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Low sens players, explain me something

post #1 of 63
Thread Starter 
Just a simple question: How do you do it? Yesterday I tried (for lulz) how low I could reasonably go in terms of mouse sensitivity. Anything over 35cm/360° felt just painfully awkward. Now, I tried moving my whole hand (I usually only use my wrist at about 25cm/360 sens) but even then I couldn't make bigger turns much faster, or track fast targets quickly enough. And when I used my whole arm that kinda felt less accurate than moving only my wrist, negating the point of lower sensitivity for me. So, out of curiosity, how do low sens (pro) gamers fight the slower movement in-game? Am I just missing some practice?
post #2 of 63
It's all about what kind of games you play and getting used to it. You're right though, I do have to use my whole arm when I play and not just my wrist and I like that (palm user here).

I've been playing competitive team fortress 2 mainly for a long time and since I main scout, low sensitivity and hitscan go well together because it smooths out your tracking. Other than that, I don't really know. thumb.gif
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post #3 of 63
naturally you wont perform well if you just lower your sens like that... its a matter of practice and most people lwoered their sense over time.
I use 30cm/360 on a huge mousepad. the slower movement is evened out by preaiming, knowledge and, of course, faster hand movements.
post #4 of 63
you have to get use to it lowered my sens in bf3 and cs:go I been doing much better than before. Only thing is I really wish the DA 3.5g could have more perfect control speed on other dpi settings cause I have to use 1800 dpi for the max IPs tongue.gif
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post #5 of 63
Play with low sensitivity for a couple of weeks, you won't return to higher sens after that wink.gif . Depends on game, but 35cm/360 isn't that low, I use about 70cm/360 for CS 1.6 (I experimented with even lower about 90cm/360). I lowered sensitivity gradually from about 10cm/360 I used ten years ago.
post #6 of 63
It all depends on the player. On xbox 360 in COD i use 3 sensitivity. On ps3 I have to use 9 for some reason. and On pc i usually user about 65% full sensitivity. It depends on a lot of factors, though I remember reading somewhere that higher sensitivity has something to do with reflexes
post #7 of 63
First of all it depends on your mouse whether you should/can use a low sensitivity.

When I used the Intellimouse I had a sensitivity in the 3 range because of the limitations of the sensor. With the Diamondback I used a sensitivity in the 2 range. With the DeathAdder it was down to the 1 range. With the EC1/2 eVo I used the "same" sensitivity as with the DeathAdder after compensating for the difference in CPI. With my currently used mouse, Zowie AM, my sensitivity is little higher than the DeathAdder and EC eVo. When I get the FK (which will likely be the last mouse I will ever use that isn't a one off) I am sure I will use the same sensitivity as I do with the AM.

The lowest sensitivity I have used is 1 (raw input on) with 430 CPI. I currently use 1.25 (raw input on) with 500 CPI. I can use either of those settings and perform rather much the same.

The only issue is doing 180s fast enough or even 90 degree turns. So depending on the play style/role I will change between two different settings. One setting is slow enough I don't overshoot my target on reaction shots and the other is high enough to allow my cursor to move at the same speed my arm does. I also keep my zoom sensitivity the same as my non zoom. If I go much higher in sensitivity it can hurt my performance.

I have always used a 3 finger palm grip and my elbow as the fulcrum. Meaning it wasn't hard for me to adapt to using a lower sensitivity. About a day of play that is. If you do not typically use your elbow as a fulcrum you may have a hard time learning to play well with a lower sensitivity. I do not think grip, as long as it isn't a finger tip grip, will be much a factor in adapting.

One thing I had to change was my mouse pad. I had to get something larger to truly benefit from using a low sensitivity. I already had mice that could perform at lower sensitivities.

Going from a higher sensitivity to a lower one has made it much easier for me to be consistent with my aim.
Edited by popups - 3/31/13 at 2:10pm
post #8 of 63

Low sensitivity takes some real getting used to. But once I switched, I can't go back. It does help tremendously to have a mouse that can adjust sensitivity on the fly though (for turrets!)

It only feels natural to want snappy response, and to be able to spin around on a dime - generally it seems like it would make more sense. But once you get used to low sensitivity, you find it much much easier to aim accurately. I absolutely hated low sensitivity for a while, but you definitely grow used to it. I am a much better player now. 

I sometimes snap my sensitivity up to make a quick turn, and then drop it back down to aim. That can be a little awkward to get used to also. For general use, there is obviously such thing as "too low"... "medium low" would be best, as you can still make fairly quick turns with some practice. At my sensitivity, I never lift the ball of my hand from the mousemat unless I hop in a painfully slow turret - I would suggest finding that sweet spot.


Edited by Powermonkey500 - 3/31/13 at 1:55pm
post #9 of 63
Thread Starter 
Okay, thanks a lot for the answers everybody (especially popups and powermonkey for detailed stuff)! I'll play around with low sensitivity for a while to see how I'll get used to it, gonna be cool
post #10 of 63
General rule of thumb especially for fps games like CS.

400 dpi, 1.8-3.5. Can higher dpi and change sensitivity accordingly...

Any lower or higher and you're really putting your self at a disadvantage imo, just practice I know on CS GO there's a map called training_aim_csgo which has target practice for muscle memory which is amazing to say the least, deathmatch aswell and general scrims/pugs. It's as simple as aim at head and click, people seem to panic and spray alot, the way you'll get good is practicing playing disciplined and composed.
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