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Vsync questions - Page 2

post #11 of 23
Quote:
Originally Posted by unseen0 View Post

If you run a 120hz monitor, will you have benefit from it at 80 fps for example?
Also i read about Tripple buffering, people say it reduces tearing a lot BUT does introduce more input lag.
And what about AMD's CCC. I'm not on my computer now, but i can recall reading about forcing Vsync onto games from CCC, is that a better option then going with the ingames' vsync?
And how do people deal with imput lag? running 120hz Vsync seems cool, but then having 200 fps might be even better, not on the eyes but the input lag will be further reduced?
If you run a 120Hz monitor and your game is running stable @ 80 FPS you will sure as hell benefit (compared to 60Hz).
post #12 of 23
Thread Starter 
Quote:
Originally Posted by Tagkaman View Post

It's kinda related: does vsync lock your framerates to your monitor refresh rate or just 60/120 Hz? Why I ask is because I overclocked my monitor refresh rate recently to 70 Hz and I was wondering if vsync would still work.
good Q
Quote:
Originally Posted by n00pe View Post

If you run a 120Hz monitor and your game is running stable @ 80 FPS you will sure as hell benefit (compared to 60Hz).
awesome good to know!

you mentioned running tf2 at 1100 fps. Won't that introduce out of sync frames,thus tearing?

And same goes for these competative gamers, reaching the high fps is one thing, but when they disable vsync to profit from no mouse I/O lag.
Don't they get annoyed by screen tearing and maybe mis a shot occasionally because of it?

Vsync isn't the same as simply locking on 120fps, so the first reply to my topic said.
So how do competitive gamers get balance between both tearless free gaming on 120 fps and no input lag?
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post #13 of 23
Quote:
Originally Posted by Tagkaman View Post

It's kinda related: does vsync lock your framerates to your monitor refresh rate or just 60/120 Hz? Why I ask is because I overclocked my monitor refresh rate recently to 70 Hz and I was wondering if vsync would still work.
Take a look at this article http://forums.guru3d.com/showthread.php?t=358751
post #14 of 23
Quote:
Originally Posted by unseen0 View Post

good Q
awesome good to know!

you mentioned running tf2 at 1100 fps. Won't that introduce out of sync frames,thus tearing?

And same goes for these competative gamers, reaching the high fps is one thing, but when they disable vsync to profit from no mouse I/O lag.
Don't they get annoyed by screen tearing and maybe mis a shot occasionally because of it?

Vsync isn't the same as simply locking on 120fps, so the first reply to my topic said.
So how do competitive gamers get balance between both tearless free gaming on 120 fps and no input lag?
Yeah I mentioned that my Team Fortress 2 is getting peaks close to 1100 FPS but usually when it comes down to mid fights on a 6v6 server FPS usually drops to like 200 - 300 but still it's more then enough for a 120Hz (just fyi 144Hz monitors are on the market for quite a while) monitor to run smooth without any screen tearing. From what I've been reading and that might not be true at all decent FPS lock (in Team Fortress 2) running a 120Hz monitor is like 244 FPS (I might ask around and find out why is that). And from what I've been told even the guys not using FPS locks they don't get any screen tearing whatsoever but there will always be a little bit of an input lag from the monitor itself there is nothing you can do about it. Sorry I couldn't elaborate much.
post #15 of 23
Thread Starter 
Quote:
Originally Posted by n00pe View Post

Yeah I mentioned that my Team Fortress 2 is getting peaks close to 1100 FPS but usually when it comes down to mid fights on a 6v6 server FPS usually drops to like 200 - 300 but still it's more then enough for a 120Hz (just fyi 144Hz monitors are on the market for quite a while) monitor to run smooth without any screen tearing. From what I've been reading and that might not be true at all decent FPS lock (in Team Fortress 2) running a 120Hz monitor is like 244 FPS (I might ask around and find out why is that). And from what I've been told even the guys not using FPS locks they don't get any screen tearing whatsoever but there will always be a little bit of an input lag from the monitor itself there is nothing you can do about it. Sorry I couldn't elaborate much.

Thanks for the info. i've jut been looking up info on Vsync vs Frame limiting.
It seems to me that Vsync sometimes comes allong with double or tripple buffering, ensuring that the image displayed is actually one image instead of an unfinished one.
However, the double/tripple buffering is what introduces input lag. Now it seems logical to me that simply frame limiting to 60 fps on a 60 hz monitor is a 1:1 ratio that should technically speaking reduce or remove screen tearing. Some people seem to use both, for whatever reason that may be.
I'm just looking for the ideal balance. I hate screen tearing and i hate input lag, there must be a way to remove or reduce them both to a point where i can enjoy fast paced games.
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post #16 of 23
Quote:
Originally Posted by unseen0 View Post

Thanks for the info. i've jut been looking up info on Vsync vs Frame limiting.
It seems to me that Vsync sometimes comes allong with double or tripple buffering, ensuring that the image displayed is actually one image instead of an unfinished one.
However, the double/tripple buffering is what introduces input lag. Now it seems logical to me that simply frame limiting to 60 fps on a 60 hz monitor is a 1:1 ratio that should technically speaking reduce or remove screen tearing. Some people seem to use both, for whatever reason that may be.
I'm just looking for the ideal balance. I hate screen tearing and i hate input lag, there must be a way to remove or reduce them both to a point where i can enjoy fast paced games.
Yeah well I'm pretty sure there is a way you just gotta find someone that's more skilled with this stuff and perhaps if you ever find solution come back and tell us smile.gif. Good luck.
post #17 of 23
Quote:
Originally Posted by n00pe View Post

still it's more then enough for a 120Hz (just fyi 144Hz monitors are on the market for quite a while) monitor to run smooth without any screen tearing.
Maybe it's just that at 120Hz you come to a point where it's impossible to see tearing anymore ? So at that point you wouldn't need vsync anymore
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post #18 of 23
Quote:
Originally Posted by kamimaru View Post

Maybe it's just that at 120Hz you come to a point where it's impossible to see tearing anymore ? So at that point you wouldn't need vsync anymore
To be honest with you I don't see a point of using VSync at all but that's just me.
post #19 of 23
Quote:
Originally Posted by n00pe View Post

To be honest with you I don't see a point of using VSync at all but that's just me.

Mhmm I don't think it's just you. It actualy depends on the game. I think in an intensive multiplayer game, it's realy about skill, split seconds reactions, strategies etc ... at a certain point you don't see the game anymore ... like a matrix operator if you know what I mean.
On other types of games, mostly solo ones. It's Entertainment you are seeking and eye-candy is important. Fluid motions are important because it puts you in a more "spectator" position.
If you want to precisely watch the difference : pick your game you used to play hardcore like LoL, CS, TF2 and play a game without v-sync. Then spectate one with v-sync. Not the same experience ...
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post #20 of 23
Quote:
Originally Posted by kamimaru View Post

Mhmm I don't think it's just you. It actualy depends on the game. I think in an intensive multiplayer game, it's realy about skill, split seconds reactions, strategies etc ... at a certain point you don't see the game anymore ... like a matrix operator if you know what I mean.
On other types of games, mostly solo ones. It's Entertainment you are seeking and eye-candy is important. Fluid motions are important because it puts you in a more "spectator" position.
If you want to precisely watch the difference : pick your game you used to play hardcore like LoL, CS, TF2 and play a game without v-sync. Then spectate one with v-sync. Not the same experience ...
"like a matrix operator if you know what I mean." Yeah I know exactly what do you mean by that but turning off/on VSync doesn't really make a difference there it's entirely up to monitor at least from my own experience. It's just that I'm used to play games without VSync from the time they ever implemented in games so.. But yeah I get the idea smile.gif
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