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[TE] Blizzard Admits Diablo III Auction House Was a Mistake. - Page 17

post #161 of 189
Agreed, exactly what I said "the game is built around their cash cow". End of story.
 
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post #162 of 189
Quote:
Originally Posted by DayoftheGreek View Post



Sorry for the essay.

That...is probably a very good summary of what is going on with the game. I can easily see that happening. I've played a few free to play games, but none that allowed for actual game effecting gear buying. I never looked at it like that. If the RMAH effect drop rates you can't really ignore it. With it being forced on every player...yeah I can see that ruining a game

Thanks for the essay ++Rep

but yeah...that whole stats come from your gear bit is the main reason I decided to skip the game. That just sounded dumb...gear is supposed to enhance innate abilities; much like real life. Golf shoes...work gloves...sun visors...back supports...ect. I don't just put on a suit and become a CEO of a fortune 500 company.
Edited by Vagrant Storm - 4/2/13 at 10:56am
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post #163 of 189
Quote:
Originally Posted by Blameless View Post

Most people who purchased Diablo 2 didn't want to compete in PvP.

It was a substantial part of the community, but still a small fraction of the total player base.

As soon as bots became mainstream, PVP became a huge fraction. So yeah people did not purchase Diablo for it's PVP but at the same time the people who continued to play it all the way to basically now are pvping. Though I do agree Chaos/Diablo running with a whole room was super fun and I preferred pvming over pvp.








Quote:
Originally Posted by Masked View Post

Ummm, I competed on the hardcore and USEAST ladders and you were virtually screwed if you didn't buy online. That's a fact, jack.

VG's, Ahm's...The vast majority of those of us that competed, purchased online...Period.


Thank you, SOMEONE who actually understands a competitive side of Diablo not running around doing Tristram runs with sig armor .. no...
Edited by adamkatt - 4/2/13 at 11:08am
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post #164 of 189
the auction house in itself would have not been such a big problem, if the itemization was better and more fun and if we had a ladder system. The Support Reuqests of "I am banend .heeelp" led to duplicating items made by Blizzard. It took them until today to fix it on the european servers too (so that the restored gear becomes accountbound)
post #165 of 189
the itemization still sucks and is still terrible. depending on drops to get the gear to play higher mps is basically impossible.

right now you can basically

1. play the auction house
2. use the rmah to buy gear

in order to play higher mps. farming to play higher mps is basically an impossibility, which is pretty idiotic when you think about it.
post #166 of 189
Quote:
Originally Posted by Masked View Post

I don't think the AH destroyed the game either because it mainstreamed a feature the vast majority of D2 used anyway which was/is buying their items online.

I have to agree with Biorganic here.... the vast majority of D2 players wasn't competitive PVP ladder players and didn't buy from d2jsp.
Some sales figures are Diablo 2 sold 17 million copies.... now please show me how the vast majority of D2 players bought their items from d2jsp... i don't believe that.

Anyways D3 just isn't as fun and as addictive as D2 was.
Main reason.... Character costumization and making them item dependant. In D2 you could still have fun and slay away with crappy gear in D3 you need to spend ages to even gather the gear to finish off Inferno. And with the current item system you are just looking for random crappy items... you have no real goal to work towards. In D2 you usually had a plan and you sticked to that plan. And even tough the drop rates in D2 might have been just as bad or even lower it didn't really matter since you could manage without. And you would find interesting items anyways along the way.

Add to that you had alot of fun builds in D2 which frankly are missing in D3.

Then there was the social aspect of the game.

EDIT:

And then there was this "FLAW" in D2 where when you found some nice items for another character or if you just wanted to try a new char of different build you didnt need to spend days leveling it and running trough the same crap over and over (yes i know you did that late game running area's over and over) nobody likes to run trough Normal A1,2,3,4,5 Nightmare A1,2,3,4,5 Hell A1,2,3,4,5 before you could start your main goal which was building your awesome overpowered character.
Edited by Stuuut - 4/5/13 at 8:14am
    
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post #167 of 189
Quote:
Originally Posted by Stuuut View Post

I have to agree with Biorganic here.... the vast majority of D2 players wasn't competitive PVP ladder players and didn't buy from d2jsp.
Some sales figures are Diablo 2 sold 17 million copies.... now please show me how the vast majority of D2 players bought their items from d2jsp... i don't believe that.

Anyways D3 just isn't as fun and as addictive as D2 was.
Main reason.... Character costumization and making them item dependant. In D2 you could still have fun and slay away with crappy gear in D3 you need to spend ages to even gather the gear to finish off Inferno. And with the current item system you are just looking for random crappy items... you have no real goal to work towards. In D2 you usually had a plan and you sticked to that plan. And even tough the drop rates in D2 might have been just as bad or even lower it didn't really matter since you could manage without. And you would find interesting items anyways along the way.

Add to that you had alot of fun builds in D2 which frankly are missing in D3.

Then there was the social aspect of the game.

I strongly disagree and the reasoning is very, very, very simple.

If 3rd party websites didn't make as much as they did, we wouldn't have an auction house.

It genuinely is that simple.

The gold farmers and 3rd parties made so much money over a decade from D2 ALONE that Blizzard decided to do it themselves.

Is it a cash cow in D3? Absolutely, nobody is denying that.

What I, and MANY others are saying, is that, we all bought to compete...Every ladder reset...Every hardcore...We did...And the vast majority of people you speak to that played D2, will admit to at one point buying SOMETHING because we almost all have.

It's like asking a gamer if they've ever broken a EULA -- 90%+ of us have in some way, at some time, broken a rule...We didn't do it egregiously but, we have broken a rule...It's the same concept, here...Blizzard would've never made the AH a feature if it wasn't proven to be a successful market...Which, we proved it over the past decade...So, they built it.

It really is that simple. We proved that buying items/gold was so lucrative, Blizzard said "we're making it legal, now come and get it".
post #168 of 189
Quote:
Originally Posted by Masked View Post

I strongly disagree and the reasoning is very, very, very simple.

If 3rd party websites didn't make as much as they did, we wouldn't have an auction house.

It genuinely is that simple.

The gold farmers and 3rd parties made so much money over a decade from D2 ALONE that Blizzard decided to do it themselves.

Is it a cash cow in D3? Absolutely, nobody is denying that.

What I, and MANY others are saying, is that, we all bought to compete...Every ladder reset...Every hardcore...We did...And the vast majority of people you speak to that played D2, will admit to at one point buying SOMETHING because we almost all have.

It's like asking a gamer if they've ever broken a EULA -- 90%+ of us have in some way, at some time, broken a rule...We didn't do it egregiously but, we have broken a rule...It's the same concept, here...Blizzard would've never made the AH a feature if it wasn't proven to be a successful market...Which, we proved it over the past decade...So, they built it.

It really is that simple. We proved that buying items/gold was so lucrative, Blizzard said "we're making it legal, now come and get it".

I'm not denying that alot of people bought trough 3rd party sites... but you guys are claiming the vast majority of D2 players did that which is false.... The vast majority of competitive PVP players yes ofcourse they did but the vast majority of D2 players wasnt competitive PVP players.

But anyways sometimes it better to leave somethings out for the general public. But the AH isnt its biggest flaw the biggest flaws i've told in my previous post.
    
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post #169 of 189
Quote:
Originally Posted by Stuuut View Post

I'm not denying that alot of people bought trough 3rd party sites... but you guys are claiming the vast majority of D2 players did that which is false.... The vast majority of competitive PVP players yes ofcourse they did but the vast majority of D2 players wasnt competitive PVP players.

But anyways sometimes it better to leave somethings out for the general public. But the AH isnt its biggest flaw the biggest flaws i've told in my previous post.

yeah the ah isn't really the problem, it's the drop rates. i mean really they could just accept that with that ah it would be easier for people to get better items and play higher mps and base the difficult of the higher mps more around gameplay than gear. i don't know how well that would fly, but personally i find the whole gear-meta/ah-meta boring. i play the game for the challenge of killing elite mobs and getting drops.
post #170 of 189
Tbh I've said this when they announced they would add an inferno difficulty they should habe made inferno 10x harder but without item drops or equal to hell. That way you can gear up in hell and Inferno is all about the challenge.
    
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