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post #291 of 542
The animations (and the rest of the game engine) are going to be updating at 60 FPS, even if you only get to see 30 of those frames (because the others are runts). So I don't think you can just discount it based on that. But that's the discussion we should be having, not "CrossFire doesn't matter" or "Nvidia rigged the results".
post #292 of 542
Quote:
Originally Posted by zGunBLADEz View Post

according to him 2x7970 are really giving 20avg frames like an experienced user are very stupid and dont notice the difference in animations between a 20 frame 30 or even 60..

Games updating now lol ill give a screenie after it is done...

You want Multi player or offline?
    
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7950 w/ Alphacool block G.SKILL Trident X 2500mhz 2x4gb SanDisk Extreme 240gb sata III 6gbs x5 SwiftTech Apongee Drive II 
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CatLeap 2560x1440 + Acer hn274h bmiiid 120hz 3D Logitech G19 Corsair Ax1200 watts  Mountain Mods Ascension 
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post #293 of 542
Quote:
Originally Posted by Forceman View Post

The animations (and the rest of the game engine) are going to be updating at 60 FPS, even if you only get to see 30 of those frames (because the others are runts). So I don't think you can just discount it based on that. But that's the discussion we should be having, not "CrossFire doesn't matter" or "Nvidia rigged the results".

So it would be "ghosting" (non monitor related term) that would be noticeable as well..
Remember what i told you with skyrim? Did you try it out?

So where you want to get at?>
Edited by zGunBLADEz - 4/3/13 at 12:29pm
post #294 of 542
Not ghosting - the animations would jump, or "stutter" as you went from frame 3 to frame 5 (because frame 4 was a runt). That's what seems to be happening, if you look at some of the runt screenshots.
post #295 of 542
Quote:
Originally Posted by Forceman View Post

Not ghosting - the animations would jump, or "stutter" as you went from frame 3 to frame 5 (because frame 4 was a runt). That's what seems to be happening, if you look at some of the runt screenshots.

thats the problem i dont see this animation jumping like skipping.. the only thing that skips is when i pan around with the mouse.. I dont suffer this on a gamepad with no vsync..
post #296 of 542
Maybe because the controller does not move as quickly as the mouse?
 
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post #297 of 542
Quote:
Originally Posted by Biorganic View Post

Maybe because the controller does not move as quickly as the mouse?
Can be, but it will show this issues no matter what the user use.... Not like you cant accelerate the movement on the pad as well..
Will induce this as well, remember the cards are the problem not the controller..
Edited by zGunBLADEz - 4/3/13 at 12:35pm
post #298 of 542
My guess is that the gamepad is rate limited for turning, which makes the jumps small enough to be less noticeable. Just like screen tearing is more noticeable when you whip the mouse around. Just a guess though.
post #299 of 542
Quote:
Originally Posted by Forceman View Post

My guess is that the gamepad is rate limited for turning, which makes the jumps small enough to be less noticeable. Just like screen tearing is more noticeable when you whip the mouse around. Just a guess though.

Yup, they should investigate this because i find a smoother experience with a gamepad than a kb/mouse..
post #300 of 542
Quote:
Originally Posted by Forceman View Post

Not ghosting - the animations would jump, or "stutter" as you went from frame 3 to frame 5 (because frame 4 was a runt). That's what seems to be happening, if you look at some of the runt screenshots.

So then the elimination of runt frames could decrease "FPS" but increase smoothness/overall performance.

Example: 50 FPS but every 6th frame is a runt. So you get choppiness. Versus 40 FPS with 0 runt frames, so it is smooth, but technically lower FPS. I want to see their solution to this
 
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