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New mouse for FPS gaming? - Page 4

post #31 of 50
Quote:
Originally Posted by Ino. View Post


Also the info in that CSS guide is wrong, at least the dpi part. It is not the best to use a mouse at its highest dpi setting, for example most A3090 mice perform best at 800 dpi.

Source?
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post #32 of 50
Quote:
Originally Posted by VindalooJim View Post

Source?

There are a few threads here on this forum about that, as well as my own tests with the Savu: http://imgur.com/a/zmvha

The only mice I know that perform best (in terms of tracking speed) at max dpi are Deathadder 3G and AM/FK.
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post #33 of 50
what ino said some info in that guide is wrong it too much to explain but I know one thing you dont need to use max dpi on your mice for accuracy lol

And ino how do you like the NP. Im using a qck heavy is there any diffrence
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post #34 of 50
Quote:
Originally Posted by nlmiller0015 View Post

And ino how do you like the NP. Im using a qck heavy is there any diffrence

NP+ feels more rough, but has a good glide. It also offers better tracking quality on all mice I tested it with. After getting used to it I love it!
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post #35 of 50
Quote:
Originally Posted by RegalX View Post

Quote:
Originally Posted by iDuskFang View Post

There is actually a difference between lowering your DPI and in-game sensitivity as my case suggests since I noticed the stuttering gone once I bumped it up. Also if that was the case my OTF 300Dpi drop would be non-existant since that's about 21% of my actual sensitivity and doesn't scale properly if it merely lowered DPI via in game. Just FYI.
But inst increasing the dpi too high bad it makes the mouse very senstive even if your lower the in game sens I think

Here's a quote directly from one of the links posted above this: "No matter what sensitivity you play the game at, you really should use your mouse on it's highest dpi setting while in-game. This gives the finest precision and makes movement feel noticeably smoother. The only exception to this rule is players using a very low sensitivity may sometimes be able to reduce negative acceleration at a lower dpi setting."

I've used a lot of mice over the years. As I have stated time and again, it has fixed the issues I was noticing when playing increasing my DPI but lowering my sensitivity.

Honestly it doesn't matter all that much and debating further really is a waste of time. If you're comfortable with your mouse settings than so be it thumb.gif I highly doubt mice have a magic number (i.e. 800dpi) that is their sweet spot unless poorly designed or not originally intended to have variable dpi settings during manufacturing. I can only recommend using 6400dpi on DA2013 due to the research I have done from OCN and many other communities to improve the smoothness and accuracy on the games I listed previously and removing any anomalies throughout playing by using these settings. But to each their own.
post #36 of 50
Quote:
Originally Posted by iDuskFang View Post

Here's a quote directly from one of the links posted above this: "No matter what sensitivity you play the game at, you really should use your mouse on it's highest dpi setting while in-game. This gives the finest precision and makes movement feel noticeably smoother. The only exception to this rule is players using a very low sensitivity may sometimes be able to reduce negative acceleration at a lower dpi setting."

I've used a lot of mice over the years. As I have stated time and again, it has fixed the issues I was noticing when playing increasing my DPI but lowering my sensitivity.

Honestly it doesn't matter all that much and debating further really is a waste of time. If you're comfortable with your mouse settings than so be it thumb.gif I highly doubt mice have a magic number (i.e. 800dpi) that is their sweet spot unless poorly designed or not originally intended to have variable dpi settings during manufacturing. I can only recommend using 6400dpi on DA2013 due to the research I have done from OCN and many other communities to improve the smoothness and accuracy on the games I listed previously and removing any anomalies throughout playing by using these settings. But to each their own.

Exactly the part you quoted is the part that is wrong, because it generalizes and mistakes dpi for accuracy while all it is is sensitivity.

Every mouse has a "sweet spot" in terms of settings. For some it might be 800 dpi, for some it might be 1800 or even 6400. Just always maxing out dpi isn't going to help or smooth out the movement. High dpi doesn't automatically mean high accuracy.

Try using the Steelseries Kana at max dpi and then compare that to 800 dpi. The difference is night and day. On max dpi (I think it was 3200 or even higher) you get horrible prediction and max tracking rates if 1.25 m/s while at 800 dpi you have only minor prediction and max tracking speeds of >3 m/s.
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post #37 of 50
Ok, First things first- that guide was written a while ago when most mice where under 2000 DPI (the information in the guide however is still relevant), it doesn't suggest running a mouse at 1000000000 DPI just because it has it. In fact it's quite the opposite:
Quote:
Just because some mice can do a very high dpi, does not mean you should upgrade to them for dpi alone. There is a simple formula for approximating how much dpi your mouse actually needs to have to not cause any problems with precision. [(Vertical # of pixels at in-game resolution) x 2.667] / (inches needed to make a 180 turn) = (Necessary DPI)
Quote:
Once you go beyond what this formula says you actually need there will be a point where you can't even notice it anymore.

Yes it does generalize a bit with the way this is worded:
Quote:
"No matter what sensitivity you play the game at, you really should use your mouse on it's highest dpi setting while in-game."

However if you read the full guide it goes into how much DPI is useful for specific settings (resolution & distance to travel).

This is something that seems to of been overlooked in this thread- how much DPI is needed is dependent on many different things: screen res, mouse travel distance, fov. There is no perfect DPI setting for everyone, the correct DPI setting will change from person to person depending on their settings. Which is the whole point of the DPI formulas otherwise we would just say for example "use 1600 dpi" no matter what the variables are cos its the "sweet spot".

I will do an example:

D = distance for 360 degrees in inches
W = horizontal resolution of screen
F = field of view in game
C = CPI (DPI) needed

D=6
W=1080
F=90

C = (W * 360) / (F * D)

388800 / 540 = 720

C=720 CPI minimum required for no precision problems with 6" travel distance for 360 degress, 1920x1080 resoultion and 90 FOV. Obviously If some one is using different settings to these the minimum required CPI will change.

Lower than 720 CPI for those settings above will reduce accuracy. Anything higher won't reduce accuracy but It won't increase it either. However, It may still be desirable for personal preference/play style or type of game being played.

I am going to leave it at that as I don't want to get into a futile debate/argument over the internet about which guide is better.

Peace.
Edited by VindalooJim - 4/1/13 at 8:14am
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post #38 of 50
Quote:
Originally Posted by VindalooJim View Post

Ok, First things first- that guide was written a while ago when most mice where under 2000 DPI (the information in the guide however is still relevant), it doesn't suggest running a mouse at 1000000000 DPI just because it has it. In fact it's quite the opposite:

Yes it does generalize a bit with the way this is worded:


However if you read the full guide it goes into how much DPI is useful for specific settings (resolution & distance to travel).

This is something that seems to of been overlooked in this thread- how much DPI is needed is dependent on many different things: screen res, mouse travel distance, fov. There is no perfect DPI setting for everyone, the correct DPI setting will change from person to person depending on their settings. Which is the whole point of the DPI formulas otherwise we would just say for example "use 1600 dpi" no matter what the variables are cos its the "sweet spot".

I will do an example:

D = distance for 360 degrees in inches
W = horizontal resolution of screen
F = field of view in game
C = CPI (DPI) needed

D=6
W=1080
F=90

C = (W * 360) / (F * D)

388800 / 540 = 720

C=720 CPI minimum required for no precision problems with 6" travel distance for 360 degress, 1920x1080 resoultion and 90 FOV. Obviously If some one is using different settings to these the minimum required CPI will change.

Lower than 720 CPI for those settings above will reduce accuracy. Anything higher won't reduce accuracy but It won't increase it either. However, It may still be desirable for personal preference/play style or type of game being played.

I am going to leave it at that as I don't want to get into a futile debate/argument over the internet about which guide is better.

Peace.

Even that calculation is not correct for a 3D environment unfortunately. Look it up in the guide by wo1fwood, it's here as well as the correct formula wink.gif

I didn't know this before too and simply used the formula you posted as well, that's one if the reasons why I like wo1fwoods guide so much. It educated me about things I didn't know or that were postulated wrong in other posts.

And at the time the guide was written (2008) most mice were terrible at max dpi, pretty much all apart from DA. Of course not everything is wrong there, but some important parts are either lacking or outdated.

Btw: had sujoy tested the mx518 at 400 dpi, it would have topped the charts.
Edited by Ino. - 4/1/13 at 10:03am
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post #39 of 50
Like ino said every mouse has a native dpi aka sweet spot. Deathadder 3g = 1800 dpi. deathadder 3,5g 1800 and 3500. deathadder 2013 6400 dpi = the native. Laser mice like steelseries sensei native in increments of 90. Logitech g8x native increments of 100 and so - on. Its best to research the mouse sensors before purchasing. To find which dpi setting the best for you
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post #40 of 50
The whole concept about needing a specific DPI value is false and makes no sense when you look at things from 2D perspective.

In terms of 3D, you can noticeably (or unknowingly) skip specific angles, but dependent on resolution size, (fov,) and multiple yaw and pitch variable (sensitivity).

When a resolution is quite large, the slight skipping won't really impose aim unless you're on a high multiple of default angle.
Edited by Skylit - 4/1/13 at 12:45pm
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