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Why have games hit a brick wall as far as graphics? - Page 2

post #11 of 68
Yeah, as already said, "low" res monitors like 1920x1080 are holding us back. When higher resolutions like 2 or 3, 4k are the norm, I think we will see a big jump in graphics one again.
But also, consoles will stay a bottleneck for a loooooong time. The power of them will probably never catch up to the power of a PC anyway. But keep in mind, there are a few games out there that are only getting released on the PC. Whatever is holding us back, the answer is time.
Give it time and graphics will improve.
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post #12 of 68
Here's a nice video from Errant Signal on the topic
post #13 of 68
I would say that we have also reached a point of diminishing returns.

A few years ago we were going from 6000 polygons to 600,000.
Which would offer a massive and noticeable difference.

At this point we are adding zeros onto a number that already has 7 or 8, meaning the differences become less and less noticeable.
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post #14 of 68
no dev wants to put anymore into the games, they just want our money.
games still look cartoonish too me, not very good at all considering all
the high dollar hardware we have too buy just too make it look fair and
be playable. and the games are really costing too much for what they are,
that's why the last few big name games I skipped on, come on 60 bucks
for a game that has nothing but problems and complaints from the ones
that did buy them. and the reason why I say cartoonish is they advertise
that the game looks real when it does not.
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post #15 of 68
Development resources. Value must be greater than cost, otherwise you're just working on an art project.
Quote:
Originally Posted by Timeofdoom View Post

My opinion: the current consoles are also a part of that bottleneck. Rather: they are the major bottleneck.

Likewise, PC gamers are the major bottleneck, since they aren't buying enough games and high-end hardware to make PC-centric development valuable. wink.gif
post #16 of 68
Quote:
Originally Posted by Tempest2000 View Post

Development resources. Value must be greater than cost, otherwise you're just working on an art project.
Likewise, PC gamers are the major bottleneck, since they aren't buying enough games and high-end hardware to make PC-centric development valuable. wink.gif

that's why I always buy my games on pc ... But a PC gamer's a geek, while a console gamer's just ... you know ... a normal guy. We are screwed !
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post #17 of 68
Quote:
Originally Posted by jim2point0 View Post

Here's a nice video from Errant Signal on the topic
Lets see what he is saying in 10 years... 2023.
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post #18 of 68
oh goodies now I don't ever need to get a new GPU if everything said here is true wheee.gif
JKS

Really I find that the level of realism in games like Crysis 2/3 is just right it looks real yet has enough crazy flares and other effects to keep it interesting.
I really want developers to use their imagination and come up with scenes and visuals that are unique like borderlands.
I would really like devs to focus on gameplay and interaction with in game characters, make it more natural and less "programmed"
Oh and they should work on physics too. My favourite games are the ones that mess with physics... and your head
Quote:
Originally Posted by jlhawn View Post

no dev wants to put anymore into the games, they just want our money.
games still look cartoonish too me, not very good at all considering all
the high dollar hardware we have too buy just too make it look fair and
be playable. and the games are really costing too much for what they are,
that's why the last few big name games I skipped on, come on 60 bucks
for a game that has nothing but problems and complaints from the ones
that did buy them. and the reason why I say cartoonish is they advertise
that the game looks real when it does not.

IMO that "cartoonish" look adds a bit of character to a game, yes crysis looks good but I dont want all my games to look like that. Lucky your not in Australia, games are $100 a pop here.
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post #19 of 68
I'd like to put most of the blame on consoles, but I do agree with the diminishing return argument others have presented here.

I blame consoles because most games arent developed exclusively or even primarily for the PC. Most games are developed for consoles running DX9 class hardware, since that's where the greatest profit is to be had. Any additional features or higher quality textures for the PC port are an afterthought.
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post #20 of 68
Sorry but Crysis 3 is a MASSIVE improvement over Warhead (which btw looks worse than the original Crysis). Graphics quality is improving just fine and now that the consoles will be x86 we should see even bigger gains in the years to come...
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