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[CNN] Game of Thrones premiere sets piracy record - Page 21  

post #201 of 237
Quote:
Originally Posted by prava View Post

Actually, you can't steal something that doesn't exist in your country. I won't bother to watch something if it ain't in english. It's like cinema: it isn't in english, so I don't bother... but, later on, I seldom buy movies and I rent some to watch at home (IN ENGLISH).

Like I said, piracy is not a price problem, not most of the time. Its a service one: the irony comes when the "free stuff" is actually BETTER, is more convenient and, obviously, is free. If companies want to combat piracy (they have the right to do so, since it's their property anyway) they need to understand how people thinks, and how things work.

It's like DRM: does anybody here think that DRM's help? They simply don't.
a) DRM has a cost.
b) DRM will be a hindrance to your legit customers.
c) The pirates will still get the product without DRM AND free.

Lesson? The legit customer gets to pay the price... which is STUPID. On the other hand, though, we have the games that require complex always-on systems that make pirating almost impossible, but...
a) They have proven to be a disaster many times (Simcity and Diablo 3)
b) They also put a hindrance on the legit customers.
c) They cost A LOT OF MONEY
d) They create a terrible corporate image.
e) They don't guarantee any kind of sales.

All in all, the only real things of doing business is...
a) Show to your customers that you care.
b) Don't put any DRM **** on your games.
c) If the game doesn't sell.. blame yourself, not the others.

Life is terribly simple this days.

----

Regarding Got: would I pay to see every episode on airing at a decent quality? Sure I would. Can I? Nope.

You raise some very valid and strong points. And I think that it sucks that there are people like you who would pay for something yet you are denied it.
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post #202 of 237
Quote:
Originally Posted by prava View Post

Actually, you can't steal something that doesn't exist in your country. I won't bother to watch something if it ain't in english. It's like cinema: it isn't in english, so I don't bother... but, later on, I seldom buy movies and I rent some to watch at home (IN ENGLISH).

Like I said, piracy is not a price problem, not most of the time. Its a service one: the irony comes when the "free stuff" is actually BETTER, is more convenient and, obviously, is free. If companies want to combat piracy (they have the right to do so, since it's their property anyway) they need to understand how people thinks, and how things work.

It's like DRM: does anybody here think that DRM's help? They simply don't.
a) DRM has a cost.
b) DRM will be a hindrance to your legit customers.
c) The pirates will still get the product without DRM AND free.

Lesson? The legit customer gets to pay the price... which is STUPID. On the other hand, though, we have the games that require complex always-on systems that make pirating almost impossible, but...
a) They have proven to be a disaster many times (Simcity and Diablo 3)
b) They also put a hindrance on the legit customers.
c) They cost A LOT OF MONEY
d) They create a terrible corporate image.
e) They don't guarantee any kind of sales.

All in all, the only real things of doing business is...
a) Show to your customers that you care.
b) Don't put any DRM **** on your games.
c) If the game doesn't sell.. blame yourself, not the others.

Life is terribly simple this days.

----

Regarding Got: would I pay to see every episode on airing at a decent quality? Sure I would. Can I? Nope.

Well, DRM exists for one reason only...to keep the honest people honest or perhaps I should say to keep computer-naive people honest.

Back in the day a CD key was all that was used. Why they wasted the time on this is beyond me. People just shared them and you could reuse the keys over and over. No skill needed, but you just had to know some one or some where online to go get them. All this did was prevent me from re-installing something if I threw out a paper CD holder.

Then they introduced Securom and such...needing to have the disk in to play the game. This brought along No-CD cracks. Just a simple install or copy and paste, but in the beginning this was actually a huge barrier to a lot of people to pirate the game. Over time more and more people realized how easy it is.

Now days you have to do some relatively major work to pirate a piece of software most of the time...or put a lot of trust in a source of software that came from some one with low enough morals to pirate it in the first place. They made it much harder, or else much riskier to pirate. To any one who is comfortable going in and making Registry entries, doing virus removals, or rebuilding a system from an image...this is not a big deal. The number of people that are OK doing this is growing daily. So now DRM is going to have to go up another notch and probably require a connection to a server. The pirates will step it up too and create a virtual server that you can run on your local system or network, but it is probably going to take a lot of computer skills to do this successfully. So once again more honest people will be kept honest. It is never ever meant to stop pirates...just make it harder for new pirates to be created.

Heh, and as more people are comfortable doing what is needed in the near future they will have to figure something else out for DRM. Frankly it scares me a bit. I don't even want to think about what will come next...my guess is some sort of bio scanning to start the game...like the game will be tied to your retina scan.

I don't think I've seen much DRM on movies though...just the various encryption that has been around for a long time.
Edited by Vagrant Storm - 4/5/13 at 1:26pm
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post #203 of 237
Game of Thrones is officially on my "To Watch List" now.
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post #204 of 237
Quote:
Originally Posted by Vagrant Storm View Post

Well, DRM exists for one reason only...to keep the honest people honest or perhaps I should say to keep computer-naive people honest.

Back in the day a CD key was all that was used. Why they wasted the time on this is beyond me. People just shared them and you could reuse the keys over and over. No skill needed, but you just had to know some one or some where online to go get them. All this did was prevent me from re-installing something if I threw out a paper CD holder.

Then they introduced Securom and such...needing to have the disk in to play the game. This brought along No-CD cracks. Just a simple install or copy and paste, but in the beginning this was actually a huge barrier to a lot of people to pirate the game. Over time more and more people realized how easy it is.

Now days you have to do some relatively major work to pirate a piece of software most of the time...or put a lot of trust in a source of software that came from some one with low enough morals to pirate it in the first place. They made it much harder, or else much riskier to pirate. To any one who is comfortable going in and making Registry entries, doing virus removals, or rebuilding a system from an image...this is not a big deal. The number of people that are OK doing this is growing daily. So now DRM is going to have to go up another notch and probably require a connection to a server. The pirates will step it up too and create a virtual server that you can run on you local system or network, but it is probably going to take a lot of computer skills to do this successfully. So once again more honest people will be kept honest.

And all of this costs money... and has been proven useless. What bothers me is that companies are very quick to quantify the losses caused by piracy (when they are virtual losses since nobody guarantees that people will pay for a product, compared to having it free), but they never go out and quantify the losses that their DRM and business models cause them. How many people aren't buying anything from EA because of their stupid Origin and some policies in place? What about Ubisoft not so long ago?

A business is a business is a business.... but the execs on many companies are simply idiots. What matters is not to "try" to protect your IP, what matters is whether you are successful or not. And right now, they all fail... which should make them realise that you can't have any sort of digital content and not have piracy. You simply can't avoid the latter... then, why bother with it in the first place? Sure, it gives a very good reason and excuse when a game has poor sales, so that their ass won't be kicked by their shareholders. "Oh look, the game didn't sell but we had 1.000.000 downloads on torrents". Sure, right rolleyes.gif


@2010rig: the show is terrific. I haven't read the books but I can't say I'm not interested now... Regarding the show, everything is top notch. It's not simply the story, but how it unravels, the humor it has... I can't say I have seen a better show in a looooong time. Sure, you need to like fantasy content, but this mixture is astonishing.
Edited by prava - 4/5/13 at 1:28pm
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post #205 of 237
Quote:
Originally Posted by prava View Post

And all of this costs money... and has been proven useless. What bothers me is that companies are very quick to quantify the losses caused by piracy (when they are virtual losses since nobody guarantees that people will pay for a product, compared to having it free), but they never go out and quantify the losses that their DRM and business models cause them. How many people aren't buying anything from EA because of their stupid Origin and some policies in place? What about Ubisoft not so long ago?

A business is a business is a business.... but the execs on many companies are simply idiots. What matters is not to "try" to protect your IP, what matters is whether you are successful or not. And right now, they all fail... which should make them realise that you can't have any sort of digital content and not have piracy. You simply can't avoid the latter... then, why bother with it in the first place? Sure, it gives a very good reason and excuse when a game has poor sales, so that their ass won't be kicked by their shareholders. "Oh look, the game didn't sell but we had 1.000.000 downloads on torrents". Sure, right rolleyes.gif


@2010rig: the show is terrific. I haven't read the books but I can't say I'm not interested now... Regarding the show, everything is top notch. It's not simply the story, but how it unravels, the humor it has... I can't say I have seen a better show in a looooong time. Sure, you need to like fantasy content, but this mixture is astonishing.

Like your stance, it's pretty apt. What gets me, is companies justify DRM and say their isn't an alternative. The best part is, they do have alternatives. In fact, some companies have openly gone against the grain and promoted their own working models.

http://www.electricpig.co.uk/2012/01/12/minecraft-developer-condones-piracy-get-your-free-copy-here/index.html

Remember that whole debackle? So the question is, if you can do away with DRM and have a good product sell. What is DRM really worth? Will people pirate just to pirate, do people feel bad about pirating? I can't say with any clarity as to why people pirate. It's just a fact of life, people steal too. If a product is worth selling, it will sell despite whether or not the author wants it to. If it isn't worth selling, it will not sell. Piracy is a bi-product either way.

Next gen consoles are going to suffer just as much this time around. They (basically) tore MS a new arse when the DVD Firmware was "released". It's going to be hard to recover from that, let alone the fact that both consoles are now going a direction that will be easy to "mod" or "hack". It's a losing game, for everyone.
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post #206 of 237
Quote:
Originally Posted by prava View Post

And all of this costs money... and has been proven useless. What bothers me is that companies are very quick to quantify the losses caused by piracy (when they are virtual losses since nobody guarantees that people will pay for a product, compared to having it free).

losses due to drm exist in the same state of limbo-ie it's hard to know exactly how it affected sales.

and i don't think this is really the same as drm anyway. drm is inconvenient but you, at least eventually, have access to the product even if it's limited due to it being in the cloud. this isn't the same because for a lot of people: 1). they have no access at all 2.) they have to buy it bundled with a bunch of other stuff they don't want, effectively quadrupling the price
post #207 of 237
Quote:
Originally Posted by mushroomboy View Post

Like your stance, it's pretty apt. What gets me, is companies justify DRM and say their isn't an alternative. The best part is, they do have alternatives. In fact, some companies have openly gone against the grain and promoted their own working models.

http://www.electricpig.co.uk/2012/01/12/minecraft-developer-condones-piracy-get-your-free-copy-here/index.html

Remember that whole debackle? So the question is, if you can do away with DRM and have a good product sell. What is DRM really worth? Will people pirate just to pirate, do people feel bad about pirating? I can't say with any clarity as to why people pirate. It's just a fact of life, people steal too. If a product is worth selling, it will sell despite whether or not the author wants it to. If it isn't worth selling, it will not sell. Piracy is a bi-product either way.

Next gen consoles are going to suffer just as much this time around. They (basically) tore MS a new arse when the DVD Firmware was "released". It's going to be hard to recover from that, let alone the fact that both consoles are now going a direction that will be easy to "mod" or "hack". It's a losing game, for everyone.

Some people pirate just to see if they can crack it, others steal simply to see if they can get away with. For some people it's just a thrill.
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post #208 of 237
^ Piracy isn't theft and there is no thrill I'm sure. It's simply that some people don't want to pay if there is a simple and easy way of not.
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post #209 of 237
Quote:
Originally Posted by Rubers View Post

^ Piracy isn't theft and there is no thrill I'm sure. It's simply that some people don't want to pay if there is a simple and easy way of not.

If you think piracy isn't theft, do you also think copying written works without citation isn't plagiarism?
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post #210 of 237
Quote:
Originally Posted by littledonny View Post

If you think piracy isn't theft, do you also think copying written works without citation isn't plagiarism?

Piracy isn't theft. It's piracy.
  • Theft: Theft is the taking of another person's property without that person's permission or consent with the intent to deprive the rightful owner of it.
  • Piracy (digital): The copyright infringement of software (often referred to as software piracy) refers to several practices which involve the unauthorized copying of computer software.
 
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