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post #31 of 210
You can get alpha/beta access and friend invites if you chip in.

I remember playing Norse with my friends and fighting off combined Albion and Hibernia Assaults in the Frontier area and at our capital gates, good times.

PVE in Mythic games was not so great though that is probably a reason why its not in this game.

Kind of leery about the everything is made by a player system and having a dedicated crafting class though. Horizons was a everything made by a player game and that didn't go so well.

At least the monthly sub fee for this game will be less than 14.99.
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post #32 of 210
Quote:
Originally Posted by DoktorCreepy View Post

You can get alpha/beta access and friend invites if you chip in.

I remember playing Norse with my friends and fighting off combined Albion and Hibernia Assaults in the Frontier area and at our capital gates, good times.

PVE in Mythic games was not so great though that is probably a reason why its not in this game.

Kind of leery about the everything is made by a player system and having a dedicated crafting class though. Horizons was a everything made by a player game and that didn't go so well.

At least the monthly sub fee for this game will be less than 14.99.

Daoc had the best pve zone in any game ever.. because it incorporated pvp! Darkness falls where you at!? thumb.gif
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post #33 of 210
monthly subscription ?
post #34 of 210
Quote:
Originally Posted by deathdeal3r View Post

monthly subscription ?

"Camelot Unchained is a subscription-based, RvR-focused MMORPG"

"Our subscription tiers will be based on players' individual choices regarding participation, but will be less than the current accepted norm for MMORPGs."

I find the second quote quite interesting. Wonder how they will work subscription tiers?
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post #35 of 210
Quote:
Originally Posted by Bobotheklown View Post

Daoc had the best pve zone in any game ever.. because it incorporated pvp! Darkness falls where you at!? thumb.gif

Darkness falls was funny I give you that it was like land of the dead in Warhammer online ,but the Mythic PVE experience in general was not the greatest the tank scaling in particular in both Warhammer and Daoc was a joke I rate original Everquest higher.
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post #36 of 210
Quote:
Originally Posted by DoktorCreepy View Post

Darkness falls was funny I give you that it was like land of the dead in Warhammer online ,but the Mythic PVE experience in general was not the greatest the tank scaling in particular in both Warhammer and Daoc was a joke I rate original Everquest higher.

Oh I'm in complete agreement, was just being facetious. Entire game was a mob killing grind, which is the way it was for most MMO's before WoW, though.
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post #37 of 210
Quote:
Originally Posted by DoktorCreepy View Post

Darkness falls was funny I give you that it was like land of the dead in Warhammer online ,but the Mythic PVE experience in general was not the greatest the tank scaling in particular in both Warhammer and Daoc was a joke I rate original Everquest higher.

lol everquest? you kidding me right?
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post #38 of 210
Quote:
Originally Posted by Raptorpowa View Post

lol everquest? you kidding me right?

In terms of tank scaling in PVE no I'm not.

In terms of monster pathing/aggro range specifically ridiculous aggro from several floors above you in the plane of hate and many other areas of course Everquest was worse.

Don't get me wrong the PVP Mythic makes is legendary and that is where they shine the PVP in Daoc and Warhammer was the best I've ever experienced.
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post #39 of 210
Quote:
Originally Posted by DoktorCreepy View Post

Darkness falls was funny I give you that it was like land of the dead in Warhammer online ,but the Mythic PVE experience in general was not the greatest the tank scaling in particular in both Warhammer and Daoc was a joke I rate original Everquest higher.

I don't think you can really compare tanking in daoc with tanking in other games. DAoC didnt really have a defined tank requirement it was more of a class that has mitigation utilities and block/parry/dodge.. That imo was the beauty of it, you could tank with so many classes.. like a friar, warrior, savage. The fact that you really need a tank was just nice. For a long time i multiboxed an 8man group... the warriors function in that group was simply to pull and provide a little bit of block to one of the pbae.. speaking of which... pbae was epic and no game since as touched that. Nothing beat pulling 30-50 of something... stacking it and blowing it up in 10 seconds or setting up my pbae bomb group in a tower and baiting another realm to come take it while I blew them up in the throne room.

The only thing about unchained i dont care for is the lack of pve... i enjoyed both rvr and pve in daoc and miss both greatly.
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post #40 of 210
Quote:
Originally Posted by Stizuner View Post

I don't think you can really compare tanking in daoc with tanking in other games. DAoC didnt really have a defined tank requirement it was more of a class that has mitigation utilities and block/parry/dodge.. That imo was the beauty of it, you could tank with so many classes.. like a friar, warrior, savage. The fact that you really need a tank was just nice. For a long time i multiboxed an 8man group... the warriors function in that group was simply to pull and provide a little bit of block to one of the pbae.. speaking of which... pbae was epic and no game since as touched that. Nothing beat pulling 30-50 of something... stacking it and blowing it up in 10 seconds or setting up my pbae bomb group in a tower and baiting another realm to come take it while I blew them up in the throne room.

The only thing about unchained i dont care for is the lack of pve... i enjoyed both rvr and pve in daoc and miss both greatly.

Man I remember getting destroyed in emain by hib pbae groups thumb.gif
Daoc was also the only game where zerging != winning the battle. Because of the heavy CC, it was possible for a very well coordinated, skilled group of 8 to take out zergs of 30+
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