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[TPU] There Won't Be a DirectX 12; Battlefield 4 Part of Next Bundle: AMD Vice President - Page 5

post #41 of 92
I dont know that it has anything to do with a need for an upgraded API as it has more to do with MS abandoning the API themselves. I've become interested in game developement and from the reading I've done, XNA was killed, and it's actually rumoured that DX will be killed eventually too. No one knows, what will replace it. But I wuold imagine that with the latest consoles being DX11, the API will be available for at least 5-7 years, if not longer. If DX is killed anit would take time for other API's to be utilized and optimized. Should be interesting to see in the next couple years what happens. My bet is that MS tries to kill DX and there will be kick back on it....could get ugly. But in the meantime, DX11 could use some optimization, and games can really progress in the framework that is available. Would like to see some change in business structure in the industry too...hopefully stearing away from trying to clean peoples wallets with lazy remakes of FPS and microtransaction pay to win games that require online saves. And for once would someone please make a a stinking sports game with Crysis like graphics, accurate proportions(player to playing field) and somewhat realistic physics!!!! Thanks!
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post #42 of 92
Quote:
Originally Posted by QuietlyLinux View Post

Dude he means that there will not be at all, e.i not after 3 years.
Then he is delusional...
post #43 of 92
Just like there wouldn't be any PS4 or XBox 720 in the foreseeable future?
APU what?
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APU what?
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post #44 of 92
Quote:
Originally Posted by Shrak View Post

Game publishers and developers don't need to worry about graphics right now anyways. Graphics are fine where they are. They need to worry about storyline ( where available ). The story in most games these days is ridiculously short and pretty bland that it's almost not worth worrying about if the game has multiplayer just skip right over to it. And it's bad when a predominately single player person such as myself says that. I always used to play single player through before jumping to multiplayer, but lately there's been no need to, their so short that the game trailer gives you the whole story.

I think the other thing they can really focus on is optimizing their code for hardware better. I keep thinking that alot of games dont use all available cpu cores nor gpu memory etc. Most would probably like to see these resources used for better graphics, but I would love to see them used for greater implementaion of physics and deaper game play.
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post #45 of 92
Quote:
Originally Posted by twitchyzero View Post

they are probably just saying this to sway prospective buyers that are waiting for next-gen consoles to be released first before making a GPU purchase
by saying DX12 isn't in the works they'll simply get more buyers now instead of ppl playing the waiting game.

DX11 is far from being fully developed but I'm willing to beat we'll see DX12 iwithin 2 years

DX9 2002
DX10 2006
DX11 2009

There was also 9.0c released in august 2004. It was a huge improvement, introducing shader model 3.0 and gpgpu, which made OpenCL and CUDA possible.
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post #46 of 92
AMD's next never settle bundle will include BF4. Sounds good.
post #47 of 92
I agree with the theme of most of the posts above me...the next-gen consoles need to be released and DX11.1 games highly optimized before we start debating timing on "what's next"...even if DX12 came out tomorrow, every game would still run in DX11 mode (or DX9/10...the 90% of games that are ports anyway) unless you waited for a few months for a DX12 patch
post #48 of 92
Quote:
Originally Posted by chemicalfan View Post

Thought I'd answer this quote with another one. Techincally true - we don't need shaders....but by that logic we don't need Windows (plenty of good games out there for DOS!). I, personally, quite like good, photo-realistic graphics and accurate physics. I don't NEED them, good graphics != gameplay, but they do make a much more enjoyable & realistic experience for me (and many others)

Yes that was my point, I don't need them. I want them.
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post #49 of 92
Quote:
Originally Posted by EastCoast View Post

AMD's next never settle bundle will include BF4. Sounds good.

I agree.

This will probably be the swaying point for me if the gtx 780 and 8970 have similar performance. Because personally I see BF4 as a complete rehash so if I can get it for free I might as well.
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post #50 of 92
Thread Starter 
Quote:
Originally Posted by Seven7h View Post

Smart guy.

Dissection of a bundle deal:

AMD and NVIDIA bid for the bundle by offering $5 to $10 per copy of the game to be included with the sale of their gpu. This makes sense when the developer is not sure they will sell that many copies... They figure as long as the volume of the deal is large enough to offset the reduction in sale price, everything is fine. After all if they think everyone that buys the hardware will buy their game anyway they probably won't agree to a bundle where their game sells for 1/4 the normal price.

For the hardware guys, spending $5-$10 per game copy is fine as long as it can add more than $5-$10 of value to their GPUs.

Also by doing a bundle on a game you sort of force feed it to gamers such that you increase the games relevance and visibility to the market... assuming of course the game is at least half decent to begin with. These bundle deals also tend to come with co-marketing agreements which buy (yes buy) the hardware companies technology partnerships (read "influence") with the developer... meaning they can forcefully (via contract) put in custom effects and shaders that are tuned for their hardware and not the competitor's, so that the hardware company's performance looks amazing and their competitor's looks like when the game ships.

So don't be fooled by all these press releases about relationships with developers etc. it's almost always a money game to skew performance in one direction artificially by tuning for one architecture and not another, then force feeding the game to the market via bundling.

You're welcome.

I'm sorry but lol what.

Okay first of all bulk price for digital copies of AAA games (western keys) is around 40 bucks (assuming $60 MSRP). You're suggesting AMD can get a 90-80% discount off the bulk price just like that? I would like to have the source on that, sounds highly unbelievable.

Secondly having a bundle deal hardly means better optimization for specific set of hardware, take bioshock infinite for example, runs better on NV hardware.

And of course it's all a money game, that's what my post indicated in the first place...However what it is not is a money game to hamper the performance of the cards of brand X. For that you need proof, there hardly is any, seeing the performance in games between the two brands lately.
 
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