Originally Posted by perfectblade
yeah the ah isn't really the problem, it's the drop rates. i mean really they could just accept that with that ah it would be easier for people to get better items and play higher mps and base the difficult of the higher mps more around gameplay than gear. i don't know how well that would fly, but personally i find the whole gear-meta/ah-meta boring. i play the game for the challenge of killing elite mobs and getting drops.
Wow... this thread is STILL going on? The drop rates aren't that bad actually and IMHO after they doubled it, were in a pretty good place. What bothers me is how dumb the RNG parameters are for the itemization. Here is where I felt where Blizzard started wrong and everything that compounds the wrong decisions:
1. Blizzard should have never switched to using weapon DPS as the base line for character DPS. This was really freaking dumb by the dev team. By doing so, they did a few things, they immediately made any and all weapons without high DPS instantly useless, no matter how appealing the other item properties could have been. Base line damage should be calculated from a variety of different places for each skill which would allow for more character customization.
2. Using stats and, more importantly, primary stats as the damage multiplier was not the best idea. Now it is not the dev team's worst idea, but it was still a bad one regardless. Primary stats bottle up your character in that you only really care about one stat, the one that acts as your DPS multiplier. This limits the creativity of potentially messing with them. Stats in themselves can be a good thing, but the way it was implemented by the dev team was poor. Just like my stance with skills I think a variety of stats should act as DPS contributors as opposed to one for DPS, one for life, and others for defense. For example, a battle mage should have intelligence, strength, and vitality, maybe some dexterity too.
3. Itemization is just flat out retarded. Because we have stats now and items have full range of stats that it chooses from. D2 itemization was a lot better in that the item properties were not class specific (unless the item was actually class specific) so any class that picks it up, could potentially use it. Nothing pissed me off than finding Wizard gear that has strength or dexterity as the primary stat roll. Class specific items come with class specific property rolls things like +1/2 class skills and other class specific items that are designed to HELP YOU. Item properties should also be damaging or helpful enough that they can balance out baseline DPS. Then there is the whole thing of how lackluster and underwhelming the more "unique" item properties are. D2 had items that allowed for cross skills. Want to be a were-zealot? Not a problem!
4. The next thing where the dev team completely failed us is how big of step back they took in terms of item and character enhancers, such as charms, runes, jewels, skulls, and diamonds. Now some may try and argue that one is compelled to stack charms in one's inventory, but I call BS on that. First of all, how is filling up your inventory with useful charms any worse than filling it up with useless iLevel 63 crap that you end up salvaging or selling to the vendor? Second of all, the dev team could have simply implemented a "charm" bag. D3 is a huge step backwards from D2 in so many facets of the game (specifically RPG facets) that it is laughable! Don't even get me started on the exclusion of Mystic, Nephalem Cube, and socketing items.
5. Auction House is a bad idea and purely a money grab move by a company that use to have values above simply trying to cash in on its fan base. In itself, the AH is not so bad as it is in truth a legitimate avenue of selling off loot. However, the AH and poor itemization combine to produce 2 issues I consider fatal to the game. First, it helps destroy whatever community was left after Blizzard took a huge dump on gamers and released the game in its piece of crap, alpha state. Trading allowed for you to meet new people and more often than not, end up farming together. AH is a faceless store front designed to act as both a gold sink and cash grab. Allowing gamers to easily bypass the loot game both cheapens the experience of finding loot yourself as well as reinforced early on, that the game was just a huge series of gear checks. The most damning part of the AH however is that since it is an official, legitimate storefront, any future decisions that Blizzard makes about the loot system will have to consider the presence of the AH as well. This significantly diminishes creative ideas as they must be "balanced" towards the store front.
These are just some of my thoughts of how D3 went so wrong and it is not even delving into how crappy most of the skills are and how utterly pathetic and hypocritical some of the nerfs have been.