Overclock.net › Forums › Video Games › PC Gaming › Just beat Bioshock Infinite...am I the only one on the planet that thinks its over-hyped?
New Posts  All Forums:Forum Nav:

Just beat Bioshock Infinite...am I the only one on the planet that thinks its over-hyped? - Page 5

post #41 of 46
Thread Starter 
Quote:
Originally Posted by xD3aDPooLx View Post

I been hearing that alot about this game. I loved it from the start to the end. I've beating it 3 times, starting with hard, the 1999 mode and finally easy. By far 1999 was the hardest to beat and at one point I had to restart a chapter to do it a different way.

Also, you shouldn't even had to use a trainer on hard. I like the fact that it was entertaining and challenging all the way through... You should really try it on 1999 mode without the trainer.

Nah, I didn't use a trainer due to difficulty. I used a trainer just so I could run through the last part of the game with invincibility and one-shot-kill so I didn't have to go through the overly long drawn out skirmishes that felt like they came every 20 feet. It got to the point that the fighting became some repetitive that if I hadn't of used a trainer I probably wouldn't have finished the game honestly.
Edited by AndroidVageta - 4/4/13 at 9:37pm
post #42 of 46
I think too many people expect the game to be... Well, I'm going to say people think about the game as "it will be better than" rather than actually enjoying the game. I go into a game, criticize every aspect of the game. One of the first peeves I noticed was reflections were not done properly - Check candles in the water, IRRITATING!!! I thought about that, decided I'll see where things are going. I liked how they brought you into the world, such a good start to get pissed over such a small (is it?) thing.

Getting further, started noticing the AI had what I call "x-ray vision". You know, that ANNOYING AS CRAP eyesight that goes through any form of rubble that isn't a dedicated wall. Yeah, that really annoying attribute that I thought we had gotten over. After playing a while longer, it hit me that I'm used to playing COD style ripoffs. I started to play the game in a more classic sense, which is really what all the bioshocks follow. They haven't exactly turned into this ugly thing yet, they did iron sights but... Well I found them useless, unless I had the sniper rifle.

Now, we could discuss these points all day. Little things that annoy us about the game, pet peeves, things we think could have been done better. Any game could be better, something could be changed or tweaked here till the coon's age. Thing is, that speaks for every game. What was the hype for Halo 4? What was that? They created a mini-series online just to bring the audience into the story more? So we are going to talk about hype, how much hype IS over-hype? Why don't you look at the games released today, how they play and what they look like. Pay attention to the hype and attention they get, then see what they are like on release.

Now, don't get caught up on how a game WAS. I liked how the originals gave you every weapon, however their are advantages/disadvantages to both. Playing on 1999 with every gun would have been a lot easier, a LOT easier. So in a way, they make it console friendly while increasing the difficulty. Yeah that means we have to change how we play, at least people on the PC used to that "every weapon" setup from classic games. That probably isn't going to stay around long, just as games change. Expect the game to not be like the first, remember the huge changes in Bioshock 2. Same thing here, they did an overhaul of the general system and this is what we got. Learn to enjoy it, don't compare it to what it isn't and say it sucks because of it.

So with that, I think a lot of people judge this game fairly and the hype wasn't too bad. For what it is, considering the crap we have had recently. This is one of the better games to come out, overall more satisfying than MANY games out. IMO, it's close to the best thing we will see this year. I don't see a game, overall, doing as good as this. You'll see a few good games do well, definitely some better graphically. Some with better story, just the balance they had in this was pretty good. I got this with the AMD bundle, would still pay $60 and buy it if things didn't work out so nice. It's a game worth paying for, which says more than most games released today.
Edited by mushroomboy - 4/4/13 at 11:35pm
Current Rig
(14 items)
 
  
CPUMotherboardGraphicsRAM
FX-8350 4.6GHz@1.44v GA-990FXA-UD3 R4.0 HD 7950 (1100/1450) 8G Muskin DDR3 1866@8CLS 
Hard DriveOptical DriveOSMonitor
1TB WD LiteOn DVD-RW DL Linux/Windows 19" Phillips TV 1080p 
PowerCaseMouseMouse Pad
OCZ 600W Generic Junk Logitech MX400 Generic Junk 
Audio
SBL 5.1 
  hide details  
Reply
Current Rig
(14 items)
 
  
CPUMotherboardGraphicsRAM
FX-8350 4.6GHz@1.44v GA-990FXA-UD3 R4.0 HD 7950 (1100/1450) 8G Muskin DDR3 1866@8CLS 
Hard DriveOptical DriveOSMonitor
1TB WD LiteOn DVD-RW DL Linux/Windows 19" Phillips TV 1080p 
PowerCaseMouseMouse Pad
OCZ 600W Generic Junk Logitech MX400 Generic Junk 
Audio
SBL 5.1 
  hide details  
Reply
post #43 of 46
Thread Starter 
I have a question for those that may be in the "know" and just something in general that has been on my mind.

OK so Infinite has a 2-20 hour campaign ONLY if you really scavenge every single square inch of every level.

There are plenty of people who ran through the game (all while not being able to skip the story parts) in like 6-8 hours. Sure they skipped over "exploring" but the fact is that the core of the game, the main story line, is like 6 hours minimum.

My question is that Levine said Infinite was in the works since the first Bioshock...considering the game was RELEASED in 2007 its possible Infinite was already known BEFORE BS1's release (which it would have to be considering Infinites story if they didn't just make it up so it would fit with BS1)...SO we're looking at 6 years minimum to 8 years max (the 8 years being the plus 2 years BS1 was in development). So even if we guesstimate that ACTUAL development was ~4 years (which it most likely was considering they had game play trailers in 2010) then the game we got makes no sense considering the, at the very least, 4 years in development. 4 years for what is basically at it's core a 6 hour campaign? It took them a whole year for 1.5 hours of game? Not to be rude or act like I know everything there is to know but I'm sure there are mod teams out there with MUCH less people, less experience, and very little to no money that could effectively make a game like Infinite in 4 years. It just doesn't make any sense to me.

The only way that makes sense is if they had SO MUCH MORE they were working on but had to scrap it. I could see the time they said Infinite was being worked on if we got anything close to what the game trailers showed but we didn't. There was a lot going on in those trailers vs. what we got.

4 years development, tons of people, millions upon millions of dollars for what is basically a 6-8 hour game. I mean, CoD has a new game every year with a campaign that has more detailed maps, voice acting, game play stuff, etc...only takes them ~1-2 years. Man, I just don't get it.
Edited by AndroidVageta - 4/5/13 at 2:46pm
post #44 of 46
I really enjoyed the game, but didn't find the Vigors as useful as I wished I could have. Because I couldn't carry additional Salts with me like you could with EVE, I always worried about running out, and found using the Sniper Rifle and Carbine and making sure to get headshots to be more than effective enough, barring the rare occasions in which I just had to pour bullets into things like Handymen. I do wish it would've been longer, but that didn't really spoil my enjoyment.
Gryphon
(17 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i5 2500K Maximus IV GENE-Z Gigabyte GTX 670 OC G. Skill 
RAMRAMRAMHard Drive
G. Skill G. Skill G. Skill Western Digital Caviar Black 
Hard DriveCoolingOSMonitor
OCZ Vertex 3 Corsair H50 Windows 7 Home Premium Viewsonic 24" 
KeyboardPowerCaseMouse
Happy Hacking Keyboard Professional 2 Corsair HX650 Fractal Design Define Mini Logitech G500 
Mouse Pad
Steelseries QcK 
  hide details  
Reply
Gryphon
(17 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i5 2500K Maximus IV GENE-Z Gigabyte GTX 670 OC G. Skill 
RAMRAMRAMHard Drive
G. Skill G. Skill G. Skill Western Digital Caviar Black 
Hard DriveCoolingOSMonitor
OCZ Vertex 3 Corsair H50 Windows 7 Home Premium Viewsonic 24" 
KeyboardPowerCaseMouse
Happy Hacking Keyboard Professional 2 Corsair HX650 Fractal Design Define Mini Logitech G500 
Mouse Pad
Steelseries QcK 
  hide details  
Reply
post #45 of 46
Quote:
Originally Posted by AndroidVageta View Post

I have a question for those that may be in the "know" and just something in general that has been on my mind.

OK so Infinite has a 2-20 hour campaign ONLY if you really scavenge every single square inch of every level.

There are plenty of people who ran through the game (all while not being able to skip the story parts) in like 6-8 hours. Sure they skipped over "exploring" but the fact is that the core of the game, the main story line, is like 6 hours minimum.

My question is that Levine said Infinite was in the works since the first Bioshock...considering the game was RELEASED in 2007 its possible Infinite was already known BEFORE BS1's release (which it would have to be considering Infinites story if they didn't just make it up so it would fit with BS1)...SO we're looking at 6 years minimum to 8 years max (the 8 years being the plus 2 years BS1 was in development). So even if we guesstimate that ACTUAL development was ~4 years (which it most likely was considering they had game play trailers in 2010) then the game we got makes no sense considering the, at the very least, 4 years in development. 4 years for what is basically at it's core a 6 hour campaign? It took them a whole year for 1.5 hours of game? Not to be rude or act like I know everything there is to know but I'm sure there are mod teams out there with MUCH less people, less experience, and very little to no money that could effectively make a game like Infinite in 4 years. It just doesn't make any sense to me.

The only way that makes sense is if they had SO MUCH MORE they were working on but had to scrap it. I could see the time they said Infinite was being worked on if we got anything close to what the game trailers showed but we didn't. There was a lot going on in those trailers vs. what we got.

4 years development, tons of people, millions upon millions of dollars for what is basically a 6-8 hour game. I mean, CoD has a new game every year with a campaign that has more detailed maps, voice acting, game play stuff, etc...only takes them ~1-2 years. Man, I just don't get it.

Understand this cod only reworks tiny tweaks in the system and uses the same guidelines thorough the entire story. They also rework there old designs for the new game, thus making it easier to build a new one year after year.

for Bioshock they had to create this whole universe from scratch which does take longer. Also they were working on a mp side of it but canned it about 75% of the way through. This was done to help really focus on the sp side of things. Keeping to bioshock fashion, the game really isnt made to be ran through in what your saying 6 hours. It's made to be explored.

I understand how you feel about the game, it's how I feel about COD too.
Supernova
(12 items)
 
  
CPUMotherboardGraphicsRAM
Intel 2500k EVGA Z68 micro sli 2 EVGA GTX 670s Corsair Vengence 16gb 
Hard DriveHard DriveCoolingCooling
Curcial M4 126gb WD 1tb Koolance 240/360 rad, PMP 450s pump, 370 si blo... 10 Bitfenix Spectre Pro PWN fans 
OSPowerCaseOther
Win 7 x64 NZXT Hale90 v2 1000w Bitfenix Raider - modded Mayhems Aurora SuperNova 
  hide details  
Reply
Supernova
(12 items)
 
  
CPUMotherboardGraphicsRAM
Intel 2500k EVGA Z68 micro sli 2 EVGA GTX 670s Corsair Vengence 16gb 
Hard DriveHard DriveCoolingCooling
Curcial M4 126gb WD 1tb Koolance 240/360 rad, PMP 450s pump, 370 si blo... 10 Bitfenix Spectre Pro PWN fans 
OSPowerCaseOther
Win 7 x64 NZXT Hale90 v2 1000w Bitfenix Raider - modded Mayhems Aurora SuperNova 
  hide details  
Reply
post #46 of 46
Quote:
Originally Posted by AndroidVageta View Post

I have a question for those that may be in the "know" and just something in general that has been on my mind.

OK so Infinite has a 2-20 hour campaign ONLY if you really scavenge every single square inch of every level.

There are plenty of people who ran through the game (all while not being able to skip the story parts) in like 6-8 hours. Sure they skipped over "exploring" but the fact is that the core of the game, the main story line, is like 6 hours minimum.

My question is that Levine said Infinite was in the works since the first Bioshock...considering the game was RELEASED in 2007 its possible Infinite was already known BEFORE BS1's release (which it would have to be considering Infinites story if they didn't just make it up so it would fit with BS1)...SO we're looking at 6 years minimum to 8 years max (the 8 years being the plus 2 years BS1 was in development). So even if we guesstimate that ACTUAL development was ~4 years (which it most likely was considering they had game play trailers in 2010) then the game we got makes no sense considering the, at the very least, 4 years in development. 4 years for what is basically at it's core a 6 hour campaign? It took them a whole year for 1.5 hours of game? Not to be rude or act like I know everything there is to know but I'm sure there are mod teams out there with MUCH less people, less experience, and very little to no money that could effectively make a game like Infinite in 4 years. It just doesn't make any sense to me.

The only way that makes sense is if they had SO MUCH MORE they were working on but had to scrap it. I could see the time they said Infinite was being worked on if we got anything close to what the game trailers showed but we didn't. There was a lot going on in those trailers vs. what we got.

4 years development, tons of people, millions upon millions of dollars for what is basically a 6-8 hour game. I mean, CoD has a new game every year with a campaign that has more detailed maps, voice acting, game play stuff, etc...only takes them ~1-2 years. Man, I just don't get it.

I don't think that's a fair assessment at all. I think the majority of what you wrote is based heavily on assumptions which may or may not be correct. For instance just because the infinite development may have started at the same time as bioshock, it doesn't mean that it wasn't started as a back burner project. It could have been early planing and story outline development. It also would make sense to have developed BS1 and infinite at the same time, because the graphics engine is probably very similar.

I started out wanting to make a full on rebuttal, but I've just lost my urge.
Fused III
(15 items)
 
  
CPUMotherboardGraphicsGraphics
6850k Asus Rampage V Edition 10 MSI GEFORCE GTX 1080 TI LIGHTNING Z MSI GEFORCE GTX 1080 TI LIGHTNING Z 
RAMHard DriveHard DriveHard Drive
Corsair Vengeance LPX 32GB 3200mhz Crucial M550 1TB Crucial M550 1TB Crucial M550 1TB 
Hard DriveCoolingOSMonitor
Crucial M550 1TB Corsair H100i v2 Windows 10 Pro Acer X34 
KeyboardPowerCase
Corsair K65 EVGA 1000 G3 Corsair 400c 
  hide details  
Reply
Fused III
(15 items)
 
  
CPUMotherboardGraphicsGraphics
6850k Asus Rampage V Edition 10 MSI GEFORCE GTX 1080 TI LIGHTNING Z MSI GEFORCE GTX 1080 TI LIGHTNING Z 
RAMHard DriveHard DriveHard Drive
Corsair Vengeance LPX 32GB 3200mhz Crucial M550 1TB Crucial M550 1TB Crucial M550 1TB 
Hard DriveCoolingOSMonitor
Crucial M550 1TB Corsair H100i v2 Windows 10 Pro Acer X34 
KeyboardPowerCase
Corsair K65 EVGA 1000 G3 Corsair 400c 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › Just beat Bioshock Infinite...am I the only one on the planet that thinks its over-hyped?