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[PCper] Frame Rating Dissected: Full Details on Capture-based Graphics Performance Testing - Page 9

post #81 of 420
in b4 Lightboost no ghosting hack
    
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post #82 of 420
Quote:
Originally Posted by zGunBLADEz View Post

IDK i think this whole thing is about miss-information from the media itself..
Like trying to tell that amd cards are the only one suffering this?


Not too far away from wonderland you find this
https://forums.geforce.com/default/topic/535411/geforce-drivers/frame-latency-times-on-triple-screen-sli-titans/

XD

I saw that earlier and am happy to admit, with a MONTH old hardware, Nvidia do need to get some things smoothed out. What's AMDs excuse? tongue.gif
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post #83 of 420
Quote:
Originally Posted by Kane2207 View Post

I saw that earlier and am happy to admit, with a MONTH old hardware, Nvidia do need to get some things smoothed out. What's AMDs excuse? tongue.gif

The same excuse amd have? Because thats not related to titan alone..

But trust me, in the end all this frametimes rate thingy are the best thing that have happened to gpu performance improvements in years..

Doing the stuff im doing to control my performance have increased performance instead of decreasing it..
higher min fps and higher avg fps more steady fps as well..
Edited by zGunBLADEz - 3/27/13 at 12:20pm
post #84 of 420
Quote:
Originally Posted by zGunBLADEz View Post

IDK i think this whole thing is about miss-information from the media itself..
Like trying to tell that amd cards are the only one suffering this?


Not too far away from wonderland you find this
https://forums.geforce.com/default/topic/535411/geforce-drivers/frame-latency-times-on-triple-screen-sli-titans/


So fraps lead to what we are talking in this topic..

XD

living in Chicago, I bet you're used to this...tongue.gif
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post #85 of 420
Quote:
Originally Posted by zGunBLADEz View Post

The same excuse amd have? Because thats not related to titan alone..

But trust me, in the end all this frametimes rate thingy are the best thing that have happened to gpu performance improvements in years..

Doing the stuff im doing to control my performance have increased performance instead of decreasing it..
higher min fps and higher avg fps more steady fps as well..

Here, here thumb.gif

I'd happily welcome better min and average rather than chasing that max frames goal biggrin.gif
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post #86 of 420
Quote:
Originally Posted by dealio View Post

not sure i understand the need to capture the frames at full resolution...

its not like these tests are unsupervised. they could monitor for artifacts/anomalies and only capture at 1/4 res (720p). solves all storage and I/O problems while getting the exact same metrics.

whoopdeedoo test results cannot be reproduced on a whim. just run it again.

Since the capture card appears to be the monitor itself, I think the only way you could capture at 720p would be to be running the game at 720p. I doubt the capture card can receive the images at 1080p but only record them at 720p, at least not without calling into question the validity of the data it is recording. You'd rather spend the money to capture exactly what the GPU is displaying, especially when some of your conclusions are as provocative as they ones here.
post #87 of 420
Quote:
Originally Posted by lacrossewacker View Post

i think you guys actually have the worse gun enforcement ever...yet Obama like to act like Chicago is the starting grounds for reform -_-

okay back on topic!

Have to comment on that..

Oh man... if thats the case he have more than 30 years of actual data to put on the table and show the american people on how banning guns on chicago stopped the murders/crime...

Back on topic...
post #88 of 420
I know this may sound obvious. But why are they recording the entire frame opposed to just the color bar? confused.gif
post #89 of 420
Quote:
Originally Posted by Forceman View Post

Quote:
Originally Posted by dealio View Post

not sure i understand the need to capture the frames at full resolution...

its not like these tests are unsupervised. they could monitor for artifacts/anomalies and only capture at 1/4 res (720p). solves all storage and I/O problems while getting the exact same metrics.

whoopdeedoo test results cannot be reproduced on a whim. just run it again.

Since the capture card appears to be the monitor itself, I think the only way you could capture at 720p would be to be running the game at 720p. I doubt the capture card can receive the images at 1080p but only record them at 720p, at least not without calling into question the validity of the data it is recording. You'd rather spend the money to capture exactly what the GPU is displaying, especially when some of your conclusions are as provocative as they ones here.

they have a dual DVI switch that splits/clones the GPU output into 2... one goes to display monitor and the other to a professional video capture card.i would think straight 4:1 downsampling would be a basic functionality... but what do i know
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post #90 of 420
Quote:
Originally Posted by Kane2207 View Post

I saw that earlier and am happy to admit, with a MONTH old hardware, Nvidia do need to get some things smoothed out. What's AMDs excuse? tongue.gif

You're forgetting that AMDs cards are running a very new architecture whereas Kepler is Fermi 2.0. (Not to understate nVidia's work, but it certainly isn't as different as GCN is to VLIW4)
For those who don't get it: AMD had a lot more work to do on drivers than nVidia, as a lot less could be reused from previous generations. I'm glad all of this is coming to light though as it means both companies have to work on it and improve all of our gaming experiences.
    
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