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[TE] Blizzard Admits Diablo III Auction House Was a Mistake. - Page 18

post #171 of 189
What was so heartbreaking for me was that I had really planned on making D3 my go-to game for a long long time. Blizzard was supposed to be infallible, and they were one of a very small group of publishers that I would buy a game from simply because their name was on it. D3 wasn't horrible per se, but it is horrible in comparison to what it should have been. Now, there is exactly one publisher I would buy any game from, Valve.
post #172 of 189
Okay sooooooo here I go.....

I started playing D3 upon release. I got one of each class up to lvl 60 and quit due to the difficulty of inferno (that jump in between act 1 and 2 was ridiculous).

So, after a break, a friend got me back into D3 a couple of months ago. I must say, I am impressed with many of the changes that have been implimented, number one being the introduction of monster power levels. As for gripes about the AH, I boycotted the use of the AH many moons ago. I grind for my gear, and share with my friends. I haven't spent a single gold (or cent) on the AH since about a month or so after release. I realized that it was killing my ability to enjoy the game.

I still play the heck out of D3. I have succesfully grinded my main from MP3 to MP6 runs without the use of the AH. Furthermore, I generally am able to run MP4-5 on ANY of my 5 level 60 characters. I've also been playing some hardcore when I get bored with the gear/gold grind. It's a great change of pace, and allows me to enjoy the content all over again from a fresh perspective.

Case in point, if you have beef with the AH, DON'T USE IT! You'll find your gameplay experience far more satisfying if you are willing to put forth the time and effort to move forward without it. To those who quit within months after the game's initial release, I recommend giving it another go. You may find that the changes make a substantial difference. I think with Jay gone, the game has finally started moving in the right direction.

Anywho, my 2 cents. Thanks for reading.
post #173 of 189
Quote:
Originally Posted by Arimis5226 View Post

*snip*
Anywho, my 2 cents. Thanks for reading.

I plan on giving it one more shot once the expansion is out. Then hopefully the game will finally be out of beta. thumb.gif

In all seriousness though, even if I don't touch the auction house, the fact that I played my 60 barb for around 300 hours in the first couple months and found one legendary item and no set items was enough to make me quit. The game is NOT fun finding hundreds of rares, where 95% of them are trash. Not to mention the one legendary I did find was a sword geared towards wizards with like 400 dps, making it vendor trash.
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post #174 of 189
Quote:
Originally Posted by Bobotheklown View Post

I plan on giving it one more shot once the expansion is out. Then hopefully the game will finally be out of beta. thumb.gif

In all seriousness though, even if I don't touch the auction house, the fact that I played my 60 barb for around 300 hours in the first couple months and found one legendary item and no set items was enough to make me quit. The game is NOT fun finding hundreds of rares, where 95% of them are trash. Not to mention the one legendary I did find was a sword geared towards wizards with like 400 dps, making it vendor trash.

this is my experience which is what drive me nuts.
Quote:
Originally Posted by Arimis5226 View Post

Okay sooooooo here I go.....


Case in point, if you have beef with the AH, DON'T USE IT! You'll find your gameplay experience far more satisfying if you are willing to put forth the time and effort to move forward without it. To those who quit within months after the game's initial release, I recommend giving it another go. You may find that the changes make a substantial difference. I think with Jay gone, the game has finally started moving in the right direction.

Anywho, my 2 cents. Thanks for reading.

how do you move forward without the ah though really. i am mp50 and have gotten only several items worth over 10m. i play at mp2, if i didn't use the rmah i'd probably be on mp1/0. that's what's broken about itemization in this game-progress is basically impossible unless you play the ah or use the rmah. i still like the combat a lot and randomized elites, which is why i play, but to declare the itemization acceptable is nonsensical to me
post #175 of 189
The game is a farm fest, and isn't really fun until you hit the high levels, there is no challenge until you start playing with the monster powers. I played through normal when it first came out and it was "meh" at best; two weeks ago I picked it back up to grind a character to 60 to try it at high level gameplay and although the grind sucked, the higher level play was more fun.

The auction house is just a waste of time. I'd rather find an item in game rather than on the auction house.
post #176 of 189
Well, I honestly average a legendary once every 10 hours of gameplay, sometimes more sometimes less. It's hard to say, really. Sometimes I'll play for two weeks without a drop, and then there have been times when I've gotten 3 legendary drops within about 15 minutes, all in the same game. I will admit that the better gear I've gotten, the more likely that the rares are useless. Drop rates change all the time for me.

When I came back, I was playing on MP3 (which was equal to inferno difficulty shortly after release). I think there are a few key things that many players are overlooking. Here's a few tips:

D-FENSE!

Primary importance in inferno difficulty is getting your resistances up. I would recommend your lowest resist being no lower than 400, although I strive to keep mine between 500-600. With a lowest resistance of over 500, mp3-4 shouldn't really be a problem assuming....

Second important thing is health. I wouldn't let your unbuffed HP fall below 40k. Along with health, another key stat is LIFE ON HIT. If you can get your life on hit up to around 1k, you should be doing well enough for even mp 5 or 6. Life healed on % damage isn't bad either, but take a look at other class specific stats like the monk's heal on spirit use.

As a melee, you're going to want your armor and/or dodge up. Take a look at your advanced character sheet info. You should be shrugging off at least 60-70% of damage taken if you want to sit pretty. As ranged, you'll likely be focused more on mobility, so +to movement is a big help.

Finally is your DPS. If you can crank out at least 30k dps on your sheet and you know how to play your class, MP1-2 should be doable. 40-50k for MP 4-5. 50k plus for anything higher. Now these aren't reliable numbers either, as for example the wizard class can do exceptionally more damage than what is stated on the sheet. At the same time, monk DPS is often underestimated on the character sheet. I've personally been able to run mp4-5 with a minimum of 50k dps. Some classes/builds do better group damage than others, while some do better damage to single targets. This is important to consider, as taking bosses down before rage hits can be a challenge for some classes built for group dps. If you're playing a wizard and you are having trouble, I'd look closely at one of the critical mass builds using frost nova/diamond skin. This combo can essentially render the mobs perma-frozen, or yourself invulnerable indefinitely if played correctly. Builds like this require crit%. It's a good idea to stack as much crit% and +crit damage on top of primary stat as you can to keep your dps growing.

As a last little bit of advice, I STRONGLY recommend you keep a shield and another piece of gear in your inventory at all times for "hot swap". Pick out some items that will drop your DPS a bit, but will boost your resists/health/armor. If you run into an exceptionally tough group of elites, swap out your gear. You'll find you can stand in some of that green/red goo on the ground a bit longer before having to run like hell.

I'd be happy to meet with anyone in game to discuss some of this further. I'm not an elitist, and I don't claim to be the best player in the game at all, but I manage just fine with my characters. I'd be happy to help, just PM me here in OCN or AIM me at Arimis5226@aol.com if you want to talk shop some time.

Hope maybe this helps some of you guys.
Edited by Arimis5226 - 4/5/13 at 11:49am
post #177 of 189
Quote:
Originally Posted by perfectblade View Post

how do you move forward without the ah though really. i am mp50 and have gotten only several items worth over 10m. i play at mp2, if i didn't use the rmah i'd probably be on mp1/0. that's what's broken about itemization in this game-progress is basically impossible unless you play the ah or use the rmah. i still like the combat a lot and randomized elites, which is why i play, but to declare the itemization acceptable is nonsensical to me

I agree with this. You can't move forward without using the auction house because you can't find the gear yourself. It is broken, even if you found a high powered item chances are it isn't for your class. The options then becomes, sell it, leave it, or salvage it. Unless you happen to have a character in the class with a high enough level.

Edit: Fixed quote box.
Edited by Z4XC - 4/5/13 at 11:49am
post #178 of 189
Quote:
Originally Posted by Z4XC View Post

The game is a farm fest, and isn't really fun until you hit the high levels, there is no challenge until you start playing with the monster powers. I played through normal when it first came out and it was "meh" at best; two weeks ago I picked it back up to grind a character to 60 to try it at high level gameplay and although the grind sucked, the higher level play was more fun.

The auction house is just a waste of time. I'd rather find an item in game rather than on the auction house.

This, I agree with. AH can be useful if you have one piece of gear that is sub par, or you need to find another piece of a set on the fly. TBH, the AH isn't necessary at all. You can get what you need over time, you just need to play and work for it compared to using RMAH. Even using the AH requires gold. If you have the gold to blow, and you don't mind spending it, go find something nice on the AH. I personally don't use it, as it kills my gameplay experience, but I don't knock others for choosing to. I reserve the right to crack on people who spend more time funnelling gold from the AH than playing the game, but each to their own i guess.
post #179 of 189
Quote:
Originally Posted by Arimis5226 View Post

This, I agree with. AH can be useful if you have one piece of gear that is sub par, or you need to find another piece of a set on the fly. TBH, the AH isn't necessary at all. You can get what you need over time, you just need to play and work for it compared to using RMAH. Even using the AH requires gold. If you have the gold to blow, and you don't mind spending it, go find something nice on the AH. I personally don't use it, as it kills my gameplay experience, but I don't knock others for choosing to. I reserve the right to crack on people who spend more time funnelling gold from the AH than playing the game, but each to their own i guess.
if the drop rates were skewed just a little such that items suited for the class you are playing as dropped a little more often it would be great. Playing 3-4 hours with my monk and finding nothing but crossbows and mighty axes really kills the experience.
post #180 of 189
Quote:
Originally Posted by perfectblade View Post

yeah the ah isn't really the problem, it's the drop rates. i mean really they could just accept that with that ah it would be easier for people to get better items and play higher mps and base the difficult of the higher mps more around gameplay than gear. i don't know how well that would fly, but personally i find the whole gear-meta/ah-meta boring. i play the game for the challenge of killing elite mobs and getting drops.

Wow... this thread is STILL going on? The drop rates aren't that bad actually and IMHO after they doubled it, were in a pretty good place. What bothers me is how dumb the RNG parameters are for the itemization. Here is where I felt where Blizzard started wrong and everything that compounds the wrong decisions:

1. Blizzard should have never switched to using weapon DPS as the base line for character DPS. This was really freaking dumb by the dev team. By doing so, they did a few things, they immediately made any and all weapons without high DPS instantly useless, no matter how appealing the other item properties could have been. Base line damage should be calculated from a variety of different places for each skill which would allow for more character customization.

2. Using stats and, more importantly, primary stats as the damage multiplier was not the best idea. Now it is not the dev team's worst idea, but it was still a bad one regardless. Primary stats bottle up your character in that you only really care about one stat, the one that acts as your DPS multiplier. This limits the creativity of potentially messing with them. Stats in themselves can be a good thing, but the way it was implemented by the dev team was poor. Just like my stance with skills I think a variety of stats should act as DPS contributors as opposed to one for DPS, one for life, and others for defense. For example, a battle mage should have intelligence, strength, and vitality, maybe some dexterity too.

3. Itemization is just flat out retarded. Because we have stats now and items have full range of stats that it chooses from. D2 itemization was a lot better in that the item properties were not class specific (unless the item was actually class specific) so any class that picks it up, could potentially use it. Nothing pissed me off than finding Wizard gear that has strength or dexterity as the primary stat roll. Class specific items come with class specific property rolls things like +1/2 class skills and other class specific items that are designed to HELP YOU. Item properties should also be damaging or helpful enough that they can balance out baseline DPS. Then there is the whole thing of how lackluster and underwhelming the more "unique" item properties are. D2 had items that allowed for cross skills. Want to be a were-zealot? Not a problem!

4. The next thing where the dev team completely failed us is how big of step back they took in terms of item and character enhancers, such as charms, runes, jewels, skulls, and diamonds. Now some may try and argue that one is compelled to stack charms in one's inventory, but I call BS on that. First of all, how is filling up your inventory with useful charms any worse than filling it up with useless iLevel 63 crap that you end up salvaging or selling to the vendor? Second of all, the dev team could have simply implemented a "charm" bag. D3 is a huge step backwards from D2 in so many facets of the game (specifically RPG facets) that it is laughable! Don't even get me started on the exclusion of Mystic, Nephalem Cube, and socketing items.

5. Auction House is a bad idea and purely a money grab move by a company that use to have values above simply trying to cash in on its fan base. In itself, the AH is not so bad as it is in truth a legitimate avenue of selling off loot. However, the AH and poor itemization combine to produce 2 issues I consider fatal to the game. First, it helps destroy whatever community was left after Blizzard took a huge dump on gamers and released the game in its piece of crap, alpha state. Trading allowed for you to meet new people and more often than not, end up farming together. AH is a faceless store front designed to act as both a gold sink and cash grab. Allowing gamers to easily bypass the loot game both cheapens the experience of finding loot yourself as well as reinforced early on, that the game was just a huge series of gear checks. The most damning part of the AH however is that since it is an official, legitimate storefront, any future decisions that Blizzard makes about the loot system will have to consider the presence of the AH as well. This significantly diminishes creative ideas as they must be "balanced" towards the store front.

These are just some of my thoughts of how D3 went so wrong and it is not even delving into how crappy most of the skills are and how utterly pathetic and hypocritical some of the nerfs have been.
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