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[SEGA] Company of Heroes 2 BETA starts April 2nd. - Page 10

post #91 of 106
Quote:
Originally Posted by CBZ323 View Post

I wish you could show screens of how your game is running because in my pc they look great (i know there is an NDA right now, so this is not possible.) The released screenshots are similar to what i see and they show the quality of the game and provided this is a Beta there could be improved graphics on release (this is a speculation).
Also your rig is ok but it's not top of the line either...

Like I said I am running it MAXED out at 1080p, there is no perf problem so it has nothing to do with my rig.
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post #92 of 106
If it's anything like how they ran the original CoH beta, then yes the game only contains lower quality assets, with changes to some of the quality features doing nothing. However, performance, at least for me, stinks, and the game needs some optimization, especially when the camera is moving. My view of the game is also colored by some honestly horrendous UI.

As for the micro-transactions question...well you can see how it could be implemented...I won't say more.

As for gameplay, well Company of Heroes is somewhat, if not pretty micro intensive, but is made up for the fact that macro intensity is not as high as RTS' such as Command and Conquer and Starcraft 2. I'll say that Company of Heroes is one of the few RTS's I had the balls to bring myself to play multiplayer in, and it was quite addicting. Trust me in that there are much less forgiving RTS' than CoH in terms of gameplay. Now community on the other hand...well...let's not go there. CoH 2 plays mostly like CoH, but it's premature to discuss similarities and differences considering it's a beta that prolly needs to go quite a ways in terms of balancing.
Edited by Shatterist - 4/5/13 at 9:44pm
post #93 of 106
I was in the alpha and now in the beta and for some odd reason it's not capturing that "Feeling" that CoH gives me when playing. Idk it's just different to me, the pace is all together much faster to me as well.

I couldn't put the original down and to this day play regularly, some reason i find i'm having to force myself to play this one. headscratch.gif
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post #94 of 106
Quote:
Originally Posted by Blackops_2 View Post

I was in the alpha and now in the beta and for some odd reason it's not capturing that "Feeling" that CoH gives me when playing. Idk it's just different to me, the pace is all together much faster to me as well.

I couldn't put the original down and to this day play regularly, some reason i find i'm having to force myself to play this one. headscratch.gif


100% correct. Same here. But I guess it's because you can't take your time to "learn" the new buildings, units, etc...

Also used to play with the Americans, cause (for me) the English are too hard to understand (when in not so sober state biggrin.gif)

And these are again new things to learn and pffff I never learned at school so why in a game wink.gif


Anyway I just heard of "The Blitzkrieg Mod" it's about 4-5GB in total, but it's making COH nice again (it was already nice tho tongue.gif)

And you can install it side by side (it creates another shortcut for playing the mod so you can play "normal" CoH also)
   
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post #95 of 106
Thread Starter 
Quote:
Originally Posted by ASUSfreak View Post

100% correct. Same here. But I guess it's because you can't take your time to "learn" the new buildings, units, etc...

Also used to play with the Americans, cause (for me) the English are too hard to understand (when in not so sober state biggrin.gif)

And these are again new things to learn and pffff I never learned at school so why in a game wink.gif


Anyway I just heard of "The Blitzkrieg Mod" it's about 4-5GB in total, but it's making COH nice again (it was already nice tho tongue.gif)

And you can install it side by side (it creates another shortcut for playing the mod so you can play "normal" CoH also)

Blitzkrieg is great. Gives the game a great feel.

Still prefer the original for 1v1 matches but with friends for fun it's a lot deeper.

I honestly feel like I'm forcing myself to play it. Only thing I see saving this game is a hell of a lot of commanders being released that dramatically change the way you are able to play the game and add to gameplay. Because right now it's Russians spamming artillery, artillery tanks, mortars and long range noob weapons which obliterate your tactics and units and it just ruins gameplay. Maps are small so they have too much range in relation to the maps also.
    
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post #96 of 106
Is it just me or are the soviets overpowered?
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post #97 of 106
Quote:
Originally Posted by Blackops_2 View Post

I was in the alpha and now in the beta and for some odd reason it's not capturing that "Feeling" that CoH gives me when playing. Idk it's just different to me, the pace is all together much faster to me as well.

I couldn't put the original down and to this day play regularly, some reason i find i'm having to force myself to play this one. headscratch.gif


This is exactly how I feel and I'm a HUGE CoH fan and still play it regularly but this game is missing a lot , graphics is nice but not in the same league CoH 1 was on release and it's so ....... soulless ?
There's something missing from this game IMO
As for the balance Russian mortars and at's need changing ASAP , mg's are useless and the whole dynamics is largely different , game seems faster paced than original.
I need to play more but first impressions are .... Meh ...
Not to mention they ruined one of the best things in CoH , the dynamic ranking system , in CoH you can easily see who's who and you lose/gain ranks according to how well you play.
CoH 2 is made in CoD style no matter how bad you are you will get the top rank if you play long enough so every chump on the block will get the top rank sooner or later.
Ranking in CoH actually meant something when you saw a player with a higher rank you knew he's no slouch , those illusive or simply out of you reach top ranks ..... always looked so nice , they gave great players a real prestige not some level grind nonsense.
Now all that is ruined , you get 40 or more levels aka CoD and if you suck really bad you can buy "XP boost"
If that's the direction CoH 2 is heading I think I'll just stick to CoH 1 until I see something worthy.
That said I'm not crossing this game from my list completely but like I said first impression is rather poor.
Edited by RobotDevil666 - 4/7/13 at 6:55am
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post #98 of 106
Thread Starter 
Quote:
Originally Posted by pauly94 View Post

Is it just me or are the soviets overpowered?

Big time and what makes it worse is their units are so cheap.
    
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post #99 of 106
Tactics? When the strategy is "rush to armor and artillery, blow the battlefield sky high", tactics become "cap the points and dodge artillery". It's definitely partly the game's resourcing scheme, makes it too easy to reach armor and de-emphisizes early game infantry, especially when artillery becomes prevalent so quickly. Is there something wrong if I prefer the Eastern Front mod for original CoH than CoH 2? Things like MG positioning and mixed composition tactics feel like they aren't worth it. This is not to mention graphics and sound design, both things that don't feel as strong as the original (the tactical map is garbage, and I do use it a fair bit!)

As for the ranking, maybe they could have a dual ranking system (too late to make suggestions like that now isn't it?) with experience ranking to keep the grind/microtransactions (which will likely prove terrible and will introduce imbalances that aren't related to player skill) with a real ranking system like the original CoH (definitely felt a surge of pride getting Lvl 10+ on all factions).
post #100 of 106
Quote:
Originally Posted by Shatterist View Post

Tactics? When the strategy is "rush to armor and artillery, blow the battlefield sky high", tactics become "cap the points and dodge artillery". It's definitely partly the game's resourcing scheme, makes it too easy to reach armor and de-emphisizes early game infantry, especially when artillery becomes prevalent so quickly. Is there something wrong if I prefer the Eastern Front mod for original CoH than CoH 2? Things like MG positioning and mixed composition tactics feel like they aren't worth it. This is not to mention graphics and sound design, both things that don't feel as strong as the original (the tactical map is garbage, and I do use it a fair bit!)

As for the ranking, maybe they could have a dual ranking system (too late to make suggestions like that now isn't it?) with experience ranking to keep the grind/microtransactions (which will likely prove terrible and will introduce imbalances that aren't related to player skill) with a real ranking system like the original CoH (definitely felt a surge of pride getting Lvl 10+ on all factions).

Think you nailed it. Infantry seems to play a much smaller role in this one and resources come a lot faster. I remember in the alpha i did exactly what you described when playing against people, get armor quickly and spam it and it was game over. It takes so much effort/strategy in the original to acquire armor fast for the allies. There is also little defense in CoH2, one of the main reasons i love playing CoH was going against the AI and defending, until i could muster up a tank or two. It seems this game forces you to play with all out aggression. MGs are useless mortars however don't miss it seems.
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