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[PCper] Frame Rating Dissected: Full Details on Capture-based Graphics Performance Testing - Page 28

post #271 of 420
Quote:
Originally Posted by Kane2207 View Post

I agree totally, I always use vsync myself as I find it the most annoying thing imaginable. Traditional reviews focused on unmetered performance though measured with something like FRAPS (or just FRAPS) and based scaling performance off that, which AMD and Nvidia agree is inherently flawed.

The benefit of a 2nd card other than performance itself is cranking up some settings and using some resolutions that i was unable to enjoy on a single card... Do i want screen tearing? Nope..
Do i want a game running at 100+fps? No... Do i want microstutters? hell no.. I dont let the beast run wild i dont need all of that heat and power... The cons are way worst than the pros...

45-60fps depending of game and resolutions ((specially res above 1080P)) and settings are my goals... Would love 60 fps capped 100% but thats unrealistic specially in newer games XD..


Numbers looks nice on benchmarks other than that in real case scenario which is gaming are very useless....
If the card manage to pull already 45-60fps on your game of choice at the res your aiming already thats optimal "call it a day"..


and b4 120 and 4k res... crysis 3 says hello lol
Edited by zGunBLADEz - 3/29/13 at 5:30pm
post #272 of 420
Quote:
Originally Posted by EVGA-JacobF View Post

The next version of OSD that will be included with PrecisionX is planning to incldue FCAT frame color indicator smile.gif

Boom!

Unwinder better get on ab now!
     
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post #273 of 420
Quote:
Originally Posted by zGunBLADEz View Post

The benefit of a 2nd card other than performance itself is cranking up some settings and using some resolutions that i was unable to enjoy on a single card... Do i want screen tearing? Nope..
Do i want a game running at 100+fps? No... Do i want microstutters? hell no.. I dont let the beast run wild i dont need all of that heat and power... The cons are way worst than the pros...

45-60fps depending of game and resolutions ((specially res above 1080P)) and settings are my goals... Would love 60 fps capped 100% but thats unrealistic specially in newer games XD..


Numbers looks nice on benchmarks other than that in real case scenario which is gaming are very useless....
If the card manage to pull already 45-60fps on your game of choice at the res your aiming already thats optimal "call it a day"..


and b4 120 and 4k res... crysis 3 says hello lol

You(and Kane2207) enjoy the technology but also the experience...why crave for 120fps 3000$ excluding-monitors-rig rig when you're perfectly set with 60fps aside than for bragging you have the fastest rig/fastest car/bigger house/boobiest wife lol? It's all about "my crap is better/bigger than yours", and like everyone of us knows, the one that spents the most, the better person he is. Or so the majority try to tell us.

BTW, enjoying Bioshock Infinite? It's not the best realistic game(but damn it looks beautiful vanilla, specially lovely with a bit of SweetFX), it's not the most taxing game but it loads GPUs like a champ...what sets the game aside is that is one on that short list of games that, aside from graphics, really does something for the medium. But then again, why think about a game that really does something to mature this so called "video game" medium(bussiness as the Evil Powers would like us to think) when we can have crappy stories/themes with more blingz?Give us 60fps one card The Witcher 2 over 20fps Crysis 3. Give us 45fps Far Cry 3 freedom over the sure 15fps BF4, I say. Give us 300fps To The Moon over 40fps Metro2033. Put your graphics where your lunch exits your body and give us more meat,FFS! I'm fed up of buying "exceptionally gifted" hardware for "retarded" games. wink.gif
    
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post #274 of 420
Quote:
Originally Posted by CaptainChaos View Post

Subjective data, that is not fully fleshed out and not exactly fully representative of an actual user experience. Still a lot of work to be done before this becomes the new standard. However it seems like people have already jumped on the bandwagon and declared all previous knowledge, and personal experiences a simple mirage. I mean after all it's all about the numbers right? wink.gif

I just find it funny that people say things like "average FPS doesn't tell you the whole story" only to turn around and claim that this new metric shows just how useless CF/AMD cards in general are, and it's not even up for debate.

Anyone with half a brain can realize that what may seem like a severe problem when you put things under a microscope may not appear to be a problem at all to an actual user, or at the very least a much less severe one.

At the end of the day, personal experience will always trump any number you throw at me. That's just me though...

It's exactly like all of the people who go on and on about AMDs IPC, while ignoring IPC can change dramatically depending on the app...and then started going on about how Ivy Bridge clocks lower than Sandy Bridge (Or did at launch) while ignoring its increased IPC.
Quote:
Originally Posted by specopsFI View Post

Just in case this was actually aimed at me: I have personal experience. I played my games with 7970CF for better part of a year. I've already stated that PCPer's interpretation is quite extreme, but the data seems very solid to me. If someone wants to prove otherwise, I'm all for it. But that means providing better, even more solid data and no one in this thread sure hasn't even gotten close.

I'm guessing it was more aimed at those people who seem to think there's no benefit to going CFX at all from this.
    
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post #275 of 420
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post #276 of 420
Strange that some games are fine, and others are bad. Not sure if that is good news or bad - on the good side it might be something that is easily fixable in drivers, but on the bad side if it was a driver-side problem you'd think it would be there for all the games. I guess the best hope is that the fact that Crossfire can work fine (on some games) means they should be able to fix it without impacting performance too much. I don't know what they'd (hypothetically) do if fixing the latency meant they had to take a 20% performance hit in games.
post #277 of 420
Quote:
Originally Posted by TranquilTempest View Post

Titan results are out, and not too surprising: http://www.pcper.com/reviews/Graphics-Cards/Frame-Rating-GeForce-GTX-Titan-GeForce-GTX-690-Radeon-HD-7990-HD-7970-CrossFi
According to him 2x7970 are avg like 35fps with drops upto 20. There's no way in hell those numbers are right. 20fps is a very noticeable drop like the one from 60 to 30. Console 30 vs pc 60 night and day.

Theres something seriously wrong with this tests..

Did play c3 @1440 max out as maxed cvar as well.
Edited by zGunBLADEz - 3/30/13 at 2:52am
post #278 of 420
Quote:
Originally Posted by TranquilTempest View Post

Titan results are out, and not too surprising: http://www.pcper.com/reviews/Graphics-Cards/Frame-Rating-GeForce-GTX-Titan-GeForce-GTX-690-Radeon-HD-7990-HD-7970-CrossFi
WOW!!! That is completely devastating for AMD's crossfire. I cant believe its that bad! Wow!
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post #279 of 420
Quote:
Originally Posted by zGunBLADEz View Post

According to him 2x7970 are avg like 35fps with drops upto 20. There's no way in hell those numbers are right. 20fps is a very noticeable drop like the one from 60 to 30. Console 30 vs pc 60 night and day.

Theres something seriously wrong with this tests..

Did play c3 @1440 max out as maxed cvar as well.

D'nial isn't just a river in Egypt.
post #280 of 420
Quote:
Originally Posted by zGunBLADEz View Post

According to him 2x7970 are avg like 35fps with drops upto 20. There's no way in hell those numbers are right. 20fps is a very noticeable drop like the one from 60 to 30. Console 30 vs pc 60 night and day.

Theres something seriously wrong with this tests..

Did play c3 @1440 max out as maxed cvar as well.

I think the data is probably correct and there are that many runt frames (since TR found the same issue), but their interpretation of the result is wrong. Even if you only see 40 out of 60 frames in a second (is 20 of them are runts, say) the game engine is still producing 60 frames worth of data - so the animations will move 60 steps, and the physics and all the other stuff will act as if you are getting 60 FPS. The difference will be that the game will appear to hitch and stutter because the size of those increments (the rate of turn when you spin, for example) won't be constant - you'll get 1 increment, then 1 increment, then 2 increments (because of the runt frame) then another 1 increment - so it'll look a little less smooth, but the information you are seeing will still be more than you would see with a single card (because the game engine is only producing 40 frames per second [instead of 60 with CFX]). Does that make any sense to anyone else?

So CrossFire does still provide a benefit in the amount of information you get from the game engine, it just isn't presented as smoothly. So their conclusion that Crossfire provides no benefit is where the problem is, not the data itself.

If there was an error in the data collection, you would expect to see it in all games (and probably all cards also, even Nvidia ones), but since only some games are affected I doubt it is a data collection error.
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