but it wasn't realistic.
The limited ammo will force players to pick and chose when and where they attack. It also will give the opposing team ample opportunity to strike back at armor.
Personally, I like using tanks, and am killed with one. But, I never sit in one for an entire round. I like to move around and help the team as needed.
One thing that will hurt vehicles is that now RECON and SUPPORT will both have C4. At least, that's what I read.
I may be in the minority here, but I am very happy that they have limited the armor ammo.
Even with the current changes to tanks in BF4, they can still spawn kill and camp no problem. The machine guns are still very destructive, I think they even got a buff in this game, so its not like you can't mow down lots of people still. Team balance is more of the problem with spawn killing than the game balancing.
The limited amount of ammo aside, tanks in BF4 beta were taken down really easily. 2 shots to rear with RPG, dead. Even when reactive armor comes into play, it will probably still be easier to take them down than in BF3. The critical hits really screw you over if you take one, so you have to be very cautious driving into tight areas or being flanked.
Overall from the beta it looked like infantry got a buff, vehicles got a nerf, evened them both out a bit. Infantry have more ways to kill vehicles, vehicles have less main ammo to spam, and critical/weak spots for infantry to take advantage of.
A lot of these things are subject to change and rebalancing so you may see a lot different game after a few months of patches. Although if they do stick with the limited main cannon ammo + reloading, I would like to see some vehicle buffs associated with having more than 1 person in tank. 2 players in tank you get x% boost in reload speed, 3 players in tank, you get x% boost in reload, and potentially additional shells to shoot before reload. Encouraging more teamwork in vehicles.