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[TR] Inside the second with Nvidia's frame capture tools - Page 2

post #11 of 43
Quote:
Originally Posted by XbeaTX View Post

not the best day to show us the 7990...that's for sure biggrin.gif

Pretty much this.



I've refrained from commenting on the whole brouhaha but all I really have to say is I hope these tools are 100% bulletproof because these are some pretty damning claims to be making without absolute certainty.

In the end, I hope it spurs AMD to address the issue and become even more competitive so that consumers will win through more innovation and performance on both sides. thumb.gif
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post #12 of 43
Best article so far which physically compares FCAT versus FRAPS....and guess what. The difference is ~10% on average, while all of the solutions remained under the 20ms mark for the most part.

Count me shocked by those results. It seems like issues at the beginning of the pipeline translate almost en-masse towards the FCAT logger.
post #13 of 43
Quote:
Originally Posted by SKYMTL View Post

Best article so far which physically compares FCAT versus FRAPS....and guess what. The difference is ~10% on average, while all of the solutions remained under the 20ms mark for the most part.

Count me shocked by those results. It seems like issues at the beginning of the pipeline translate almost en-masse towards the FCAT logger.

Can i ask you something?Do we know what these runts frames do? Or they are just fake frames?
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post #14 of 43
Quote:
Originally Posted by sugarhell View Post

Can i ask you something?Do we know what these runts frames do? Or they are just fake frames?
they're frames that are counted by fraps, that aren't completely dropped, but might as well be. if there are 3 frames in 1 refresh, the top half is frame A, 5 lines in the middle is frame B, and the bottom half is frame C, frame B would be considered a runt frame.
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post #15 of 43
Quote:
Originally Posted by sugarhell View Post

Can i ask you something?Do we know what these runts frames do? Or they are just fake frames?

They aren't fake frames (what does that even mean?). They are just frames that don't get much screen space because they are almost immediately replaced with another frame. It seems to be a symptom of bad pipeline pacing/frame metering.
post #16 of 43
very interesting stuff,glad to see people are working to better quantify video card performance.
post #17 of 43
Quote:
Originally Posted by Forceman View Post

They aren't fake frames (what does that even mean?). They are just frames that don't get much screen space because they are almost immediately replaced with another frame. It seems to be a symptom of bad pipeline pacing/frame metering.

A lot of people here calls them fake frame because they increase the average fps. smile.gif
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post #18 of 43
Quote:
Originally Posted by sugarhell View Post

A lot of people here calls them fake frame because they increase the average fps. smile.gif

Yes, but they have no bearing upon the actual gameplay experience since they are on / off the screen so fast.
post #19 of 43
Quote:
Originally Posted by Forceman View Post

They aren't fake frames (what does that even mean?). They are just frames that don't get much screen space because they are almost immediately replaced with another frame. It seems to be a symptom of bad pipeline pacing/frame metering.

They add to the overall framecount, but not the animation perceived due to being clumped so closely they barely display, if at all. Hence the idea of someone referring to them as "fake frames".

Still amazes me that people regard Radeon cards as a good value and viable option, when over the years they have had and continue to have well-known problems with anisotropic filtering quality (banding), frametimes, general bugginess, poor crossfire profile release speed/overall support, etc. I've tried them most generations, but they continually disappoint and I always end up back on an nVidia solution. Yeah, they're costlier, but at least they work much more reliably and consistently.

Still, I guess the overall market agrees considering steam hardware stats and how poorly AMD does on them. I hope AMD someday gets its game together, because having only one company that makes real graphics cards would suck.... nVidia has already noticed this trend and maintains higher pricing than AMD it seems now.

EDIT: Anyone remember AMD aniso flickering and shimmering? http://hardforum.com/showthread.php?p=1036361116 As one example from years past... it's always something with this company to try to sneak quality loss in to make their benchmarks look good, be it frametime silliness or otherwise.
Edited by GoldenTiger - 3/27/13 at 8:02pm
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post #20 of 43
Quote:
Originally Posted by SKYMTL View Post

Yes, but they have no bearing upon the actual gameplay experience since they are on / off the screen so fast.

i would suspect that is true but would it not artificially inflate the measured fps?
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