Originally Posted by Masked
Actually, this is an indication about how little most of you know about subletting game design...
If EA contracted Maxis to produce the game, yes EA has some control but, DRM isn't necessarily always presented as DRM in the corporate world.
When I was with Alienware, we'd receive press releases with games...I can't count on both hands how many times the language changed and still does when it's still DRM.
You can't lay the blame solely on EA for this blunder because I guarantee you, it wasn't presented as on-line only DRM.
I'm not saying EA is not to blame for some part of this but, Maxis was contracted to create this game and along the way, didn't communicate straight forward that their programming forced a DRM subset on the player -- To that, I not only understand but, it's happened 100s of times before in this industry and nobody lashed out at the parent company then, so why do so now?
Oh, I know, because it's EA.
Both are just as bad as each other, there's a reason behind the EA hate.
Wanna know why both are as bad as each other? Maxis hasn't existed as more than a brand name for years now, TS3 and TS2 are proof of that...Made more and more generic so more consumers will buy it. (Admittedly, it improves Sims because that's the type of game that works with that kind of development)
Even if EA never intended to actually make Maxis more like themselves (Not that Maxis were saints to begin with, as Will Wright once said he'd rather have the sales and score of The Sims 2 than those of HL2) they certainly have. Look at Spore as another example...It was deep, complex and looked amazing, then it came out and all of the depth was removed, EAs subsidiaries have a history of doing just that (eg. ME2/ME3 vs ME1, CnC, Need for Speed even) so it is most certainly not just Maxis.
Originally Posted by -Apocalypse-
Always liked the concept that if someone uses logic and industry knowledge but disagrees with the uninformed masses it means they have an agenda.
Except half of them either "miss" out on proof of EAs crappiness and proof of stuff that they're saying didn't happen half the time...Plus, remember how much hate GrizzleBoy got in that other thread? He kept defending them despite his arguments literally not making any sense at all.
Originally Posted by Traphix
Maxis = EA, Scapegoat.
"No no no no.. We didn't do anything wrong. IT WAS MAXIS."
This. Anyone who still thinks Maxis now is anything but EAxis is really just kidding themselves at this point...Even the casual gamers of TS3s fanbase call them EAxis for a reason now.
Originally Posted by tpi2007
Here is the quote again for those who missed it:
I mean, he's not even trying very hard to deceive people. I just laughed when I read the beginning of that second sentence - "So (...)"
EA: getting creative at finding new names for DRM. Remember, we don't green light any single player experiences.
It's not even creative, it's the kind of MP aspect I'd expect from something like Farmville...And it's forced.
What I want to know is why no game dev has looked at the music industry? Piracy was actually a major issue there, now it's not so much of one..It's still huge but has been reduced because of Apple leading the charge with iTunes purchasing and streaming; they realized they had to compete with piracy rather than try and stop it...Provide a game with a great SP experience and a great MP experience (ie. Not a tacked on, crappy, forced one like this...If I want to have a region with a friend I will, but I also want to have my own damn one that I can play whenever I want, even if its on my laptop on a train without Internet) as well as good distribution methods, most people would actually prefer to buy it if they can afford it.
Originally Posted by -Apocalypse-
It's not quite that one-dimensional. Games with a multiplayer (read: online in today's market) component do better than those without. Additionally, it adds in the mechanics MMOs thrive off of. Being part of a community makes you less likely to leave for trivial reasons as well as slower to leave for non-trivial reasons because the community is content in itself. MTs act the same as a subscription, the more you pay into something, the harder it is to just set it down entirely. Progression/leaderboards even in seemingly noncompetitive genres like SimCity achieve the competition that some people feed off of, not content until they're either A) The best or B) ready to concede they've peaked.
Always online when used for multiplayer is far more beneficial to developers in non-DRM ways than it is as DRM. DRM is simply a byproduct that eases investors' stomachs.
Your point might work if the MP in SC was a bit more advanced than that of Farmville or Sims Social, and the fact remains that it's DRM for consumers when always online, if it was merely just the MP aspect then it'd be a hell of a lot better than it is (Still not good, even TotalBiscuit has said that the game shows its flaws after 10 or so hours
) and likely wouldn't have pretty much ruined EAs reputation...Usually these kind of events don't enter the mainstream, but I've heard a few of my casual gamer friends even saying about it.