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[PCGamer] GDC 2013: EA miniboss says DRM is “a failed dead-end strategy” - Page 5

post #41 of 54
Quote:
Originally Posted by tpi2007 View Post

Ok, but the point remains. If you read Frank Gibeau's statement from last year, that enforms everything the subsidiaries do. It doesn't really matter what Maxis wants or doesn't want, a new SimCity game could not have been released as a single player experience, and that is a fact.
Technically speaking it has been required that they have some online functionality from what EA has said. ME3 and Dead Space 3 can be played exclusively as single player offline, but they still have multiplayer enabled components. If one division decides that they want to take that requirement and implement an always-online game that isn't being forced on from above.
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post #42 of 54
Quote:
Originally Posted by Masked View Post

Actually, this is an indication about how little most of you know about subletting game design...

If EA contracted Maxis to produce the game, yes EA has some control but, DRM isn't necessarily always presented as DRM in the corporate world.

When I was with Alienware, we'd receive press releases with games...I can't count on both hands how many times the language changed and still does when it's still DRM.

You can't lay the blame solely on EA for this blunder because I guarantee you, it wasn't presented as on-line only DRM.

I'm not saying EA is not to blame for some part of this but, Maxis was contracted to create this game and along the way, didn't communicate straight forward that their programming forced a DRM subset on the player -- To that, I not only understand but, it's happened 100s of times before in this industry and nobody lashed out at the parent company then, so why do so now?

Oh, I know, because it's EA.

Both are just as bad as each other, there's a reason behind the EA hate.
Wanna know why both are as bad as each other? Maxis hasn't existed as more than a brand name for years now, TS3 and TS2 are proof of that...Made more and more generic so more consumers will buy it. (Admittedly, it improves Sims because that's the type of game that works with that kind of development)
Even if EA never intended to actually make Maxis more like themselves (Not that Maxis were saints to begin with, as Will Wright once said he'd rather have the sales and score of The Sims 2 than those of HL2) they certainly have. Look at Spore as another example...It was deep, complex and looked amazing, then it came out and all of the depth was removed, EAs subsidiaries have a history of doing just that (eg. ME2/ME3 vs ME1, CnC, Need for Speed even) so it is most certainly not just Maxis.
Quote:
Originally Posted by -Apocalypse- View Post

Always liked the concept that if someone uses logic and industry knowledge but disagrees with the uninformed masses it means they have an agenda. rolleyes.gif

Except half of them either "miss" out on proof of EAs crappiness and proof of stuff that they're saying didn't happen half the time...Plus, remember how much hate GrizzleBoy got in that other thread? He kept defending them despite his arguments literally not making any sense at all.
Quote:
Originally Posted by Traphix View Post

Maxis = EA, Scapegoat.

Summary,
"No no no no.. We didn't do anything wrong. IT WAS MAXIS."

This. Anyone who still thinks Maxis now is anything but EAxis is really just kidding themselves at this point...Even the casual gamers of TS3s fanbase call them EAxis for a reason now.
Quote:
Originally Posted by tpi2007 View Post

Here is the quote again for those who missed it:
I mean, he's not even trying very hard to deceive people. I just laughed when I read the beginning of that second sentence - "So (...)" lachen.gif

EA: getting creative at finding new names for DRM. Remember, we don't green light any single player experiences.

It's not even creative, it's the kind of MP aspect I'd expect from something like Farmville...And it's forced.

What I want to know is why no game dev has looked at the music industry? Piracy was actually a major issue there, now it's not so much of one..It's still huge but has been reduced because of Apple leading the charge with iTunes purchasing and streaming; they realized they had to compete with piracy rather than try and stop it...Provide a game with a great SP experience and a great MP experience (ie. Not a tacked on, crappy, forced one like this...If I want to have a region with a friend I will, but I also want to have my own damn one that I can play whenever I want, even if its on my laptop on a train without Internet) as well as good distribution methods, most people would actually prefer to buy it if they can afford it.
Quote:
Originally Posted by -Apocalypse- View Post

It's not quite that one-dimensional. Games with a multiplayer (read: online in today's market) component do better than those without. Additionally, it adds in the mechanics MMOs thrive off of. Being part of a community makes you less likely to leave for trivial reasons as well as slower to leave for non-trivial reasons because the community is content in itself. MTs act the same as a subscription, the more you pay into something, the harder it is to just set it down entirely. Progression/leaderboards even in seemingly noncompetitive genres like SimCity achieve the competition that some people feed off of, not content until they're either A) The best or B) ready to concede they've peaked.

Always online when used for multiplayer is far more beneficial to developers in non-DRM ways than it is as DRM. DRM is simply a byproduct that eases investors' stomachs.

Your point might work if the MP in SC was a bit more advanced than that of Farmville or Sims Social, and the fact remains that it's DRM for consumers when always online, if it was merely just the MP aspect then it'd be a hell of a lot better than it is (Still not good, even TotalBiscuit has said that the game shows its flaws after 10 or so hours) and likely wouldn't have pretty much ruined EAs reputation...Usually these kind of events don't enter the mainstream, but I've heard a few of my casual gamer friends even saying about it.
    
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post #43 of 54
lachen.gif

Could they fail a little more at damage control?

Edit: And on a side note. Whoever at Maxis decided that SimCity should be a MMO, should be fired and burnt for witchcraft. Who on Earth ever asked for a MMO SimCity? Because I don't know of ANYONE. And almost all of my friends (including myself) are SimCity fanboys. Well at least until this last one.
Edited by Artikbot - 4/1/13 at 11:48pm
   
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post #44 of 54
Quote:
Originally Posted by Artikbot View Post

lachen.gif

Could they fail a little more at damage control?

Edit: And on a side note. Whoever at Maxis decided that SimCity should be a MMO, should be fired and burnt for witchcraft. Who on Earth ever asked for a MMO SimCity? Because I don't know of ANYONE. And almost all of my friends (including myself) are SimCity fanboys. Well at least until this last one.

And people wonder where we get this idea that gamers are entitled..

Why can't they simply decide that they want to make an online game? It doesn't have to be the fans who decide. This could be to get new people into the Sim City series. It's not like it's preventing you from playing the past Sim Cities that you enjoyed.
post #45 of 54
Quote:
Originally Posted by Shmerrick View Post

Since we're playing the blame game, I blame the consumer. If you don't want an always online 'experience' don't buy the game. I haven't bought an EA game since Crysis because of their BS. Have a backbone and speak with your pocketbook.

Best post in the thread. To extend that, if you are dissatisfied with what you purchased return it. I say return it at ALL COSTS, that is call up support and ask for somebody higher up. Do that until you get to somebody who understands the concept that if they don't give you a refund, legal action will occur. You get a refund, you get to vote with your wallet twice! Granted, you can't really buy a game and do that after a certain period. I can't justify a time, though the SimCity fiasco should have let people return within two weeks or so.

Anyways, that's a tangent on the point. You don't like a game do what Shmerrick says, it's golden advice.
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post #46 of 54
Quote:
Originally Posted by moocowman View Post


And people wonder where we get this idea that gamers are entitled..

Why can't they simply decide that they want to make an online game? It doesn't have to be the fans who decide. This could be to get new people into the Sim City series. It's not like it's preventing you from playing the past Sim Cities that you enjoyed.

When you're dealing with a genre as niche as city builders, especially one with a long-standing legacy such as Sim City, why in heavens name would you make design choices that serve only to frustrate and potentially drive away your loyal fan base?!?!

Money, plain and simple...

They could have just as easily gotten Maxis to run with a Sim Town reboot (which this game pretty much is), but nooooooo they had to go and call it Sim City...
Edited by Psyren - 4/2/13 at 1:41am
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post #47 of 54
Quote:
Originally Posted by Psyren View Post

When you're dealing with a genre as niche as city builders, especially one with a long-standing legacy such as Sim City, why in heavens name would you make design choices that serve only to frustrate and potentially drive away your loyal fan base?!?!

Money, plain and simple...

They could have just as easily gotten Maxis to run with a Sim Town reboot (which this game pretty much is), but nooooooo they had to go and call it Sim City...

I never really saw Sim City as a niche game. I've always seen them as very accessible games for people of all ages and gender. Heck, I remember my school using Sim City 2000 as a teaching device. It's never really been a game aimed at a specific crowd.

I think it's pretty silly that people wouldn't be upset about the game if only they had changed the name so it wasn't a Sim City game. It doesn't affect the past games in the slightest. If you're a loyal fan of those games, then go play them.

And while the city plots are pretty small, that still doesn't warrant them being called towns. There's a lot of cities that are much smaller with fewer population than the ones you can build in Sim City.
Edited by moocowman - 4/2/13 at 3:24am
post #48 of 54
Quote:
Originally Posted by moocowman View Post

Why can't they simply decide that they want to make an online game? It doesn't have to be the fans who decide. This could be to get new people into the Sim City series. It's not like it's preventing you from playing the past Sim Cities that you enjoyed.

And I still do, trust me. My SC4 copy on Steam (which I recently acquired for the sake of screenshot syncing and always being ready to download and install, been playing the offline copy for ages) is going up in terms of playtime at a pace of 10 hours a week. It is probably the game I play the most.

But converting a singleplayer franchise to an outright MMO, is questionable at best. If they really wanted to do that, they would have made SimCity and SimCity Online. Or just add the online mode as a goddamned optional mode, instead of shoving it down our throats!
   
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post #49 of 54
Quote:
Originally Posted by Artikbot View Post

And I still do, trust me. My SC4 copy on Steam (which I recently acquired for the sake of screenshot syncing and always being ready to download and install, been playing the offline copy for ages) is going up in terms of playtime at a pace of 10 hours a week. It is probably the game I play the most.

But converting a singleplayer franchise to an outright MMO, is questionable at best. If they really wanted to do that, they would have made SimCity and SimCity Online. Or just add the online mode as a goddamned optional mode, instead of shoving it down our throats!

It is an optional mode.. and by that I mean you have the option not to buy it. tongue.gif EA and Maxis aren't holding a gun to your head and telling you to buy the game. I can see you're passionate about the series so I understand being a little bummed about it, but you just have to move on and hope another developer makes a spiritual successor to Sim City 4.
post #50 of 54
EA's strategy isn't sustainable in the long run. Either they give the players what the want or they make the players want what they're given. They should stop tormenting games and gamers alike just so they can have a neat control mechanism over how people choose to have fun.

They lost with Spore, they'll loose with this one. It's as if they have no regard for their oldest customers. At this point it feels like they're doing more work in PR to excuse their DRM schemes (ups, I meant always online schemes thumb.gif) than they are actually producing the games.

Rather than make proper games and let people play them the way they're meant to be played they'd go through all of this fuss.
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