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[Gematsu] Sony shares new PlayStation 4 details at GDC - Page 7

post #61 of 100
Quote:
Originally Posted by andrews2547 View Post

Quote:
The system’s RAM is 8GB 256 bit GDDR5, a high-end graphics memory only found on PC graphics cards.

headscratch.gif

The AMD 6790 which is a mid range card has 256-bit GDDR5 and that's a mid-range card.

This is good news for PC gamers though, the console ports should be a lot better than current gen ports.

It's mid-range of the high end graphics card

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post #62 of 100
Did anyone catch the 8GB GDDR5 Memory on a 256-bit bus? blinksmiley.gif

wut
     
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post #63 of 100
Get back on topic. Piracy has got nothing to do with this thread
post #64 of 100
Quote:
Originally Posted by Tunechi View Post

It's mid-range of the high end graphics card

That makes no sense. The AMD 6700 series is mid-range. The 6790 is in the 6700 series.
post #65 of 100
Well it will be nice having consoles narrow the gap from 10 year old tech, to 4 year old tech. I don't expect a super advancement in graphics or gameplay. The primary issue will still be the same as it was 8 years ago when the "current" gen consoles came out. They are trying to price them cheaply enough to get as many customers as possible. Likely we will see a price point below $500, simply because we are still in a recession. They will not make money selling a $800 console like they could before. We as gamers can managed to make $500 go a fair amount when building/upgrading our rigs, however when you buy a console you don't get to hunt for the best deal, they will choose their parts based on the cost/return.

Without knowing their dirty details, I'm expecting the CPU's and GPU's to be of lower quality than the retail versions. They will likely still perform within 10% of retail, but since we cannot "benchmark" them I expect AMD will try and cut some corners to meet Sony's price point. I also don't expect sony to play the long game with this system. The PS3 was a investment for the future, they realized they could not compete in the shortgame with the 360, so they made the PS3 a bit future proof in console terms. Blueray, more CPU/GPU power, ect. They wagered that over the 5+ year game they would make their money back with interest. But, I cannot see that happening with the PS4, they are in a tight spot already with consumers with their company getting hacked, data lose, poorer performance in the market, and a overall hit to their consumer review. They will release the PS4 at a price point to rapidly move units, and hopefully create a big enough gap to hold the market shares for the next few years over Microsofts system.

As a gamer I'm not expecting anything massive, however at the same time I'm eager to watch how they play out this "console war".
post #66 of 100
Quote:
Originally Posted by andrews2547 View Post

That makes no sense. The AMD 6700 series is mid-range. The 6790 is in the 6700 series.

That 8gb of GDDR5 is shared by the entire system. There is efficiency in that right there.
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post #67 of 100
I wonder if console hardware being so much more closely related to PC hardware will allow for shorter console life cycles. It would be great if we could get new consoles every 4-5 years with more powerful hardware, if they're all going to be x86-based anyways there shouldn't be too much of a learning curve for developers to go from the PS4 to PS5 in 5 years. I don't know if Sony or Microsoft would be in a hurry to replace their consoles so soon, but I think it would be great as a consumer.
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post #68 of 100
Quote:
Originally Posted by Remonster View Post

I wonder if console hardware being so much more closely related to PC hardware will allow for shorter console life cycles. It would be great if we could get new consoles every 4-5 years with more powerful hardware, if they're all going to be x86-based anyways there shouldn't be too much of a learning curve for developers to go from the PS4 to PS5 in 5 years. I don't know if Sony or Microsoft would be in a hurry to replace their consoles so soon, but I think it would be great as a consumer.

It's never been about the devs. It's always about milking as much profit as possible from a system. They didn't release a new console till now because the costs where still high, if they released a few years ago, they would have made far less profit. It would have been great for us gamers console and PC types. However until they break even, and turn a hefty profit they will keep whatever system is out in production till they do reach a targeted area.
post #69 of 100
Quote:
Originally Posted by motherpuncher View Post

So not knowing totally how this works, my question is... Does this mean that our hardware now will be more than enough for games going forward? Considering the hardware going into the consoles isn't as powerful as what I have now and it can't be upgraded, or is it not as simple as that? I thought most of the reason why ports were so bad before was the fact that it was being developed for different architectures? Now that it's all x86, would that no longer be the case?

Quote:
Originally Posted by venomblade View Post

Would also like to know this as well.

Not exactly... That's an awesome thought though! Although the next generation consoles and PC's share similar hardware architecture's, development will differ slightly because of the hardware. Next generation and even current consoles are programmed to work directly with the hardware foregoing all that jazz with running a main operating system and multiple system configurations.

Developers don't have to take different console setups into consideration and just program for one (in the case of the current generation's two: PS3 and Xbox360), unlike the PC where we have an abundance of difference setups and an operating system to take into account with all that memory allocating.

To sum it up, it's the reason the latest games actually look pretty damn good on 6-7 year old console hardware. They are able to maximize each consoles abilities. Try that with 6-7 year old pc tech, just not going to happen.

Hopefully things will be much more streamlined with all the next generation consoles including PC's sharing components. Time will tell... thumb.gif
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post #70 of 100
Quote:
Originally Posted by hyp36rmax View Post


Not exactly... That's an awesome thought though! Although the next generation consoles and PC's share similar hardware architecture's, development will differ slightly because of the hardware. Next generation and even current consoles are programmed to work directly with the hardware foregoing all that jazz with running a main operating system and multiple system configurations.

Developers don't have to take different console setups into consideration and just program for one (in the case of the current generation's two: PS3 and Xbox360), unlike the PC where we have an abundance of difference setups and an operating system to take into account with all that memory allocating.

To sum it up, it's the reason the latest games actually look pretty damn good on 6-7 year old console hardware. They are able to maximize each consoles abilities. Try that with 6-7 year old pc tech, just not going to happen.

Hopefully things will be much more streamlined with all the next generation consoles including PC's sharing components. Time will tell... thumb.gif

That and they have gotten pretty damn good with "smoke and mirrors" Effect. Unlike alot of pure PC games where everything is in motion, alot of console games rely on giving the appearance. It's smart really, if you reduce player "freedom" you can sometimes "expand" the feeling of openness. Give massive back grounds that appear to be lush and rendered, however it's a "still" shot that requires next to zero processing. I'll give them credit for sure, they have really done a good job mastering the abilities.Though we should see alot of games opening up the world more to real interaction.
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