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[PCper] Frame Rating Dissected: Full Details on Capture-based Graphics Performance Testing - Page 25

post #241 of 420
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Quote:
Originally Posted by Michalius View Post

Frame times and frame rate is the same (in theory) data just displayed differently. The issue is that frame rate in terms of FPS is polled once a second and then averaged, rather than looking at the raw data. It's like judging image quality on a compressed jpeg.

I've repeated this countless times, but I feel like it still isn't getting through. I'm running out of analogies.

People know this but instead of referring to "looking at individual frame times" (the raw data you're talking about) they just say frame times because it's easier.
 
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post #242 of 420
Well stop it. It's not accurate tongue.gif
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post #243 of 420
http://blogs.nvidia.com/2013/03/with-our-new-tool-what-you-see-is-what-you-get/

guys please read the comments smile.gif I'm curious to know if he has received positive response
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post #244 of 420
Quote:
Originally Posted by XbeaTX View Post

http://blogs.nvidia.com/2013/03/with-our-new-tool-what-you-see-is-what-you-get/

guys please read the comments smile.gif I'm curious to know if he has received positive response

Top stuff, this is basically what we want biggrin.gif

Only problem I see is that some sites were running 4x256GB SSDs in RAID 0 to actually capture the info lol
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post #245 of 420
Quote:
Originally Posted by Kane2207 View Post

Top stuff, this is basically what we want biggrin.gif

Only problem I see is that some sites were running 4x256GB SSDs in RAID 0 to actually capture the info lol

You mean this biggrin.gif from Techreport's article
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post #246 of 420
Quote:
Originally Posted by sherlock View Post

You mean this biggrin.gif from Techreport's article

Yeah drool.gif

Anyway, this is great news all round if Nvidia allow these to be open sourced, everybody will benefit regardless of manufacturer preference and microstutter might be a thing of the past (I can dream right?)
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post #247 of 420
Quote:
Originally Posted by Alatar View Post

Why are people comparing extremely compressed youtube videos that have gone through a couple of editing programs and on top of this aren't canned runs but individual gameplay sessions?

C'mon guys, everyone can see a vibrancy setting difference that you'll see with sleeping dogs vids. The game isn't running on lower settings, AMD and NV just have different default color settings. The reason why the AMD one looks like it has more light sources is that the individual sources show up better with more vibrant colors and if you look at a time in the game when there isn't that much color (the indoor bit at the start) you wont see the differences because how vibrant the colors are doesn't effect it.. The game would look identical if you tweaked some color settings from the AMD/NV control panels.

Everyone knows that NV has more washed out colors out of the box than AMD does. It has nothing to do with performance though, it's just the default settings...

Yeah sure XD

He also said on the comments section
Quote:
They should be basically identical, I'll check.


Funny that you said about the compression on youtube when you can notice differences on a SD source with all that compression and stuff which should affect both sides of the video XD...

Apples to Apples..
Edited by zGunBLADEz - 3/29/13 at 1:05pm
post #248 of 420
I see Unwinder has aleady offered to add FCAT overlay information to Afterburner/Precision. That would be nice.
post #249 of 420
If it was a vibrancy issue it would apply to all light sources. They are just not there,that's all.
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post #250 of 420
http://community.futuremark.com/forum/showthread.php?173514-new-metrics&p=1757706#post1757706
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