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Firestrike SIGNIFICANT drop in performance, boggling. Help?

post #1 of 6
Thread Starter 
Hey all,

Here are my results...

http://www.3dmark.com/fs/340586

The results are always within ~100 points of eachother regardless of whether or not I use 13.1, 13.2 or 13.3 beta 3 drivers. Something has got to be wrong here, it is WAY too low. Ideas?!?!

The sysinfo shows 6950x3, but I have them all shade unlocked to 6970's and overclocked to 900core/1325mem.
post #2 of 6
Thread Starter 
Bump.
post #3 of 6
Its surely not bottlenecking. Try uninstalling the drivers completely and reinstalling them.
EDIT; 3Dmark says its a problem with DX11.1. The card is not dying.
Edited by TheN00bBuilder - 4/4/13 at 6:02pm
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post #4 of 6
Thread Starter 
Oh well that's great news then. Not that I don't trust you, but do you have a source for that? Did a 3dmark rep say that or is it stickied somewhere and my Google-fu failed me?
post #5 of 6
Oh, I understand. Here is a post by a rep that should be it; Warning: Spoiler! (Click to show)
FM_Jarnis (Official Rep) 1 month ago
We saw this issue also in-house on Thursday when the KB update mentioned was offered by autoupdate for our test systems. The update in question is a partial DX11.1 update for Windows 7. We are currently investigating the root cause for this; 3DMark actually uses some features of DX11.1 if they are present. This update adds some of those to Windows 7 but it looks like they do not work correctly at this time (at least with GTX 690).

We hope to have more news on this problem soon (along with a solution to 3- and 4-GPU systems that are experiencing problems)
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post #6 of 6
Thread Starter 
Quote:
Originally Posted by TheN00bBuilder View Post

Oh, I understand. Here is a post by a rep that should be it; Warning: Spoiler! (Click to show)
FM_Jarnis (Official Rep) 1 month ago
We saw this issue also in-house on Thursday when the KB update mentioned was offered by autoupdate for our test systems. The update in question is a partial DX11.1 update for Windows 7. We are currently investigating the root cause for this; 3DMark actually uses some features of DX11.1 if they are present. This update adds some of those to Windows 7 but it looks like they do not work correctly at this time (at least with GTX 690).

We hope to have more news on this problem soon (along with a solution to 3- and 4-GPU systems that are experiencing problems)

Oh that is such a relief, I was getting concerned, haha. Thanks for that!
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