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[PCper] Frame Rating Dissected: Full Details on Capture-based Graphics Performance Testing - Page 27

post #261 of 420
Quote:
Originally Posted by CaptainChaos View Post

It was aimed at everybody. Just like we have your situation we have others that haven't had an issue with CF setups besides a few games here and there. My own experience being one of those. I don't think I can provide you with numbers that prove that my experience has been a good one.

There is nothing wrong with your experience as such. It's just that personal experience isn't quantifiable or transferable. Thus the only way to even try to objectively judge personal experience is thru data analysis. If there is data and on the other hand subjective perception, then data always wins IMHO.
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post #262 of 420
Um, if the frame times and frame rates are all taken when someone is just playing the game and averaged or whatever, how is it the same across everything?

Why is there so much hate for recorded benchmarks? It's the best way to get a 100% repeatable test subject to collect data from without variance.

I know there are problems with AMD and frame time, but this is kind of revealing that GPU testing is a lot of people just playing games and making graphs. I realize not everyone is doing this but I don't think you can play through the same part of a game the same way consistently. And all it takes is one little look at the ground or sky or whatever to skyrocket frame rate. Or look the wrong way and something demanding for too long and the FPS nosedives.
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post #263 of 420
Quote:
Originally Posted by specopsFI View Post

There is nothing wrong with your experience as such. It's just that personal experience isn't quantifiable or transferable. Thus the only way to even try to objectively judge personal experience is thru data analysis. If there is data and on the other hand subjective perception, then data always wins IMHO.

The problem is that almost everyone besides PCper admits that this sort of testing is still not fully fleshed out and not exactly representative of what we can expect to actually make such bold claims like PCper has.
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post #264 of 420
Quote:
Originally Posted by CaptainChaos View Post

The problem is that almost everyone besides PCper admits that this sort of testing is still not fully fleshed out and not exactly representative of what we can expect to actually make such bold claims like PCper has.

That may be because the other sites are hesitant to make such claims since they have had the tools for a lot less time than PCper.
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post #265 of 420
Quote:
Originally Posted by Brokenstorm View Post

That may be because the other sites are hesitant to make such claims since they have had the tools for a lot less time than PCper.

Wrong.You cant jump in conclusion so fast. That the second card dont increase the performance. Go play on eyefinity with 1 7970. Then you will see that this statement is fault
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post #266 of 420
My take as more info comes out is data analysis cannot be automatically given the nod because of some arbitrary random line in the sand someone chooses to mark as the cut off point. We know MS has been a issue for a long time and I have made my feelings known about my experiences with 5870 CF vs 460 SLI but I know I'm in the vast minority to even notice some of those issues.

We here as the 1% can't be arbitrarily making up lines in the sand that say "past this point this is unacceptable because that's what my data tells me even if the vast vast majority will not even be able to tell"

We know Radeon Pro and Vsync eliminate a lot of issues but some seem to be too lazy to go the extra step and try to fix stuff, which is their right if they bought said gpu and want a no fuss no hassle out of box experience, but blowing something out of proportion by saying CF is near useless, and for some to actually believe it, is preposterous.

I actually agree about runt frames being near useless and can see their reasoning to exclude them but to say 0% benefit is crazy. People will have latency issues because they're told not because they can actually see and notice it and that's the essence of what is being said. Context is key.

This argument is basically the audio argument that since we know this graph says this, and that, product A is clearly superior to product B and we won't take people's preferences on what they hear because we all know we all hear the same. rolleyes.gif (was so temped to do a car analogy, you're welcome OCN tongue.gif )


This just needs more testing and better context than just CF is useless. I might've despised my 5870CF but it certainly wasn't useless and with the exclusion of one person no one else could even discern the difference between the setups and something I said was as drastic as night and day.
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post #267 of 420
Quote:
Originally Posted by sugarhell View Post

Wrong.You cant jump in conclusion so fast. That the second card dont increase the performance. Go play on eyefinity with 1 7970. Then you will see that this statement is fault

LoL i tried playing tomb raider on 1x7970 @ 2720x1530 and i cant take it lol
If there is a placebo like pcper says damn thats a good one...
post #268 of 420
Quote:
Originally Posted by zGunBLADEz View Post

LoL i tried playing tomb raider on 1x7970 @ 2720x1530 and i cant take it lol
If there is a placebo like pcper says damn thats a good one...

I think you're looking in the wrong place for what they were describing.

The issue is when you have very high frames rates, you'd be better off finding something easy to run like BioShock Infinite and running it CF @1080p or below.

When you have the abundance of frames and no metering applied (hardware or vsync), variances in the rendering time will result in the very small frames they describe, producing microstutter.

If the stutter is frequent enough and the frames are that small, perceived scaling is reduced considerably
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post #269 of 420
Quote:
Originally Posted by Kane2207 View Post

I think you're looking in the wrong place for what they were describing.

The issue is when you have very high frames rates, you'd be better off finding something easy to run like BioShock Infinite and running it CF @1080p or below.

When you have the abundance of frames and no metering applied (hardware or vsync), variances in the rendering time will result in the very small frames they describe, producing microstutter.

If the stutter is frequent enough and the frames are that small, perceived scaling is reduced considerably

.......

I use vsync i cannot stand screen tearing period, i always cap my frames since started using dual cards..

Why i want to induce microstutter or frame latencys?
I know is there i dont want it..

I know all of this already way before this whole "oh my god look at the frame latencys" hot topic...
I like the old name better, the 64HZ bug XD

Anyway, my point was theres no way in hell i play tomb raider with everything ON at that resolution on a single 7970 it just not happening..
Edited by zGunBLADEz - 3/29/13 at 5:15pm
post #270 of 420
Quote:
Originally Posted by zGunBLADEz View Post

.......

I use vsync i cannot stand screen tearing period, i always cap my frames since started using dual cards..

Why i want to induce microstutter or frame latencys?
I know is there i dont want it..

I know all of this already way before this whole "oh my god look at the frame latencys" hot topic...

I like the old name better, the 64HZ bug XD

I agree totally, I always use vsync myself as I find it the most annoying thing imaginable. Traditional reviews focused on unmetered performance though measured with something like FRAPS (or just FRAPS) and based scaling performance off that, which AMD and Nvidia agree is inherently flawed.
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