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post #611 of 718
Quote:
Originally Posted by KyadCK View Post

Consoles run Linux, a modified version of windows (Xbox only) or a custom OS.

They can not run .exe files like we do in Windows.

It needs to be recompiled.

Xbox 360 runs on an NT kernel, not Linux. Still, it would need to be re-compiled anyway.
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post #612 of 718
Quote:
Originally Posted by Ryude View Post

Quote:
Originally Posted by KyadCK View Post

Consoles run Linux, a modified version of windows (Xbox only) or a custom OS.

They can not run .exe files like we do in Windows.

It needs to be recompiled.

Xbox 360 runs on an NT kernel, not Linux. Still, it would need to be re-compiled anyway.

Xbox series, not Xbox the console.
Quote:
Originally Posted by mushroomboy View Post

Quote:
Originally Posted by KyadCK View Post

Consoles run Linux, a modified version of windows (Xbox only) or a custom OS.

They can not run .exe files like we do in Windows.

It needs to be recompiled.

Not true, if you can convert the function calls to native calls it will work just fine without a "recompile". It's the premise behind wine, as well as the best working xbox emulator (non-360, different uarch).

... For someone who knows a lot about linux, you seem to not understand a whole lot about consoles. It requires a recompile. Be it hardware limitation, or a requirement from a development/performance standpoint, it's required.
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post #613 of 718
Quote:
Originally Posted by KyadCK View Post

Xbox series, not Xbox the console.
... For someone who knows a lot about linux, you seem to not understand a whole lot about consoles. It requires a recompile. Be it hardware limitation, or a requirement from a development/performance standpoint, it's required.

ummm, yes the Xbox 360 does use a modified NT kernel. If you don't trust me look it up.
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post #614 of 718
Quote:
Originally Posted by KyadCK View Post

Xbox series, not Xbox the console.
... For someone who knows a lot about linux, you seem to not understand a whole lot about consoles. It requires a recompile. Be it hardware limitation, or a requirement from a development/performance standpoint, it's required.

Dude, no it doesn't. If the only difference is the opsys, you do not NEED a re-compile. It's just easier and makes things go smoother. Go look up the xbox 1 emulator work, most of what he is doing is translating the function calls so that it runs on the windows kernel. He is essentially translating a xbe into an exe, with minor emulation. I forget why the emulation is required, something about an aspect of the hardware.

Not to mention, this is what wine does. In this case, we might have to do minor emulation as they will code it a little more to the metal. Possibly the same extent as the xbox 1 emulator goes, however that's pretty simple when you get down to it. You could easily design a wrapper for these consoles so that the games run on a desktop. Granted, it might be a bit trickier to get the binary code to run off a desktop that isn't PD based. Might even need it to be APU based (edit: for no emulation), just saying you don't need the recompile.

[edit]
http://www.caustik.com/cxbx/progress.htm

Seems when they code certain specific hardware functions they had to be emulated. One could wonder if the hardware naturally supports that the call could intercepted and a new one (wrapper/api - wine concept) would address the current hardware. I expect minimal emulation from this, which would give you very close to the same performance. Wine has proven that you can make an api to wrap around a kernel/opsys to run binary code that wasn't designed for that opsys.
Edited by mushroomboy - 4/6/13 at 5:24pm
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post #615 of 718
Quote:
Originally Posted by computerparts View Post

I was on that bandwagon for many years until I actually heard a turntable. After that the more and more I listened, the more and more those supposed superior specs boggled my mind. Needless to say, I no longer let specs be a factor in my purchase decisions.

so basically you let yourself be influenced by psychoaccoustics. if you have even a basic understanding of the scientific method, you know that subjective impressions mean nothing. but it's your money, and yours to waste if you feel like it i guess
post #616 of 718
OH this thread biggrin.gifrolleyes.gifredface.gif

5 pages of arguing about audio equipment to turn into a page arguing about whether the consoles REQUIRE a recompile to run software.


OCN, don't ever change... don't ever change.
 
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post #617 of 718
Man, I never said a wrapping (re-compile? what was I thinking) is a good way of doing it. In all honesty if they used a wrapper, the word port would take on a new literal meaning. We'd see console ports in a very straight forward way. Lets hope that DOES NOT happen. To say it can't, that's a little over the top. CXBX proved you could run native binary code with a wrapper, wine's proven that too. The only thing that makes it difficult is minor hardware specific calls, in which if they are on the host system can still be wrapped. If they aren't, it's a minor form of emulation that wouldn't hinder performance in any meaningful way - at least it shouldn't.
Edited by mushroomboy - 4/6/13 at 5:44pm
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post #618 of 718
Quote:
Originally Posted by KyadCK View Post

Consoles run Linux, a modified version of windows (Xbox only) or a custom OS.

They can not run .exe files like we do in Windows.

It needs to be recompiled.

Then why not include .exe compatibility so that developers don't have to waste money recompiling?

I'm fairly sure Sony and MS learned the hard way of putting up barricades to porting. Such as the non-standard CPUs.
post #619 of 718
Quote:
Originally Posted by A Bad Day View Post

Then why not include .exe compatibility so that developers don't have to waste money recompiling?

I'm fairly sure Sony and MS learned the hard way of putting up barricades to porting. Such as the non-standard CPUs.

Would be easier to force hardware manufacturers to support the functions/calls and then just use a stripped opsys of the full version. Which if they are smart, might happen this time around. Doubtful, makes less money but one can hope.
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post #620 of 718
Quote:
Originally Posted by perfectblade View Post

so basically you let yourself be influenced by psychoaccoustics. if you have even a basic understanding of the scientific method, you know that subjective impressions mean nothing. but it's your money, and yours to waste if you feel like it i guess

Put simply if dac A sounds better than dac B, then I will buy dac A regardless of what the specs say. I let my ears be the judge. If you let specs overrule listening tests in your purchase decisions, then as you say. "it's your money, and yours to waste if you feel like it i guess."

Ever heard the famous saying? "If a component measures good and sounds good, it is good. If a component sounds good but measures bad, you’re measuring the wrong thing."
Edited by computerparts - 4/6/13 at 7:13pm
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