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[Tech-Radar]AMD on the PS4: We gave it the hardware Nvidia couldn't - Page 9

post #81 of 146
Quote:
Originally Posted by jsc1973 View Post

What experience does nVidia have with designing x86 processors? None since the days of the 386, when they designed a short-lived embedded 386 clone. nVidia has never produced an x86-64 processor core, and I seriously doubt that they even have a license to make one. They could have only made a competitive offer with AMD's APU by either working with a company that makes x86 processors, or by using their ARM experience to offer up a Tegra on steroids (assuming any number of ARM cores could even get the job done). What AMD offered was hardware nVidia can't make. If a console maker wants x86 performance and high-end graphics from one vendor, AMD is the only game in town.

The only two x86 CPU makers are AMD and Intel.

Intel would've obviously demand a pretty penny, considering the fact that they refused to compromise when ultrabook manufacturers were complaining about Intel's CPUs being too expensive. And I highly doubt Sony or Microsoft would use the Intel HD 4000 GPU.

AMD had a solution that doesn't require a more-expensive mobo to support a separate CPU and GPU.
Edited by A Bad Day - 3/30/13 at 3:32pm
post #82 of 146
You guys are acting surprised that the next gen console has graphics roughly equivalent to a 7850. The GPU in the PS3 was basically a modified Nvidia 7800GT with 256mb of memory. Consoles are no where near as powerful as what we would consider "an up to date gaming machine"
post #83 of 146
Quote:
Originally Posted by RX7-2nr View Post

You guys are acting surprised that the next gen console has graphics roughly equivalent to a 7850. The GPU in the PS3 was basically a modified Nvidia 7800GT with 256mb of memory. Consoles are no where near as powerful as what we would consider "an up to date gaming machine"

There's always the hope that one can jam an i7 and a GTX 680 or Radeon 7970 in a box, and still only pay $400 for it...
post #84 of 146
Yeah, cost is the main thing. They cannot put cutting edge top of the line components into consoles and continue to charge $400 for them. Imagine if they did that, then put the new systems on store shelves for $999-$1299. lachen.gif People would lose their minds.
post #85 of 146
While what Nvidia said is true, consoles can be optimized much better than PC with less overhead. In comparison the only console Nvidia powering is the Ouya, that's a tablet CPU and GPU.
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FairladyZ
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post #86 of 146
Quote:
Originally Posted by RX7-2nr View Post

Yeah, cost is the main thing. They cannot put cutting edge top of the line components into consoles and continue to charge $400 for them. Imagine if they did that, then put the new systems on store shelves for $999-$1299. lachen.gif People would lose their minds.

No, they'll charge an absurdly high fee for developers to subsidize the $400 uber consoles, so $100 games will become the norm. That's not including the one-day DLCs.

Hm, jailbreaking an i7 + 680/7970 console to run the cheaper PC games... smilingsmiley.gif
post #87 of 146
Quote:
Originally Posted by awdrifter View Post

While what Nvidia said is true, consoles can be optimized much better than PC with less overhead. In comparison the only console Nvidia powering is the Ouya, that's a tablet CPU and GPU.
Nvidia graphics power the PS3 wink.gif
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post #88 of 146
Quote:
Originally Posted by AndyM95 View Post

Nvidia graphics power the PS3 wink.gif

Yea and 7800GT dint do the job well that game developers owned by Sony were forced to use CELL's processor to run graphics better than 7800GT. Cell is an distant relative to APU in some form since it ran CPU and GPU loads with Uncharted 2 and 3...
post #89 of 146
kinda harsh that AMD is the winning side on this flaming war no matter what Nvidia says
post #90 of 146
Quote:
Originally Posted by jsc1973 View Post

If you strip the OS down to its kernel, and then only include the parts of the OS that are needed to play games, it's going to be really fast at playing games. Microsoft already did this successfully once. The original Xbox ran on a Windows NT5 (2000/XP) kernel, with the sections of Windows needed for gaming bolted on. The NT6 kernel (Vista/7/8) has been in use for seven years now and it's both proven and battle-tested. It should perform extremely well when optimized for a gaming-only application.
.

ehh, not always, thats more of a scheduling issue then a process issue. the real trick is that, the drivers for consoles etc are much more optimized and the code is much more optimized. Having a flat gpu design across the entire spectrum, we are likely to see some great results for the new consoles in terms of capability and graphical fidelity. However it is all speculation, so time will tell. I also think it is fairly safe to assume, that multibillion dollar companies don't screw around, if AMD didn't have the best solution for the market, it wouldn't have won the console contracts to begin with.
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